Creatures Spells or Creature Spell Cards in Magic Legends is one of the spells or card categories of the game. Creature Spells or Spell Cards are the different armies of magical beings that a planeswalker can summon and bend to their will. Players can call forth massive beasts, brave warriors, divine entities, hordes of the undead, and various creatures that are around the multiverse. Creatures spells or cards are not tied to a specific color of mana but it is widely available to all. This page covers a list of all the Creature Spells or Creature Spell Cards in Magic: Legends.

Upgrading Spells

There are certain materials that are used to upgrade the level or potency of the player's spells, and those materials are identified as Aether and Spell Shards. Spell Shards are fragments of a card wherein you can increase the level of the card if you've collected enough shards. Spell Shards are obtained as loot wherein it can be given as a reward for completing certain quests or dropped by enemies or bosses.

Aether, on the other hand, can be obtained by collecting Unrefined Aether from completing Overworld Activities and Missions, or Battlepass rewards which then are automatically refined into Aether. Alternatively, you can also convert ZEN, a paid currency into Refined Aether. Each account has a daily Aether Refinement cap of 50,000, and a maximum Aether storage cap of 2,000,000.

Mana Color Specialization

Listed below are the various colors of mana that have their own specialization:

  • white-mana-icon-magic-legends-wiki-guide-150px White: Healing, Control, Protection, Retribution.
  • blue-mana-icon-magic-legends-wiki-guide-150px Blue: Control, Efficiency, Manipulation, Defensive Creatures.
  • green-mana-icon-magic-legends-wiki-guide-150px Green: Healing, Mana Ramping, Buffing Creatures, Strong Creatures.
  • red-mana-icon-magic-legends-wiki-guide-150px Red: Damage, Aggression, Offensive Creatures, Enter the Battlefield Effects.
  • black-mana-icon-magic-legends-wiki-guide-150px Black: Life Drain, Raising the Dead, Sacrifice for Gain, Single Target Damage.

Spell Deck

Players are given the freedom to build their deck of cards which includes various abilities such as summoning, magical attacks, and defensive or supportive effects. Players can choose and mix up to two colors of up to 12 cards which gives freedom of customization that can cater to a person's preferred playstyle or create various tactics and roles if you are in a team.



Magic Legends All Creature Spells


Creature Spells Comparison Table

 Click the header to sort the table.



Phantom Prowler

Creature - 2/2 Cat

LifelinkKicker one-mana-cost-icon-magic-legends-wiki-guide-20pxwhite-mana-icon-magic-legends-wiki-guide-20px (Press and hold to spend additional mana.)

If kicked, you heal for 2,491.

Special Ability: Teleport to a foe. If kicked, you heal for 2491.


Creature - 1/4 Human Soldier

On Summon: Stun foes at target location for 4 seconds.

Special Ability: Deal 314 damage to a foe and Stun it for 2 seconds.

Zealous Servant

Creature - 1/2 Human

Whenever you take damage, this creature gains +1/+1, up to +4/+4.

Banisher Priest

Creature - 2/2 Human Soldier

On Summon: Stun foes at target location for 4 seconds.

Special Ability: Deal 314 damage to a foe and Stun it for 2 seconds.

Crusader of Odric

Creature - 1/1 Human Soldier

Crusader of Odric gains +1/+1 for every other creature you control.

Fiendslayer Paladin

Creature - 3/3 Human Knight

Lifelink (Once per attack, damage dealt by this creature also heals you.)

Special Ability: Charge forward and deal 628 damage to foes in a line.

Faithful Geist

Creature - 3/2 Spirit

On Death: You and your creatures you control gain 2311 shield for 10 seconds.

Activated Ability white-mana-icon-magic-legends-wiki-guide-20pxSacrifice Faithful Geist. (If this spell enters your hand while you control the creature, it becomes this ability instead.)

Benalish Archers

Creature - 1/1 Human Archer

Summon 3 Benalish Archers.

Benalish Marshal

Creature - 2/2 Human Soldier

Other creatures you control gain +1/+1.

Galewing Griffin

Creature - 4/5 Griffin

Special AbilityDeal 628 damage and knock back foes in front of it, then repel backwards.

Lightpiercer Angel

Creature - 4/3 Angel Archer

Piercing (Basic projectiles pass through enemies.)

Special AbilityDeal 419 damage to foes in a cone.

Veteran Bodyguard

Creature - 2/5 Human

Any damage dealt to you is prevented and dealt to this creature instead.

Angel of Vengeance

Creature - 5/4 Angel

Lifelink (Once per attack, damage dealt by this creature also heals you.)

On Summon: Deals 942 damage to nearby foes.

Divine Reclaimer

Creature - 5/5 Angel

Activated Ability white-mana-icon-magic-legends-wiki-guide-20pxwhite-mana-icon-magic-legends-wiki-guide-20pxwhite-mana-icon-magic-legends-wiki-guide-20px: Resurrect your strongest dead creature. (If this spell enters your ahdn while you control the creature, it becomes this ability instead.) 

Deeproot Stalker

Creature - 3/1 Merfolk

Hexproof (Can't be directly targeted by foes.)

Muse Drake

Creature - 1/3 Drake

On Summon: Draw a spell.

Homarid Warrior

Creature - 3/3 Homarid Warrior

Activated Ability: Homarid Warrior gains +X/+0, where X is its toughness, for 8 seconds. (If this spell enters your hand while you control the creature, it becomes this ability instead.)

Stitched Drake

Creature - 3/1 Zombie Drake

On Death: Draw a spell.

Alchemic Thaumaturge

Creature - 2/2 Human Wizard

Sorceries you cast cost 25% less mana.

Spawning Bed

Creature - 0/2 Camarid

Summon five 0/2 Camarid Eggs.

Special AbilitySacrifice a random Camarid Egg and create a 1/1 melee Camarid.

Illusory Allies

Creature - 1/2 Illusion Soldiers

Summon 3 illusions.

Academy Wizard

Creature - 3/2 Human Wizard

Whenever you draw one or more spells, Academy Wizard summons a 1/1 ranged Illusion (up to a max of 3).


Creature - 1/1 Jellyfish

Regenerate (If this creature would be destroyed, it instead heals to full and loses this effect.)

When Microzoa regenerates, it becomes a 2/3 Megazoa with Regenerate.

When Megazoa regenerates, it becomes a 4/5 Gigazoa.

Homarid Shaman

Creature - 2/5 Homarid Shaman

Activated Ability: Draw a Spell. (If this spell enters your hand while you control the creature, it becomes this ability instead.)

Water Elemental

Creature - 4/4 Elemental

On Summon: Pulls nearby foes toward itself and briefly knocks them down.

Lullmage Captivator

Creature - 1/3 Merfolk Wizard

On Summon: Take control of a nearby foe creature until this creature leaves the battlefield or combat ends.

Lorekeeper Sphinx

Creature - 3/6 Sphinx

This creature gains +X/+0 where X is the number of spells in your hand.

Special Ability: Deal 314 damage and knockback foes in a cone.

Avatar of Frost

Creature - 5/7 Elemental Avatar

On SummonStun foes in a small area for 4 seconds.

Special Ability: Deals 628 damage and Stun nearby foes for 2 seconds

Deathcursed Fanatic

Creature - 2/1 Human

On Death: Gain black-mana-icon-magic-legends-wiki-guide-20px

Drudge Skeleton

Creature - 2/2 Skeleton

Regenerate (If this creature would be destroyed, it instead heals to full life and loses this effect.)

Bone-tip Archer

Creature - 3/1 Skeleton

Activated Ability black-mana-icon-magic-legends-wiki-guide-20px: Bone-Tip Archer gains Regenerate (If this spell enters your hand while you control the creature, it becomes this ability instead.)

Gruesome Reanimator

Creature - 2/2 Human Wizard

Special AbilitySummons a 1/1 Skeleton token every 30 seconds. (Maximum of 3 Skeletons)

Darksworn Cleric

Creature - 2/2 Human Cleric

Lifelink (Once per attack, damage dealt by this creature also heals you.)

Special Ability: Create a hazard at target location that deals 628 damage to foes inside over 6 seconds.

Drifting Shade

Creature - 2/2 Shade

Activated Ability black-mana-icon-magic-legends-wiki-guide-20pxblack-mana-icon-magic-legends-wiki-guide-20px: Drifting Shade gets +2/+2 for 15 seconds.

Ghoulish Infector

Creature - 2/3 Zombie

Special Ability: The creature you control with the highest toughness Taunts nearby foes for 6 seconds.

On Death: Deals 300% damage to nearby enemies based on its toughness.

Doomsigh Wraith

Creature - 4/2 Wraith

Special Ability: Deal 628 damage over 10 seconds and apply Lesser Vulnerability to foes in a line. (Vulnerability increases incoming damage.)

Rotting Fentusker

Creature - 4/2 Zombie Boar

Whenever a creature you control dies, this creature gains +1/+1 for 10 seconds.

On Summon: Sacrifice the creature you control with the lowest combined power and toughness.

Special Ability: Deal 628 damage to foes in front of it.

Scathe Zombies

Creature - 2/2 Zombie

Summon 3 Scathe Zombies

Cabal Knight

Creature - 4/3 Human Knight

Lifelink (Once per attack, damage dealt by this creature also heals you.)

Special AbilityCharge forward and deal 471 damage twice, followed by 628 damage to nearby foes.


Creature - 3/5 Zombie

Whenever another creature you control dies, Corpsefiend gets a devour counter. Corpsefiend has +1/+1 for each devour counter on it.

Special Ability: Removes 5 devour counters. Create five hazards that each deal 942 damage to foes inside them over 5 seconds.

Dread Overseer

Creature - 4/5 Zombie

Other Zombies you control get +1/-1.

Special AbilityDeal 236 damage twice followed by 942 damage to foes in a cone.

Abyssal Fiend

Creature - 4/4 Demon

Special Ability: Sacrifice the creature you control with the highest combined power and toughness. Abyssal Fiend gains power and toughness equal to that creature's power and toughness for 10 seconds.

Voracious Thrull

Creature - 5/6 Thrull

Special Ability: Pull target foe toward itself.

Activated Ability two-mana-cost-icon-magic-legends-wiki-guide-20px: Sacrifice the Voracius Thrull. Deal 1570 damage to foes near the Voracius Trhull. (If this spell enters your hand while you control the creature, it becomes this ability instead.)

Ghitu Lavarunner

Creature - 1/2 Human Wizard

Whenever you cast a sorcery, this creature gains +1/+0 for 10 seconds.

Goblin Offensive

Creature - 1/1 Goblin

Summon X (For spells with x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)

Goblin Firebomber

Creature - 2/2 Goblin

Special Ability: Create a hazard at target location that deals 942 damage to foes inside it over 5 seconds.

On Death: Deal 942 damage to nearby foes.

Juvenile Kavu

Creature - 2/2 Kavu

Whenever you cast a sorcery, Juvenile Kavu deals 314 damage and 157 damage over 10 seconds to foes in a random area.

Flametongue Kavu

Creature - 4/2 Kavu

Special AbilityDeal 942 damage to foes in a line.

Lightning Elemental

Creature - 6/1 Elemental

On Summon: Deal 628 damage and Stun nearby foes for 1 second.

Special Ability: Teleport to a foe, deal 628 damage and Stun nearby foes for 1 second. 

Earth Elemental

Creature - 3/5 Elemental

On Summon: Taunt foes for 5 seconds.

Special Ability: Deal 628 damage to foes in front of it.


Creature - 2/1 Elemental

Summon 3

On Death: Deal 628 damage to nearby enemies.

Goblin Warchief

Creature - 3/3 Goblin

Other creatures you control gain +1/+0. Goblines you control also gain Greater Swiftness. (Swiftness increases movement speed.)

Galvanized Dreadnaught

Artifact Creature - 4/6

Piercing (Basic projectiles pass through enemies.)

Special Ability: Deal 628 damage and knock down foes in front of it.

Activated Ability red-mana-icon-magic-legends-wiki-guide-20pxred-mana-icon-magic-legends-wiki-guide-20px: Galvanized Dreadnaught gains +4/-3 for 10 seconds.

Ogre Mortar

Creature - 5/4 Ogre

Special AbilityDeal 471 damage to foes in a small area and create a 1/1 Goblin creature token for 30 seconds.

On Death: Summon three 1/1 Goblin creature tokens for 30 seconds. 

Werewolf Shaman

Creature - 2/3 Human Shaman Werewolf

Special AbilitySummon a 2/2 Wolf creature token for 30 seconds. If Transformed, charge forward, deal 628 damage, and create a hazard that deals 314 damage over 10 seconds.

If you control 4 or more wolves or werewolves, Transform, gain Lesser Swiftness, and +3/+0.

Shivan Dragon

Creature - 6/6 Dragon

On Summon: Deal 628 damage to nearby foes.

Activated Ability one-mana-cost-icon-magic-legends-wiki-guide-20pxred-mana-icon-magic-legends-wiki-guide-20px: Deal 105 damage in a cone.

Magma Colossus

Creature - 6/4 Elemental

If no foes are near Magma Colossus, it attacks from range.

Whenever Magma Colossus attacks from range, it gains Trample. (Basic attacks hit multiple targets.)

Moorland Ranger

Creature - 2/2 Human Werewolf

Kicker three-mana-cost-icon-magic-legends-wiki-guide-20px

If kicked, gain +2/+2, Trample, and Transform.

Special Ability: Deal 314 damage to foes in a cone. If Transformed, charge to a foe and deal 628 damage to foes in front of it instead.

Spidersilk Fletcher

Creature - 2/1 Elf Archer

Whenever an Archer you control deals damage to a foe, that creature applies Greater Snare to the target for 5 seconds. (Snare reduces movement speed.)

Elvish Rejuvenator

Creature - 1/1 Elf Archer

Special Ability: Create a mana orb. (Whenever a player comes in contact with a mana orb, it restores a portion of their mana.)

Saproling Swarm

Creature - 1/1 Saproling

Summon 3Kicker two-mana-cost-icon-magic-legends-wiki-guide-20px (Press and hold to spend additional mana.)

If this spell was kicked, summon 2 additional Saprolings.

Wolf Pack

Creature - 2/2 Wolf

Summon X: (For spells with an x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)

Elven Ambusher

Creature - 2/2 Elf Assassin

Special AbilityDestroy a random nearby standard or weaker foe.

Sporecap Spider

Creature - 2/4 Spider

Special Ability: Deal 628 damage over 3 seconds and Stun target foe.

Frenzyhowl Werewolf

Creature - 2/2 Human Archer Werewolf

Activated Ability two-mana-cost-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20pxTransform and grant allied creatures Greater Haste and Greater Swiftness for 10 seconds.

If Transformed, pay green-mana-icon-magic-legends-wiki-guide-20px to revert to human form. (If this spell enters your hand while you control the creature, it becomes this ability instead.)

Virulent Ooze

Creature - 2/2 Ooze

Retaliate (Deal its power in damage to its attacker when hit.)

Guardian Spirit

Creature - 2/2 Wolf Spirit

On Summon: Other creatures you control gain +0/+2 for 10 seconds.

On Death: Other creatures you control gains +2/+0 for 10 seconds.

Nema Siltlurker

Creature - 3/5 Lizard

Special Ability: Deal 628 damage, Taunt, and applyLesser Weakness to nearby foes for 10 seconds.

Activated Ability one-mana-cost-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20px: Deal 628 damage and Taunt target foe for 10 seconds. (If this spell enters your hand while you control this creature, it becomes this ability instead.)

Spider Nest

Creature - 0/4 Spider

Creates a 1/2 Spider creature token for 30 seconds every 2 seconds, up to a maximum of 5 at a time.

Cannot move or attack.


Creature - 5/5 Spider

Special Ability: Summon three 1/2 Spider creature tokens for 30 seconds.

Enormous Baloth

Creature - 6/6 Beast

Trample (Basic attacks hit multiple targets.)

On Summon: Deal 314 damage and knock down nearby foes.


Creature - 7/7 Elemental

Trample (Basic attacks hit multiple targets.)

Nearby allied saprolings gain +1/+1.

Activated Ability one-mana-cost-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20px: Create three 1/1 Saproling creature tokens for 30 seconds.

Experimental Scorpion

Artifact Creature - 3/3

Experimental Scorpion costs one-mana-cost-icon-magic-legends-wiki-guide-20px less for each artifact creature you control.

On Death: When Experimental Scorpion dies, create three 1/1 Spiderling artifact creature tokens for 30 seconds.

Experimental Sentinel

Artifact Creature - 5/5

Whenever an artifact creature enters the battlefield under your control, heal for 346 times the combined power and toughness of that creature.

Special Ability: Charge forward and deal 628 damage to foes in a line.

Nightveil Stalker

Creature - 4/1 Spirit Assassin


On Summon: Deals 1,570 damage to a foe and Stun it for 2 seconds. 

Special Ability: Every third spell you draw, teleport to a foe, deal 1,570 damage, and Stun it for 2 seconds. Loses Hexproof for 6 seconds

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