Creatures Spells or Creature Spell Cards in Magic Legends is one of the spells or card categories of the game. Creature Spells or Spell Cards are the different armies of magical beings that a planeswalker can summon and bend to their will. Players can call forth massive beasts, brave warriors, divine entities, hordes of the undead, and various creatures that are around the multiverse. Creatures spells or cards are not tied to a specific color of mana but it is widely available to all. This page covers a list of all the Creature Spells or Creature Spell Cards in Magic: Legends.
Upgrading Spells
There are certain materials that are used to upgrade the level or potency of the player's spells, and those materials are identified as Aether and Spell Shards. Spell Shards are fragments of a card wherein you can increase the level of the card if you've collected enough shards. Spell Shards are obtained as loot wherein it can be given as a reward for completing certain quests or dropped by enemies or bosses.
Aether, on the other hand, can be obtained by collecting Unrefined Aether from completing Overworld Activities and Missions, or Battlepass rewards which then are automatically refined into Aether. Alternatively, you can also convert ZEN, a paid currency into Refined Aether. Each account has a daily Aether Refinement cap of 50,000, and a maximum Aether storage cap of 2,000,000.
Mana Color Specialization
Listed below are the various colors of mana that have their own specialization:
White: Healing, Control, Protection, Retribution.
Blue: Control, Efficiency, Manipulation, Defensive Creatures.
Green: Healing, Mana Ramping, Buffing Creatures, Strong Creatures.
Red: Damage, Aggression, Offensive Creatures, Enter the Battlefield Effects.
Black: Life Drain, Raising the Dead, Sacrifice for Gain, Single Target Damage.
Spell Deck
Players are given the freedom to build their deck of cards which includes various abilities such as summoning, magical attacks, and defensive or supportive effects. Players can choose and mix up to two colors of up to 12 cards which gives freedom of customization that can cater to a person's preferred playstyle or create various tactics and roles if you are in a team.
Magic Legends All Creature Spells
Creature Spells Comparison Table
Click the header to sort the table.
Name |
Rarity |
Effect/s |
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Common | Creature - 2/2 Cat Lifelink, Kicker If kicked, you heal for 2,491. Special Ability: Teleport to a foe. If kicked, you heal for 2491. |
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Common | Creature - 1/4 Human Soldier On Summon: Stun foes at target location for 4 seconds. Special Ability: Deal 314 damage to a foe and Stun it for 2 seconds. |
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Rare | Creature - 1/2 Human Whenever you take damage, this creature gains +1/+1, up to +4/+4. |
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Uncommon | Creature - 2/2 Human Soldier On Summon: Stun foes at target location for 4 seconds. Special Ability: Deal 314 damage to a foe and Stun it for 2 seconds. |
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Uncommon | Creature - 1/1 Human Soldier Crusader of Odric gains +1/+1 for every other creature you control. |
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Common | Creature - 3/3 Human Knight Lifelink (Once per attack, damage dealt by this creature also heals you.) Special Ability: Charge forward and deal 628 damage to foes in a line. |
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Uncommon | Creature - 3/2 Spirit On Death: You and your creatures you control gain 2311 shield for 10 seconds. Activated Ability |
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Common | Creature - 1/1 Human Archer Summon 3 Benalish Archers. |
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Rare | Creature - 2/2 Human Soldier Other creatures you control gain +1/+1. |
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Common | Creature - 4/5 Griffin Special Ability: Deal 628 damage and knock back foes in front of it, then repel backwards. |
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Rare | Creature - 4/3 Angel Archer Piercing (Basic projectiles pass through enemies.) Special Ability: Deal 419 damage to foes in a cone. |
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Rare | Creature - 2/5 Human Any damage dealt to you is prevented and dealt to this creature instead. |
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Uncommon | Creature - 5/4 Angel Lifelink (Once per attack, damage dealt by this creature also heals you.) On Summon: Deals 942 damage to nearby foes. |
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Mythic | Creature - 5/5 Angel Activated Ability |
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Common | Creature - 3/1 Merfolk Hexproof (Can't be directly targeted by foes.) |
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Common | Creature - 1/3 Drake On Summon: Draw a spell. |
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Uncommon | Creature - 3/3 Homarid Warrior Activated Ability: Homarid Warrior gains +X/+0, where X is its toughness, for 8 seconds. (If this spell enters your hand while you control the creature, it becomes this ability instead.) |
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Common | Creature - 3/1 Zombie Drake On Death: Draw a spell. |
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Uncommon | Creature - 2/2 Human Wizard Sorceries you cast cost 25% less mana. |
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Uncommon | Creature - 0/2 Camarid Summon five 0/2 Camarid Eggs. Special Ability: Sacrifice a random Camarid Egg and create a 1/1 melee Camarid. |
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Common | Creature - 1/2 Illusion Soldiers Summon 3 illusions. |
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Uncommon | Creature - 3/2 Human Wizard Whenever you draw one or more spells, Academy Wizard summons a 1/1 ranged Illusion (up to a max of 3). |
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Mythic | Creature - 1/1 Jellyfish Regenerate (If this creature would be destroyed, it instead heals to full and loses this effect.) When Microzoa regenerates, it becomes a 2/3 Megazoa with Regenerate. When Megazoa regenerates, it becomes a 4/5 Gigazoa. |
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Uncommon | Creature - 2/5 Homarid Shaman Activated Ability: Draw a Spell. (If this spell enters your hand while you control the creature, it becomes this ability instead.) |
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Common | Creature - 4/4 Elemental On Summon: Pulls nearby foes toward itself and briefly knocks them down. |
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Rare | Creature - 1/3 Merfolk Wizard On Summon: Take control of a nearby foe creature until this creature leaves the battlefield or combat ends. |
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Rare | Creature - 3/6 Sphinx This creature gains +X/+0 where X is the number of spells in your hand. Special Ability: Deal 314 damage and knockback foes in a cone. |
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Rare | Creature - 5/7 Elemental Avatar On Summon: Stun foes in a small area for 4 seconds. Special Ability: Deals 628 damage and Stun nearby foes for 2 seconds |
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Uncommon | Creature - 2/1 Human On Death: Gain |
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Common | Creature - 2/2 Skeleton Regenerate (If this creature would be destroyed, it instead heals to full life and loses this effect.) |
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Common | Creature - 3/1 Skeleton Activated Ability |
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Rare | Creature - 2/2 Human Wizard Special Ability: Summons a 1/1 Skeleton token every 30 seconds. (Maximum of 3 Skeletons) |
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Common | Creature - 2/2 Human Cleric Lifelink (Once per attack, damage dealt by this creature also heals you.) Special Ability: Create a hazard at target location that deals 628 damage to foes inside over 6 seconds. |
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Uncommon | Creature - 2/2 Shade Activated Ability |
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Rare | Creature - 2/3 Zombie Special Ability: The creature you control with the highest toughness Taunts nearby foes for 6 seconds. On Death: Deals 300% damage to nearby enemies based on its toughness. |
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Common | Creature - 4/2 Wraith Special Ability: Deal 628 damage over 10 seconds and apply Lesser Vulnerability to foes in a line. (Vulnerability increases incoming damage.) |
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Uncommon | Creature - 4/2 Zombie Boar Whenever a creature you control dies, this creature gains +1/+1 for 10 seconds. On Summon: Sacrifice the creature you control with the lowest combined power and toughness. Special Ability: Deal 628 damage to foes in front of it. |
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Common | Creature - 2/2 Zombie Summon 3 Scathe Zombies |
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Common | Creature - 4/3 Human Knight Lifelink (Once per attack, damage dealt by this creature also heals you.) Special Ability: Charge forward and deal 471 damage twice, followed by 628 damage to nearby foes. |
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Rare | Creature - 3/5 Zombie Whenever another creature you control dies, Corpsefiend gets a devour counter. Corpsefiend has +1/+1 for each devour counter on it. Special Ability: Removes 5 devour counters. Create five hazards that each deal 942 damage to foes inside them over 5 seconds. |
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Mythic | Creature - 4/5 Zombie Other Zombies you control get +1/-1. Special Ability: Deal 236 damage twice followed by 942 damage to foes in a cone. |
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Mythic | Creature - 4/4 Demon Special Ability: Sacrifice the creature you control with the highest combined power and toughness. Abyssal Fiend gains power and toughness equal to that creature's power and toughness for 10 seconds. |
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Uncommon | Creature - 5/6 Thrull Special Ability: Pull target foe toward itself. Activated Ability |
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Uncommon | Creature - 1/2 Human Wizard Whenever you cast a sorcery, this creature gains +1/+0 for 10 seconds. |
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Rare | Creature - 1/1 Goblin Summon X (For spells with |
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Common | Creature - 2/2 Goblin Special Ability: Create a hazard at target location that deals 942 damage to foes inside it over 5 seconds. On Death: Deal 942 damage to nearby foes. |
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Common | Creature - 2/2 Kavu Whenever you cast a sorcery, Juvenile Kavu deals 314 damage and 157 damage over 10 seconds to foes in a random area. |
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Common | Creature - 4/2 Kavu Special Ability: Deal 942 damage to foes in a line. |
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Uncommon | Creature - 6/1 Elemental On Summon: Deal 628 damage and Stun nearby foes for 1 second. Special Ability: Teleport to a foe, deal 628 damage and Stun nearby foes for 1 second. |
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Common | Creature - 3/5 Elemental On Summon: Taunt foes for 5 seconds. Special Ability: Deal 628 damage to foes in front of it. |
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Common | Creature - 2/1 Elemental Summon 3 On Death: Deal 628 damage to nearby enemies. |
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Uncommon | Creature - 3/3 Goblin Other creatures you control gain +1/+0. Goblines you control also gain Greater Swiftness. (Swiftness increases movement speed.) |
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Mythic | Artifact Creature - 4/6 Piercing (Basic projectiles pass through enemies.) Special Ability: Deal 628 damage and knock down foes in front of it. Activated Ability |
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Rare | Creature - 5/4 Ogre Special Ability: Deal 471 damage to foes in a small area and create a 1/1 Goblin creature token for 30 seconds. On Death: Summon three 1/1 Goblin creature tokens for 30 seconds. |
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Rare | Creature - 2/3 Human Shaman Werewolf Special Ability: Summon a 2/2 Wolf creature token for 30 seconds. If Transformed, charge forward, deal 628 damage, and create a hazard that deals 314 damage over 10 seconds. If you control 4 or more wolves or werewolves, Transform, gain Lesser Swiftness, and +3/+0. |
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Rare | Creature - 6/6 Dragon On Summon: Deal 628 damage to nearby foes. Activated Ability |
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Uncommon | Creature - 6/4 Elemental If no foes are near Magma Colossus, it attacks from range. Whenever Magma Colossus attacks from range, it gains Trample. (Basic attacks hit multiple targets.) |
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Uncommon | Creature - 2/2 Human Werewolf If kicked, gain +2/+2, Trample, and Transform. Special Ability: Deal 314 damage to foes in a cone. If Transformed, charge to a foe and deal 628 damage to foes in front of it instead. |
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Uncommon | Creature - 2/1 Elf Archer Whenever an Archer you control deals damage to a foe, that creature applies Greater Snare to the target for 5 seconds. (Snare reduces movement speed.) |
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Common | Creature - 1/1 Elf Archer Special Ability: Create a mana orb. (Whenever a player comes in contact with a mana orb, it restores a portion of their mana.) |
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Common | Creature - 1/1 Saproling Summon 3, Kicker If this spell was kicked, summon 2 additional Saprolings. |
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Uncommon | Creature - 2/2 Wolf Summon X: (For spells with an |
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Rare | Creature - 2/2 Elf Assassin Special Ability: Destroy a random nearby standard or weaker foe. |
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Common | Creature - 2/4 Spider Special Ability: Deal 628 damage over 3 seconds and Stun target foe. |
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Rare | Creature - 2/2 Human Archer Werewolf Activated Ability If Transformed, pay |
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Rare | Creature - 2/2 Ooze Retaliate (Deal its power in damage to its attacker when hit.) |
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Rare | Creature - 2/2 Wolf Spirit On Summon: Other creatures you control gain +0/+2 for 10 seconds. On Death: Other creatures you control gains +2/+0 for 10 seconds. |
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Uncommon | Creature - 3/5 Lizard Special Ability: Deal 628 damage, Taunt, and applyLesser Weakness to nearby foes for 10 seconds. Activated Ability |
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Uncommon | Creature - 0/4 Spider Creates a 1/2 Spider creature token for 30 seconds every 2 seconds, up to a maximum of 5 at a time. Cannot move or attack. |
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Rare | Creature - 5/5 Spider Special Ability: Summon three 1/2 Spider creature tokens for 30 seconds. |
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Common | Creature - 6/6 Beast Trample (Basic attacks hit multiple targets.) On Summon: Deal 314 damage and knock down nearby foes. |
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Mythic | Creature - 7/7 Elemental Trample (Basic attacks hit multiple targets.) Nearby allied saprolings gain +1/+1. Activated Ability |
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Rare | Artifact Creature - 3/3 Experimental Scorpion costs On Death: When Experimental Scorpion dies, create three 1/1 Spiderling artifact creature tokens for 30 seconds. |
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Rare | Artifact Creature - 5/5 Whenever an artifact creature enters the battlefield under your control, heal for 346 times the combined power and toughness of that creature. Special Ability: Charge forward and deal 628 damage to foes in a line. |
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Mythic | Creature - 4/1 Spirit Assassin On Summon: Deals 1,570 damage to a foe and Stun it for 2 seconds. Special Ability: Every third spell you draw, teleport to a foe, deal 1,570 damage, and Stun it for 2 seconds. Loses Hexproof for 6 seconds |