Common Spells or Common Spell Cards in Magic Legends is one of the rarity types for a spell or spell card. Common Spells consist of various spell cards such as Enchantment Spells, Sorcery Spells, and Creature Spells and are tied to various colors of Mana such as Blue, Green, Red, White, and Black. Each color of mana resonates well with certain Planeswalkers but players can mix and equip different colors of spell cards to their deck to build the ultimate set. This page covers a list of all the Common Spells or Common Spell Cards found in Magic: Legends.

Upgrading Spells

There are certain materials that are used to upgrade the level or potency of the player's spells, and those materials are identified as Aether and Spell Shards. Spell Shards are fragments of a card wherein you can increase the level of the card if you've collected enough shards. Spell Shards are obtained as loot wherein it can be given as a reward for completing certain quests or dropped by enemies or bosses.

Aether, on the other hand, can be obtained by collecting Unrefined Aether from completing Overworld Activities and Missions, or Battlepass rewards which then are automatically refined into Aether. Alternatively, you can also convert ZEN, a paid currency into Refined Aether. Each account has a daily Aether Refinement cap of 50,000, and a maximum Aether storage cap of 2,000,000.

Mana Color Specialization

Listed below are the various colors of mana that have their own specialization:

  • White: Healing, Control, Protection, Retribution.
  • Blue: Control, Efficiency, Manipulation, Defensive Creatures.
  • Green: Healing, Mana Ramping, Buffing Creatures, Strong Creatures.
  • Red: Damage, Aggression, Offensive Creatures, Enter the Battlefield Effects.
  • Black: Life Drain, Raising the Dead, Sacrifice for Gain, Single Target Damage.

Spell Deck

Players are given the freedom to build their deck of cards which includes various abilities such as summoning, magical attacks, and defensive or supportive effects. Players can choose and mix up to two colors of up to 12 cards which gives freedom of customization that can cater to a person's preferred playstyle or create various tactics and roles if you are in a team.

 

 

Magic Legends All Common Spells

 

 

Common Spells Comparison Table

Click the header to sort the table.

Name

Effect/s

phantom_prowler-magic-legends-wiki-guide
Phantom Prowler

Creature - 2/2 Cat

LifelinkKicker one-mana-cost-icon-magic-legends-wiki-guide-20pxwhite-mana-icon-magic-legends-wiki-guide-20px

If kicked, you heal for 2,491.

Special Ability: Teleport to a foe. If kicked, you heal for 2491.

chainwarden-magic-legends-wiki-guide
Chainwarden

Creature - 1/4 Human Soldier

On Summon: Stun foes at target location for 4 seconds.

Special Ability: Deal 314 damage to a foe and Stun it for 2 seconds.

fiendslayer_paladin-magic-legends-wiki-guide
Fiendslayer Paladin

Creature - 3/3 Human Knight

Lifelink

Special Ability: Charge forward and deal 628 damage to foes in a line.

benalish_archers-magic-legends-wiki-guide
Benalish Archers

Creature - 1/1 Human Archer

Summon 3 Benalish Archers.

galewing_griffin-magic-legends-wiki-guide
Galewing Griffin

Creature - 4/5 Griffin

Special AbilityDeal 628 damage and knock back foes in front of it, then repel backwards.

victory_or_death-magic-legends-wiki-guide
Victory or Death

Sorcery - Condition

Deal 997 damage and Taunt nearby foes for 10 seconds.

divine_wrath-magic-legends-wiki-guide
Divine Wrath

Sorcery - Control

Deal 3544 damage and Stun foes at target location for 4 seconds.

aura_of_salvation-magic-legends-wiki-guide
Aura of Salvation

Sorcery

For 5 seconds, heal yourself and nearby allies for 2906 every second.

radiant_volley-magic-legends-wiki-guide
Radiant Volley

Sorcery - Control

Deal 3256 damage and Stun foes in a line for 4 seconds.

healing_recall-magic-legends-wiki-guide
Healing Recall

Sorcery

Heal yourself and creatures you control for 2906. Teleport creatures you control to your location.

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Revenge

Sorcery

Deal 3977 damage to foes in a cone

Critical: Deal 100% additional damage if you have 50% or less health.

judgement-magic-legends-wiki-guide
Judgment

Sorcery

Deal 2782 damage to nearby foes. Heal yourself and nearby allies for 2908.

ancestral_ward-magic-legends-wiki-guide
Ancestral Ward

Enchantment

For 30 seconds, you have 50% Reflect.

deeproot_stalker-magic-legends-wiki-guide
Deeproot Stalker

Creature - 3/1 Merfolk

Hexproof (Can't be directly targeted by foes.)

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Muse Drake

Creature - 1/3 Drake

On Summon: Draw a spell.

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Stitched Drake

Creature - 3/1 Zombie Drake

On Death: Draw a spell.

illusory_allies-magic-legends-wiki-guide
Illusory Allies

Creature - 1/2 Illusion Soldiers

Summon 3 illusions.

water_element-magic-legends-wiki-guide
Water Elemental

Creature - 4/4 Elemental

On Summon: Pulls nearby foes toward itself and briefly knocks them down.

glint-magic-legends-wiki-guide
Glint

Sorcery - Condition

For 10.0 seconds, your creature with the lowest percentage health gains +0/+3 and Hexproof

Additionally, if this target has 50% or less of its maximum health, draw a spell.

magnetic_pulse-magic-legends-wiki-guide
Magnetic Pulse

Sorcery - Control

Deal 863 damage and pull enemies to target enemy or location and Root them for 2.0 seconds.

telestrike-magic-legends-wiki-guide
Telestrike

Sorcery - Control

Disorient nearby foes for 8 seconds, and then teleport to target location, and then deal 2,879 damage to nearby foes. 

Critical: Deals 100% additional damage to foes affected by a Control effect.

psionic_shatter-magic-legends-wiki-guide
Psionic Shatter

Sorcery

Deal 9,999 damage to foes in a line.

CriticalDeal 50% additional damage to foes affected by a control effect. Draw a spell.

sleep-magic-legends-wiki-guide
Sleep

Sorcery - Control

Disorient foes at a target location for 8.0 seconds. 

concentrate-magic-legends-wiki-guide
Concentrate

Sorcery

Draw 3 spells. 40% chance to draw an additional spell.

icicle-magic-legends-wiki-guide
Icicle

Sorcery - Control

Deal 4070 damage to foes in a line and Stun foes in a line for 4 seconds.

tidal_wave-magic-legends-wiki-guide
Tidal Wave

Sorcery - Condition

Deal 3575 damage to foes in front of you and create a hazard for 10 seconds. Foes in the hazard have Lesser Snare.

drudge_skeleton-magic-legends-wiki-guide
Drudge Skeleton

Creature - 2/2 Skeleton

Regenerate

bone-tip_archer-magic-legends-wiki-guide
Bone-tip Archer

Creature - 3/1 Skeleton

Activated Ability black-mana-icon-magic-legends-wiki-guide-20px: Bone-Tip Archer gains Regenerate

darksworn_cleric-magic-legends-wiki-guide
Darksworn Cleric

Creature - 2/2 Human Cleric

Lifelink

Special Ability: Create a hazard at target location that deals 628 damage to foes inside over 6 seconds.

doomsigh_wraith-magic-legends-wiki-guide
Doomsigh Wraith

Creature - 4/2 Wraith

Special Ability: Deal 628 damage over 10 seconds and apply Lesser Vulnerability to foes in a line. 

seathe_zombies-magic-legends-wiki-guide
Scathe Zombies

Creature - 2/2 Zombie

Summon 3 Scathe Zombies

cabal_knight-magic-legends-wiki-guide
Cabal Knight

Creature - 4/3 Human Knight

Lifelink

Special AbilityCharge forward and deal 471 damage twice, followed by 628 damage to nearby foes.

butcher-magic-legends-wiki-guide
Butcher

Sorcery

Deal 2812 damage to foes in a cone.

Critical: Deal 100% additional damage to foes with 50% or less health.

vicious_hunger-magic-legends-wiki-guide
Vicious Hunger

Sorcery

Deal 3878 damage to target foe, and heal for 3878.

wailing_souls-magic-legends-wiki-guide
Wailing Souls

Sorcery - Condition

Deal 1526 damage to foes in a line, then create a hazard that deals 2289 damage to foes inside it over 10 seconds. Foes in the hazard have Lesser Snare.

impale-magic-legends-wiki-guide
Impale

Sorcery

Deal 7267 damage to a foe at target location.

unearth-magic-legends-wiki-guide
Unearth

Sorcery - Control

Root target foe for 2 seconds and deal 628 damage four times in a cross, centered on that target.

blood_pact-magic-legends-wiki-guide
Blood Pact

Enchantment

For 30 seconds, your creature with the highest power has Lifelink

goblin_firebomber-magic-legends-wiki-guide
Goblin Firebomber

Creature - 2/2 Goblin

Special Ability: Create a hazard at target location that deals 942 damage to foes inside it over 5 seconds.

On Death: Deal 942 damage to nearby foes.

juvenile_kavu-magic-legends-wiki-guide
Juvenile Kavu

Creature - 2/2 Kavu

Whenever you cast a sorcery, Juvenile Kavu deals 314 damage and 157 damage over 10 seconds to foes in a random area.

flametongue_kavu-magic-legends-wiki-guide
Flametongue Kavu

Creature - 4/2 Kavu

Special AbilityDeal 942 damage to foes in a line.

earth_elemental-magic-legends-wiki-guide
Earth Elemental

Creature - 3/5 Elemental

On Summon: Taunt foes for 5 seconds.

Special Ability: Deal 628 damage to foes in front of it.

emberlings-magic-legends-wiki-guide
Emberlings

Creature - 2/1 Elemental

Summon 3

On Death: Deal 628 damage to nearby enemies.

shock-magic-legends-wiki-guide
Shock

Sorcery

Deal 2215 damage to foes at target location.

lightning_strike-magic-legends-wiki-guide
Lightning Strike

Sorcery

Deal 3750 damage to foes in a line.

slag_strike-magic-legends-wiki-guide
Slag Strike

Sorcery

Charge to target foe and deal 10595 damage to it.

Critical: Deal 100% additional damage to target foe if it is affected by a damage over time effect.

earth_spike-magic-legends-wiki-guide
Earth Spike

Sorcery

Deals 4070 damage to foes in a line.

pyroclasm-magic-legends-wiki-guide
Pyroclasm

Sorcery - Damage Over Time

Deal 3052 damage and 1119 damage over 10 seconds to nearby foes.

molten_shell-magic-legends-wiki-guide
Molten Shell

Sorcery - Damage Over Time

Shield yourself for 4652 for 10 seconds.

For 10 seconds, deal 3,026 damage over 10 seconds to nearby foes every second.

magma_burst-magic-legends-wiki-guide
Magma Burst

Sorcery

Deal 3476 damage to foes in a cone.

Critical: Deal 100% additional damage to foes affected by a damage over time effect.

goblin_rush-magic-legends-wiki-guide
Goblin Rush

Enchantment

For 30 seconds, whenever you cast a Sorcery, create a 1/1 Goblin creature token for 30 seconds.

elvish_rejuvenator-magic-legends-wiki-guide
Elvish Rejuvenator

Creature - 1/1 Elf Archer

Special Ability: Create a mana orb. (Whenever a player comes in contact with a mana orb, it restores a portion of their mana.)

saproling_swarm-magic-legends-wiki-guide
Saproling Swarm

Creature - 1/1 Saproling

Summon 3Kicker two-mana-cost-icon-magic-legends-wiki-guide-20px

If this spell was kicked, summon 2 additional Saprolings.

sporecap_spider-magic-legends-wiki-guide
Sporecap Spider

Creature - 2/4 Spider

Special Ability: Deal 628 damage over 3 seconds and Stun target foe.

enormous_baloth-magic-legends-wiki-guide
Enormous Baloth

Creature - 6/6 Beast

Trample

On Summon: Deal 314 damage and knock down nearby foes.

fog-magic-legends-wiki-guide
Fog

Sorcery

Create a hazard at target location for 8 seconds. Prevent all combat damage for allies and foes in the hazard.

giant_growth-magic-legends-wiki-guide
Giant Growth

Sorcery

For 8.0 seconds, the creature you control with the highest combined power and toughness gains +3/+3.

rampant_growth-magic-legends-wiki-guide
Rampant Growth

Sorcery

For 6.0 seconds, you have Greater Mana Regeneration

elven_assailment-magic-legends-wiki-guide
Elven Assailment

Sorcery - Condition

Create a hazard at target location that deals 2907 damage to foes inside it over 5 seconds. Foes in the hazard have Lesser Snare.

nourish-magic-legends-wiki-guide
Nourish

Sorcery

Heal yourselves and nearby allies for 1453 and 1526 over 5 seconds.

animalistic_fury-magic-legends-wiki-guide
Animalistic Fury

Sorcery - Condition

For 8.0 seconds, you have Lesser Swiftness, your Secondary and Utility ability recharges twice as fast, and you deal 50% additional damage with your Primary Ability. (Swiftness increases movement speed.)

refreshing_glade-magic-legends-wiki-guide
Refreshing Glade

Sorcery

Create a hazard at target location that heals allies inside it for 6228 over 10 seconds.

stampede-magic-legends-wiki-guide
Stampede

Sorcery

Create a hazard in a line in front of you that deals 8478 damage to foes inside it over 5 seconds.

show_of_dominance-magic-legends-wiki-guide
Show of Dominance

Enchantment

For 30 seconds, whenever you cast a creature spell, a creature you control with the highest power deals 200% of its damage to the strongest nearby foe.




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