Black Sorcery Spells or Black Sorcery Spell Cards in Magic Legends is a type of spell capable of conjuring magical abilities. Black Sorcery Spells or Black Sorcery Spell Cards resonate with the Black Mana and the Necromancer planeswalker, but it can still be equipped to the deck by other Planeswalkers.
With the use of a sorcery spell card, you can conjure spells such as calling forth a dragon that engulfs your foes in flames, heal yourself, your allies, as well as any summoned Creatures or control the minds of your enemies that are on the battlefield. This page covers a list of all the Black Sorcery Spells or Black Sorcery Spell Cards Cards in Magic: Legends.
Upgrading Spells
There are certain materials that are used to upgrade the level or potency of the player's spells, and those materials are identified as Aether and Spell Shards. Spell Shards are fragments of a card wherein you can increase the level of the card if you've collected enough shards. Spell Shards are obtained as loot wherein it can be given as a reward for completing certain quests or dropped by enemies or bosses.
Aether, on the other hand, can be obtained by collecting Unrefined Aether from completing Overworld Activities and Missions, or Battlepass rewards which then are automatically refined into Aether. Alternatively, you can also convert ZEN, a paid currency into Refined Aether. Each account has a daily Aether Refinement cap of 50,000, and a maximum Aether storage cap of 2,000,000.
Mana Color Specialization
Listed below are the various colors of mana that have their own specialization:
- White: Healing, Control, Protection, Retribution.
- Blue: Control, Efficiency, Manipulation, Defensive Creatures.
- Green: Healing, Mana Ramping, Buffing Creatures, Strong Creatures.
- Red: Damage, Aggression, Offensive Creatures, Enter the Battlefield Effects.
- Black: Life Drain, Raising the Dead, Sacrifice for Gain, Single Target Damage.
Building your Spell Cards Deck
Players are given the freedom to build their deck of cards which includes various abilities such as summoning, magical attacks, and defensive or supportive effects. Players can choose and mix up to two colors of up to 12 cards which gives freedom of customization that can cater to a person's preferred playstyle or create various tactics and roles if you are in a team.
Magic Legends All Black Sorcery Spells
Click the header to sort the table.
Name |
Rarity |
Effect/s |
---|---|---|
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Rare | Sorcery - Condition Discard a random spell. Gain Greater Mana Regeneration over 6.0 seconds. |
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Common | Sorcery Deal 2812 damage to foes in a cone. Critical: Deal 100% additional damage to foes with 50% or less health. |
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Uncommon | Sorcery For 8.0 seconds, your creature with the highest toughness gets Regenerate Lifelink, and +4/-2. (If this creature would be destroyed, it instead heals to full life and loses this effect.) |
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Common | Sorcery Deal 3878 damage to target foe, and heal for 3878. |
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Common | Sorcery - Condition Deal 1526 damage to foes in a line, then create a hazard that deals 2289 damage to foes inside it over 10 seconds. Foes in the hazard have Lesser Snare. (Snare reduces movement speed.) |
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Common | Sorcery Deal 7267 damage to a foe at target location. |
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Rare | Sorcery - Damage Over Time Deal 3561 damage over 5 seconds to foes in a cone. Affected foes will cause spread this effect to nearby unaffected foes. |
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Uncommon | Sorcery Create a hazard at a target location that deals 3,815 damage to foes inside over 10 seconds. Sacrifice the creature you control with the lowest combined power and toughness, and if you do, this spell deals 2543 additional damage instantly. |
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Uncommon | Sorcery - Condition Create a hazard at target location that deals 224 damage to a random target four times per second for 12 seconds. Foes in the hazard have Lesser Weakness. (Weakness reduces damage dealt.) |
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Rare | Sorcery Draw a spell and lose 20.0% of your max life every second for as long as you maintain this spell. (For spells with |
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Mythic | Sorcery Sacrifice all creatures you control and deal 2,913 damage, plus an additional 150% of their combined damage to foes around you. |
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Uncommon | Sorcery Resurrect the dead creature you control with the highest combined power and toughness at 50% of its maximum health. If you control no dead creatures, create three 1/1 Skeleton creature tokens instead. |
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Uncommon | Sorcery - Damage Over Time Deal 2398 damage, 2518 damage over 5 seconds, and apply Lesser Vulnerability to foes in a cone. (Vulnerability increases incoming damage.) |
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Common | Sorcery - Control Root target foe for 2 seconds and deal 628 damage four times in a cross, centered on that target. |
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Rare | Sorcery - Damage Over Time Condition Deal 3,837 damage over 5 seconds and apply Greater Vulnerability to target foe. If the affected target would die before the effect expires, it spreads to another nearby foe and refreshes its duration. (Vulnerability increases incoming damage.) |
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Uncommon | Sorcery - Damage Over Time Deal 3128 damage over 10 seconds to foes at target location. Heal yourself for 4021 over 10 seconds as long as one or more foes are affected, plus an additional amount for each foe affected, up to 50% additional healing. |
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Uncommon | Sorcery Create a hazard at target location that deals 7994 damage to foes that in the area over 5 seconds. Critical: Deal 50% additional damage to foes with 50% or less health |
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Rare | Sorcery For 8.0 seconds, the creature you control with the highest power gets +2/+0. Draw a spell. If you control a creature with 4 power more than its toughness, draw wo spells instead |