Green Creature Spells or Green Creature Spell Cards in Magic Legends is a type of spell capable of summoning various creatures. Green Creature Spells or Green Creature Spell Cards resonate with the Green Mana and the Beastcaller planeswalker, but it can still be equipped to the deck by other Planeswalkers (Classes)

Creature Spells or Spell Cards are the different armies of magical beings that a planeswalker can summon and bend to their will. Players can call forth massive beasts, brave warriors, divine entities, hordes of the undead, and various creatures that are around the multiverse. This page covers a list of all the Green Creature Spells or Green Creature Spell Cards in Magic: Legends.

Upgrading Spells

There are certain materials that are used to upgrade the level or potency of the player's spells, and those materials are identified as Aether and Spell Shards. Spell Shards are fragments of a card wherein you can increase the level of the card if you've collected enough shards. Spell Shards are obtained as loot wherein it can be given as a reward for completing certain quests or dropped by enemies or bosses.

Aether, on the other hand, can be obtained by collecting Unrefined Aether from completing Overworld Activities and Missions, or Battlepass rewards which then are automatically refined into Aether. Alternatively, you can also convert ZEN, a paid currency into Refined Aether. Each account has a daily Aether Refinement cap of 50,000, and a maximum Aether storage cap of 2,000,000.

Mana Color Specialization

Listed below are the various colors of mana that have their own specialization:

  • White: Healing, Control, Protection, Retribution.
  • Blue: Control, Efficiency, Manipulation, Defensive Creatures.
  • Green: Healing, Mana Ramping, Buffing Creatures, Strong Creatures.
  • Red: Damage, Aggression, Offensive Creatures, Enter the Battlefield Effects.
  • Black: Life Drain, Raising the Dead, Sacrifice for Gain, Single Target Damage.


Building your Spell Cards Deck

Players are given the freedom to build their deck of cards which includes various abilities such as summoning, magical attacks, and defensive or supportive effects. Players can choose and mix up to two colors of up to 12 cards which gives freedom of customization that can cater to a person's preferred playstyle or create various tactics and roles if you are in a team.


Magic Legends All Green Creature Spells



 Click the header to sort the table.




Moorland Ranger


Creature - 2/2 Human Werewolf

Kicker three-mana-cost-icon-magic-legends-wiki-guide-20px

If kicked, gain +2/+2, Trample, and Transform.

Special Ability: Deal 314 damage to foes in a cone. If Transformed, charge to a foe and deal 628 damage to foes in front of it instead.

Spidersilk Fletcher


Creature - 2/1 Elf Archer

Whenever an Archer you control deals damage to a foe, that creature applies Greater Snare to the target for 5 seconds. (Snare reduces movement speed.)

Sporecap Spider


Creature - 2/4 Spider

Special Ability: Deal 628 damage over 3 seconds and Stun target foe.

Elven Ambusher


Creature - 2/2 Elf Assassin

Special AbilityDestroy a random nearby standard or weaker foe.

Spider Nest


Creature - 0/4 Spider

Creates a 1/2 Spider creature token for 30 seconds every 2 seconds, up to a maximum of 5 at a time.

Cannot move or attack.

Saproling Swarm


Creature - 1/1 Saproling

Summon 3Kicker two-mana-cost-icon-magic-legends-wiki-guide-20px (Press and hold to spend additional mana.)

If this spell was kicked, summon 2 additional Saprolings.

Elvish Rejuvenator


Creature - 1/1 Elf Archer

Special Ability: Create a mana orb. (Whenever a player comes in contact with a mana orb, it restores a portion of their mana.)

Frenzyhowl Werewolf


Creature - 2/2 Human Archer Werewolf

Activated Ability two-mana-cost-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20pxTransform and grant allied creatures Greater Haste and Greater Swiftness for 10 seconds.

If Transformed, pay green-mana-icon-magic-legends-wiki-guide-20px to revert to human form. (If this spell enters your hand while you control the creature, it becomes this ability instead.)

Virulent Ooze


Creature - 2/2 Ooze

Retaliate (Deal its power in damage to its attacker when hit.)

Guardian Spirit


Creature - 2/2 Wolf Spirit

On Summon: Other creatures you control gain +0/+2 for 10 seconds.

On Death: Other creatures you control gains +2/+0 for 10 seconds.

Nema Siltlurker


Creature - 3/5 Lizard

Special Ability: Deal 628 damage, Taunt, and applyLesser Weakness to nearby foes for 10 seconds.

Activated Ability one-mana-cost-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20px: Deal 628 damage and Taunt target foe for 10 seconds. (If this spell enters your hand while you control this creature, it becomes this ability instead.)



Creature - 5/5 Spider

Special Ability: Summon three 1/2 Spider creature tokens for 30 seconds.

Enormous Baloth


Creature - 6/6 Beast

Trample (Basic attacks hit multiple targets.)

On Summon: Deal 314 damage and knock down nearby foes.



Creature - 7/7 Elemental

Trample (Basic attacks hit multiple targets.)

Nearby allied saprolings gain +1/+1.

Activated Ability one-mana-cost-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20px: Create three 1/1 Saproling creature tokens for 30 seconds.

Wolf Pack


Creature - 2/2 Wolf

Summon X: (For spells with an x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)

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