Geomancer

geomancer-class-magic-legends-wiki-guide-300px
Mana Color red-mana-icon-magic-legends-wiki-guide-20px
Range Melee

Passive Effects

Abilities

icon_beastcaller_primary Magma Fist

Pummel foes with mighty strikes from your magma-encased fists.

 

icon_beastcaller_secondary Volcanic Fury

 Blast enemies with stone to damage and knockback enemies.

 

icon_geomancer_utility Furious Leap

Leap forward and slam the ground, causing moderate AoE damage.

Geomancer is a Planeswalker Class in Magic Legends. Planeswalkers Classes are the different styles of gameplay. Each class consists of its own unique Abilities, Class Perks, and is capable of equipping passive buffs known as Traits. The Geomancer resonates well with the Red Mana and Red Spells, but players can also use other colors of Spells and equip it to their deck.

The Geomancer draws upon the power of the Earth to pummel enemies in close quarters with devastating stone and lava attacks. They are capable of absorbing blows that would otherwise incapacitate other Planeswalkers with their rock shield. Geomancers prefer to call upon creatures like goblins, kavu, and earth elementals.

 

 
 
 
 
 
 
 
 
 

 

Geomancer Abilities

Abilities are the basic combat skills of a Planeswalker. The abilities of a class are divided into three categories, Primary, Secondary, and Utility abilities which are all executed in the field. As the player increases the character level, they can modify these core abilities by unlocking ability upgrades that modify or adds additional effects to the ability.

 

icon_geomancer_primaryMagma Fist

Pummel foes with mighty strikes from your magma-encased fists.

 

icon_geomancer_secondary Volcanic Fury

 Blast enemies with stone to damage and knockback enemies.

 

icon_geomancer_utilityFurious Leap 

Leap forward and slam the ground, causing moderate AoE damage.

 

Geomancer Perks

Class Perks are passive boosts that are specifically tied to their class. Perks further enhance the stats of the character and boosts the effects of its abilities.

 

Level 3

Mana Surge

Gain 3 mana over 6 seconds, then draw a spell.

 

Level 4

icon_geomancer_primaryMagma Spike

 Upgrades Magma Fist's final hit to deal greater damage in a larger area.

 

Level 6

Obsidian Morph

 You gain a shield equal to your maximum health for as long as the power is active.

 

Level 10

icon_geomancer_secondaryErupt

 Using Volcanic Fury now grants Lesser Might for 5 seconds.

 

Level 15

icon_geomancer_utility Berserker's Leap

Leap forward a short distance and damage foes near your impact point. 2 charges.

 

Level 20

 Elemental Affinity

 Whenever you cast a Sorcery, gain 5% of your maximum health in shield for 10 seconds.

 

Level 25

Magma Barrage

 Whenever you cast a Sorcery, gain Greater Might for 3 seconds. This can only occur once every 10 seconds.

 

Geomancer Traits

Traits are the stronger passive buffs of the various classes of the game. Unlike Class Perks, traits can be equipped by any class, these slottable powers grant a stronger amount of power that greatly enhances the player's experience.

 

Level 30

trait_geomancer_heartofiron Heart of Iron

 White this trait is slotted, and you are defeated, you will be revived with 25% of your Hit Points and recover an additional 15% of your Hit Points over 3 seconds. Additionally, you will be immune to damage and control effects for 3 seconds.

 

Geomancer Starting Spell Cards

These 12 Spells are acquired from completing the tutorial mission, The Spark, as well as doing the Main Quest Line in Tazeem as a Geomancer. Alternatively, players can also acquire this starting deck and it will be added to your library if you unlock this class through your Personal Realm or by purchasing the class from the Magic Legends Store:

 

Geomancer Notes & Tips

  • ??
  • Other notes, tips, and trivia.

 

 




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