Common Equipment in Magic Legends is the most commonly obtained rarity class of Equipment. There are four classes of rarity, Common, Uncommon, Rare and Mythic. Rarer items usually hold more value and are equipped with higher power. Unlike other games, Equipment doesn't necessarily grant defense against various enemies, but instead provides different core and adaptive modifiers that affect the player stats. Equipment sets and pieces are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, dropped by enemies and bosses, or crafted by using the required materials. This page will indicate a list of all the Common Equipment in Magic Legends which will include its description and values. You can find detailed information on its location and properties on each individual page linked below.

Equipment in Magic Legends

  • The equipment in Magic Legends comes in four types of rarity. Common, Uncommon, Rare, and Mythic Rare which is similar to the types of a rarity for the Cards.
  • Armor is also divided into six slots, one of each for Head, Body, Arms, Legs, and two slots for the Accessories.
  • The various pieces of Armor focus on improving both the overall combat ability and survivability of the player's character through adding the various modifiers.
  • Duplicate pieces of armor can instead be used to swap out Adaptive Mods or to use it as a material to upgrade the stats of the armor's mods. On the other hand, you can sell it to a vendor in exchange for Gold.
  • Some various pieces of armor in Magic Legends are also cosmetics since they can change the clothing of the player's character.

Equipment Modifiers

  • Modifiers are grouped into two categories, a Core Modifier, and Adaptive Modifier. Core Modifiers are the main equipment bonus/effect of armor, these are fixed, they cannot be changed, and these can be upgraded to increases its stats. Adaptive Modifiers on the other hand are secondary supplements that players can choose to swap for a different bonus/effect and they can also be upgraded to increase their stats. By default, a piece of armor has one Core Modifier and two Adaptive Mods.

 

 

 

Magic Legends Common Equipment

Click the header to sort the table.

Name & Icon Type Core Modifier
wild_seers_cowl-magic-legends-wiki-guide
Wild Seer's Cowl
Head Whenever you kill at least one foe with your Secondary Ability 45% chance to gain +500 Control Rating for 10 seconds.
 wild_seers_attire-magic-legends-wiki-guide
Wild Seer's Attire
Body +60 Red Mana Resist (Damage resistance to sources of red mana) 
wild_seers_armwraps-magic-legends-wiki-guide
Wild Seer's Armwraps
Hands  Whenever you drop below 6 mana, 19% chance to create a 0/5 blue Illusion token with "Whenever this creature dies, Disorient nearby foes for 10 seconds" for 10 seconds.
wild_seers_boots-magic-legends-wiki-guide
Wild Seer's Boots
Feet Whenever you activate your Utility Ability, 8% chance to gain +250 Blue Mana Sorcery Potency (Damage output of Blue Mana spells) for 15 seconds 
tacticians_headdress-magic-legends-wiki-guide
Tactician's Headdress
Head Whenever you activate Mana Surge, 7% chance for creatures you control to teleport to you and gain Greater Haste for 5 seconds.

 tacticians_attire-magic-legends-wiki-guide

Tactician's Attire
Body Whenever you drop below 90% max health, 40 % chance for creatures you control to gain Lesser Might for 5 seconds
 tacticians_wrappings-magic-legends-wiki-guide
Tactician's Wrappings
Hands Whenever you activate your Utility Ability, 54% chance to create a 1/1 white Human Archer token for 20 seconds.
scholars_headwrap-magic-legends-wiki-guide
Scholar's Headwrap
Head +131 Control Resist (Resistance of incoming control effects) 
scholars_attire-magic-legends-wiki-guide
Scholar's Attire
Body Whenever you activate your Secondary Ability 54% chance to gain +250 Primary Potency for 10 seconds.
scholars_armguards-magic-legends-wiki-guide
Scholar's Armguards
Hands Whenever you kill at least one foe with your Primary, 43% chance to gain +10 Max Health Potency for 20 seconds.
scholars_boots-magic-legends-wiki-guide
Scholar's Boots
Feet Whenever you drop below 6 mana, 5% chance to Confuse a random nearby foe for 10 seconds
headwrap_of_the_pilgrim-magic-legends-wiki-guide
Headwrap of the Pilgrim
Head Whenever you pick up a Health Globe, 11% chance for creatures you control under 3 power to get +2/+1 for 10 seconds.
garb_of_the_pilgrim-magic-legends-wiki-guide
Garb of the Pilgrim
Body +122 Secondary Recharge Speed (Recharge rate of the Secondary Ability) 
armguards_of_the_pilgrim-magic-legends-wiki-guide
Armguards of the Pilgrim
Hands Whenever you kill a foe with your Secondary Ability, 17% chance to gain Lesser Might and +100 Healing Potency for 10 seconds.
boots_of_the_pilgrim-magic-legends-wiki-guide
Boots of the Pilgrim
Feet Whenever you activate your Utility Ability, 7% chance to gain Greater Swiftness for 5 seconds 
outlanders_headwrap-magic-legends-wiki-guide
Outlander's Headwrap
Head Whenever you receive healing, 6% chance to gain +25 Secondary Potency for 10 seconds.
outlanders_garb-magic-legends-wiki-guide
Outlander's Garb
Body Whenever you activate Mana Surge, 30% chance to gain +500 Max Health Potency for 15 seconds.
outlanders_armguards-magic-legends-wiki-guide
Outlander's Armguards
Hands   +25 Health Globe Potency (Healing received from Health Globes)
outlanders_boots-magic-legends-wiki-guide
Outlander's Boots
Feet Whenever you kill a foe with your Primary, 3% chance to gain Retaliate for 2.5 seconds
scavengers_headwrap-magic-legends-wiki-guide
Scavenger's Headwrap
Head Whenever you have an empty spell hand, you have +34 Secondary Potency.
scavengers_garb-magic-legends-wiki-guide
Scavenger's Garb
Body  Whenever you lose at least 20% life from a single source of damage, 6% chance to gain +250 Red Mana Sorcery Potency for 15 seconds.
scavengers_armguards-magic-legends-wiki-guide
Scavenger's Armguards
Hands  Whenever you are under 40% max health, you have +47 Utility Recharge Speed.
scavengers_boots-magic-legends-wiki-guide
Scavenger's Boots
Feet  +61 Primary Potency (Damage output of the Primary Ability)
cowl_of_the_dark_wanderer-magic-legends-wiki-guide
Cowl of the Dark Wanderer
Head +24 White Mana Resist (Damage resistance to sources of white mana)
attire_of_the_dark_wanderer-magic-legends-wiki-guide
Attire of the Dark Wanderer
Body Whenever you have a full spell hand, you have an 18% chance to gain Lesser Mana Regeneration for 5 seconds when you cast your next spell.
armwraps_of_the_dark_wanderer-magic-legends-wiki-guide
Armwraps of the Dark Wanderer
Hands Whenever you pickup a Health Globe, 26% chance to create two 2/2 black zombie tokens for 15 seconds.
boots_of_the_dark_wanderer-magic-legends-wiki-guide
Boots of the Dark Wanderer
Feet Whenever you kill a foe with your Utility Ability,  3% chance to gain 250 health Regen Potency for 10 seconds.
cowl_of_the_pioneer-magic-legends-wiki-guide
Cowl of the Pioneer
Head Whenever you have an empty spell hand, you have +37 Red Mana Resist and +37 Black Mana Resist.
 attire_of_the_pioneer-magic-legends-wiki-guide
Attire of the Pioneer
Body Whenever you draw a spell, 36% chance to gain Lesser Resistance for 5 seconds. 
armwraps_of_the_pioneer-magic-legends-wiki-guide
Armwraps of the Pioneer
Hands +31 Utility Potency (Damage output of the Utility Ability)
boots_of_the_pioneer-magic-legends-wiki-guide
Boots of the Pioneer
Feet Whenever you drop below 8 mana, 32% chance to gain 25% Reflect for 5 seconds
travelers_cowl-magic-legends-wiki-guide
Traveler's Cowl
Head Whenever you are at full health, you have +8 Sorcery Healing Potency for each creature you control.
travelers_attire-magic-legends-wiki-guide
Traveler's Attire
Body  Whenever you receive healing, 50% chance for creatures you control to gain Trample for 5 seconds
travelers_armwraps-magic-legends-wiki-guide
Traveler's Armwraps
Hands  Whenever you pick up a Health Globe, 21% chance to gain +100 Green Mana Sorcery Potency for 10 seconds.
travelers_boots-magic-legends-wiki-guide
Traveler's Boots
Feet +18 Max Health Potency (Maximum Planeswalker health) 
trailblazers_headdress-magic-legends-wiki-guide
Trailblazer's Headdress
Head +69 Health Regen Rating (In-combat health regeneration)
trailblazers_attire-magic-legends-wiki-guide
Trailblazer's Attire
Body  Whenever you have a full spell hand, you have +4 Primary Potency for each creature you control.
trailblazers_wrappings-magic-legends-wiki-guide
Trailblazer's Wrappings
Hands  Whenever you activate your Secondary Ability, 16% chance for creatures you control to gain Lesser Resistance for 10 seconds.
trailblazers_boots-magic-legends-wiki-guide
Trailblazer's Boots
Feet Whenever you kill at least one foe with your Utility Ability, 26% chance to gain Shield equal to 2% of your max health for each Creature you control for 10 seconds
headdress_of_the_occult-magic-legends-wiki-guide
Headdress of the Occult
Head Whenever you kill a foe with your Primary, 6% chance to create a 1/1 white and black Human Cleric token for 10 seconds.
attire_of_the_occult-magic-legends-wiki-guide
Attire of the Occult
Body Whenever you have a full spell hand, you have +4 Primary Potency for each creature you control.
wrappings_of_the_occult-magic-legends-wiki-guide
Wrappings of the Occult
Hands Whenever you activate Mana Surge, 51 % chance to sacrifice your lowest toughness creature and deal 500% of its power in damage to foes near it. 
boots_of_the_occult-magic-legends-wiki-guide
Boots of the Occult
Feet Whenever you pick up a Health Globe, 15% chance for your lowest toughness Creature to get +1/+0 for 30 seconds
spellbinders_headdress-magic-legends-wiki-guide
Spellbinder's Headdress
Head Whenever you activate your Secondary Ability, 15% chance to give nearby foes Lesser Snare for 5 seconds.
spellbinders_attire-magic-legends-wiki-guide
Spellbinder's Attire
Body Whenever you kill a foe affected by a Control, 53% chance to gain Lesser Might for 10 seconds. 
spellbinders_wrappings-magic-legends-wiki-guide
Spellbinder's Wrappings
Hands  +27 Utility Recharge Speed (Recharge rate of the Utility Ability)
ambitious-ring-equipment-magic-legends-wiki-guide
Ambitious Ring
Accessories Whenever you activate Mana Surge, 50% chance to create three 1/1 Blue Zombie Horror Tokens for 20 seconds.
amulet-of-nightmares-equipment-magic-legends-wiki-guide
Amulet of Nightmares
Accessories  +97 Utility Recharge Speed (Recharge rate of Utility Ability)
flourishing-ring-equipment-magic-legends-wiki-guide
Flourishing Ring
Accessories +59 Blue Mana Resist (Damage resistance to sources of Blue Mana)
armlet-of-allegiance-equipment-magic-legends-wiki-guide
Armlet of Allegiance
Accessories Whenever you kill a foe with a Class Ability, 3% chance to gain +250 White Mana Creature Potency for 10 seconds.
ring-of-valor-equipment-magic-legends-wiki-guide
Ring of Valor
Accessories  +120 Health Regen Rating (In-combat health regeneration)
steadfast-band-equipment-magic-legends-wiki-guide
Steadfast Band
Accessories +53 Max Health Potency (Maximum Planeswalker Health)
obsidian-talisman-equipment-magic-legends-wiki-guide
Obsidian Talisman
Accessories Whenever you pick up a Spark Globe, Taunt foes for 2.16 seconds.
ring-of-anguish-equipment-magic-legends-wiki-guide
Ring of Anguish
Accessories +54 Soulsteal Potency (Healing when killing a Creature)
slagwurm-pendant-equipment-magic-legends-wiki-guide
Slagwurm Pendant
Accessories Whenever you activate Mana Surge, 20% chance for you and your Creatures to gain Greater Might for 5 seconds.
anklet-of-the-wild-equipment-magic-legends-wiki-guide
Anklet of the Wild
Accessories Whenever you activate your Secondary Ability, 15% chance for Creatures you control to gain Lesser Resistance for 5 seconds.
resolute-ring-equipment-magic-legends-wiki-guide
Resolute Ring
Accessories +32 Primary Potency (Damage output of Primary Attacks)
arcane-talisman-equipment-magic-legends-wiki-guide
Arcane Talisman
Accessories +22 Control Resist (Resistance of incoming control effects) 
ring-of-the-unyielding-equipment-magic-legends-wiki-guide
Ring of the Unyielding
Accessories +43 Spark Recharge Speed (Spark meter recharge rate) 
pendant-of-utility-equipment-magic-legends-wiki-guide
Pendant of Unity
Accessories +54 Incoming Healing Potency (Maximum planeswalker health) 
thirsting-ring-equipment-magic-legends-wiki-guide
Thirsting Ring
Accessories +22 Red Mana Resist (Damage resistance to sources of red mana)
bracelet-of-triumph-equipment-magic-legends-wiki-guide
Bracelet of Triumph
Accessories Whenever you kill a foe with your Primary, 13% chance to heal your strongest creature for 1% of its max health
smelting-band-equipment-magic-legends-wiki-guide
Smelting Band
Accessories Whenever you kill at least one for with your Secondary Ability 35% chance to gain +300 Max Health Potency for 10 seconds
pendant-of-divinity-equipment-magic-legends-wiki-guide
Pendant of Divinity
Accessories Whenever you activate Mana Surge, 11% chance to gain +500 Sorcery Healing Potency for 10 seconds
sykvok-armlet-equipment-magic-legends-wiki-guide
Sylvok Armlet
Accessories Whenever you activate your Secondary Ability, 29% chance to deal 240 damage to the closest foe 
braidwood-medallion-equipment-magic-legends-wiki-guide
Braidwood Medallion
Accessories +33 Max Health Potency (Maximum planeswalker health)
vulshok-collar-equipment-magic-legends-wiki-guide
Vulshok Collar
Accessories Whenever you kill a foe with a Spark Power, 46% chance to gain +50 Red Mana Sorcery Potency for 10 seconds after exiting Spark Mode



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