Black Creature Spells or Black Creature Spell Cards in Magic Legends is a type of spell capable of summoning various creatures. Black Creature Spells or Black Creature Spell Cards resonate with the Black Mana and the Necromancer planeswalker, but it can still be equipped to the deck by other Planeswalkers (Classes).
Creature Spells or Spell Cards are the different armies of magical beings that a planeswalker can summon and bend to their will. Players can call forth massive beasts, brave warriors, divine entities, hordes of the undead, and various creatures that are around the multiverse. This page covers a list of all the Black Creature Spells or Black Creature Spell Cards in Magic: Legends.
Upgrading Spells
There are certain materials that are used to upgrade the level or potency of the player's spells, and those materials are identified as Aether and Spell Shards. Spell Shards are fragments of a card wherein you can increase the level of the card if you've collected enough shards. Spell Shards are obtained as loot wherein it can be given as a reward for completing certain quests or dropped by enemies or bosses.
Aether, on the other hand, can be obtained by collecting Unrefined Aether from completing Overworld Activities and Missions, or Battlepass rewards which then are automatically refined into Aether. Alternatively, you can also convert ZEN, a paid currency into Refined Aether. Each account has a daily Aether Refinement cap of 50,000, and a maximum Aether storage cap of 2,000,000.
Mana Color Specialization
Listed below are the various colors of mana that have their own specialization:
- White: Healing, Control, Protection, Retribution.
- Blue: Control, Efficiency, Manipulation, Defensive Creatures.
- Green: Healing, Mana Ramping, Buffing Creatures, Strong Creatures.
- Red: Damage, Aggression, Offensive Creatures, Enter the Battlefield Effects.
- Black: Life Drain, Raising the Dead, Sacrifice for Gain, Single Target Damage.
Building your Spell Cards Deck
Players are given the freedom to build their deck of cards which includes various abilities such as summoning, magical attacks, and defensive or supportive effects. Players can choose and mix up to two colors of up to 12 cards which gives freedom of customization that can cater to a person's preferred playstyle or create various tactics and roles if you are in a team.
Magic Legends All Black Creature Spells
Click the header to sort the table
Name |
Rarity |
Effect/s |
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Uncommon | Creature - 2/1 Human On Death: Gain |
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Common | Creature - 3/1 Skeleton Activated Ability |
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Common | Creature - 2/2 Skeleton Regenerate (If this creature would be destroyed, it instead heals to full life and loses this effect.) |
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Common | Creature - 2/2 Human Cleric Lifelink (Once per attack, damage dealt by this creature also heals you.) Special Ability: Create a hazard at target location that deals 628 damage to foes inside over 6 seconds. |
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Uncommon | Creature - 2/2 Shade Activated Ability |
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Common | Creature - 4/2 Wraith Special Ability: Deal 628 damage over 10 seconds and apply Lesser Vulnerability to foes in a line. (Vulnerability increases incoming damage.) |
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Rare | Creature - 2/2 Human Wizard Special Ability: Summons a 1/1 Skeleton token every 30 seconds. (Maximum of 3 Skeletons) |
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Rare | Creature - 2/3 Zombie Special Ability: The creature you control with the highest toughness Taunts nearby foes for 6 seconds. On Death: Deals 300% damage to nearby enemies based on its toughness. |
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Common | Creature - 2/2 Zombie Summon 3 Scathe Zombies |
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Mythic | Creature - 4/5 Zombie Other Zombies you control get +1/-1. Special Ability: Deal 236 damage twice followed by 942 damage to foes in a cone. |
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Uncommon | Creature - 4/2 Zombie Boar Whenever a creature you control dies, this creature gains +1/+1 for 10 seconds. On Summon: Sacrifice the creature you control with the lowest combined power and toughness. Special Ability: Deal 628 damage to foes in front of it. |
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Common | Creature - 4/3 Human Knight Lifelink (Once per attack, damage dealt by this creature also heals you.) Special Ability: Charge forward and deal 471 damage twice, followed by 628 damage to nearby foes. |
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Rare | Creature - 3/5 Zombie Whenever another creature you control dies, Corpsefiend gets a devour counter. Corpsefiend has +1/+1 for each devour counter on it. Special Ability: Removes 5 devour counters. Create five hazards that each deal 942 damage to foes inside them over 5 seconds. |
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Mythic | Creature - 4/4 Demon Special Ability: Sacrifice the creature you control with the highest combined power and toughness. Abyssal Fiend gains power and toughness equal to that creature's power and toughness for 10 seconds. |
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Uncommon | Creature - 5/6 Thrull Special Ability: Pull target foe toward itself. Activated Ability |
Nightveil Stalker |
Mythic | Creature - Spirit Assassin On Summon: Deals 1,570 damage to a foe and Stun it for 2 seconds. Special Ability: Every third spell you draw, teleport to a foe, deal 1,570 damage, and Stun it for 2 seconds. Loses Hexproof for 6 seconds |