Green Creature Spells or Green Creature Spell Cards in Magic Legends is a type of spell capable of summoning various creatures. Green Creature Spells or Green Creature Spell Cards resonate with the Green Mana and the Beastcaller planeswalker, but it can still be equipped to the deck by other Planeswalkers (Classes).
Creature Spells or Spell Cards are the different armies of magical beings that a planeswalker can summon and bend to their will. Players can call forth massive beasts, brave warriors, divine entities, hordes of the undead, and various creatures that are around the multiverse. This page covers a list of all the Green Creature Spells or Green Creature Spell Cards in Magic: Legends.
Upgrading Spells
There are certain materials that are used to upgrade the level or potency of the player's spells, and those materials are identified as Aether and Spell Shards. Spell Shards are fragments of a card wherein you can increase the level of the card if you've collected enough shards. Spell Shards are obtained as loot wherein it can be given as a reward for completing certain quests or dropped by enemies or bosses.
Aether, on the other hand, can be obtained by collecting Unrefined Aether from completing Overworld Activities and Missions, or Battlepass rewards which then are automatically refined into Aether. Alternatively, you can also convert ZEN, a paid currency into Refined Aether. Each account has a daily Aether Refinement cap of 50,000, and a maximum Aether storage cap of 2,000,000.
Mana Color Specialization
Listed below are the various colors of mana that have their own specialization:
- White: Healing, Control, Protection, Retribution.
- Blue: Control, Efficiency, Manipulation, Defensive Creatures.
- Green: Healing, Mana Ramping, Buffing Creatures, Strong Creatures.
- Red: Damage, Aggression, Offensive Creatures, Enter the Battlefield Effects.
- Black: Life Drain, Raising the Dead, Sacrifice for Gain, Single Target Damage.
Building your Spell Cards Deck
Players are given the freedom to build their deck of cards which includes various abilities such as summoning, magical attacks, and defensive or supportive effects. Players can choose and mix up to two colors of up to 12 cards which gives freedom of customization that can cater to a person's preferred playstyle or create various tactics and roles if you are in a team.
Magic Legends All Green Creature Spells
Click the header to sort the table.
Name |
Rarity |
Effect/s |
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Uncommon | Creature - 2/2 Human Werewolf If kicked, gain +2/+2, Trample, and Transform. Special Ability: Deal 314 damage to foes in a cone. If Transformed, charge to a foe and deal 628 damage to foes in front of it instead. |
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Uncommon | Creature - 2/1 Elf Archer Whenever an Archer you control deals damage to a foe, that creature applies Greater Snare to the target for 5 seconds. (Snare reduces movement speed.) |
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Common | Creature - 2/4 Spider Special Ability: Deal 628 damage over 3 seconds and Stun target foe. |
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Rare | Creature - 2/2 Elf Assassin Special Ability: Destroy a random nearby standard or weaker foe. |
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Uncommon | Creature - 0/4 Spider Creates a 1/2 Spider creature token for 30 seconds every 2 seconds, up to a maximum of 5 at a time. Cannot move or attack. |
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Common | Creature - 1/1 Saproling Summon 3, Kicker If this spell was kicked, summon 2 additional Saprolings. |
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Common | Creature - 1/1 Elf Archer Special Ability: Create a mana orb. (Whenever a player comes in contact with a mana orb, it restores a portion of their mana.) |
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Rare | Creature - 2/2 Human Archer Werewolf Activated Ability If Transformed, pay |
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Rare | Creature - 2/2 Ooze Retaliate (Deal its power in damage to its attacker when hit.) |
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Rare | Creature - 2/2 Wolf Spirit On Summon: Other creatures you control gain +0/+2 for 10 seconds. On Death: Other creatures you control gains +2/+0 for 10 seconds. |
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Uncommon | Creature - 3/5 Lizard Special Ability: Deal 628 damage, Taunt, and applyLesser Weakness to nearby foes for 10 seconds. Activated Ability |
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Rare | Creature - 5/5 Spider Special Ability: Summon three 1/2 Spider creature tokens for 30 seconds. |
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Common | Creature - 6/6 Beast Trample (Basic attacks hit multiple targets.) On Summon: Deal 314 damage and knock down nearby foes. |
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Mythic | Creature - 7/7 Elemental Trample (Basic attacks hit multiple targets.) Nearby allied saprolings gain +1/+1. Activated Ability |
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Uncommon | Creature - 2/2 Wolf Summon X: (For spells with an |