Green Spells or Green Spell Cards in Magic Legends is one of the five types of mana spells. Green Spells or Spell Cards resonate with Green Mana and the Beastcaller planeswalker, which allows the player to embrace the ferocity of creatures across the multiverse, granting the ability to summon and nourish massive creatures of the wild who will aid you and your allies in battle. Although Green Spells synergize well with the Beastcaller class, in Magic: Legends, players can still branch out and equip other color-specific spell cards such as Red, Blue, Black, and White to their deck. This page covers a list of all the Green Spells or Green Spell Cards in Magic: Legends.

 

 
 
 
 
 
 
 
 
 

 

Upgrading Spells

There are certain materials that are used to upgrade the level or potency of the player's spells, and those materials are identified as Aether and Spell Shards. Spell Shards are fragments of a card wherein you can increase the level of the card if you've collected enough shards. Spell Shards are obtained as loot wherein it can be given as a reward for completing certain quests or dropped by enemies or bosses.

Aether, on the other hand, can be obtained by collecting Unrefined Aether from completing Overworld Activities and Missions, or Battlepass rewards which then are automatically refined into Aether. Alternatively, you can also convert ZEN, a paid currency into Refined Aether. Each account has a daily Aether Refinement cap of 50,000, and a maximum Aether storage cap of 2,000,000.

Mana Color Specialization

Listed below are the various colors of mana that have their own specialization:

  • White: Healing, Control, Protection, Retribution.
  • Blue: Control, Efficiency, Manipulation, Defensive Creatures.
  • Green: Healing, Mana Ramping, Buffing Creatures, Strong Creatures.
  • Red: Damage, Aggression, Offensive Creatures, Enter the Battlefield Effects.
  • Black: Life Drain, Raising the Dead, Sacrifice for Gain, Single Target Damage.

Spell Deck

Players are given the freedom to build their deck of cards which includes various abilities such as summoning, magical attacks, and defensive or supportive effects. Players can choose and mix up to two colors of up to 12 cards which gives freedom of customization that can cater to a person's preferred playstyle or create various tactics and roles if you are in a team.

 

 

Magic Legends All Green Spells

 

 

Green Spells Comparison Table

 Click the header to sort the table.

Name

Effect/s

moorland_ranger-magic-legends-wiki-guide
Moorland Ranger

Creature - 2/2 Human Werewolf

Kicker three-mana-cost-icon-magic-legends-wiki-guide-20px

If kicked, gain +2/+2, Trample, and Transform.

Special Ability: Deal 314 damage to foes in a cone. If Transformed, charge to a foe and deal 628 damage to foes in front of it instead.

spidersilk_fletcher-magic-legends-wiki-guide
Spidersilk Fletcher

Creature - 2/1 Elf Archer

Whenever an Archer you control deals damage to a foe, that creature applies Greater Snare to the target for 5 seconds. (Snare reduces movement speed.)

elvish_rejuvenator-magic-legends-wiki-guide
Elvish Rejuvenator

Creature - 1/1 Elf Archer

Special Ability: Create a mana orb. (Whenever a player comes in contact with a mana orb, it restores a portion of their mana.)

saproling_swarm-magic-legends-wiki-guide
Saproling Swarm

Creature - 1/1 Saproling

Summon 3Kicker two-mana-cost-icon-magic-legends-wiki-guide-20px (Press and hold to spend additional mana.)

If this spell was kicked, summon 2 additional Saprolings.

wolf_pack-magic-legends-wiki-guide
Wolf Pack

Creature - 2/2 Wolf

Summon X: (For spells with an x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)

elven_ambusher-magic-legends-wiki-guide
Elven Ambusher

Creature - 2/2 Elf Assassin

Special AbilityDestroy a random nearby standard or weaker foe.

sporecap_spider-magic-legends-wiki-guide
Sporecap Spider

Creature - 2/4 Spider

Special Ability: Deal 628 damage over 3 seconds and Stun target foe.

frenzyhowl_werewolf-magic-legends-wiki-guide
Frenzyhowl Werewolf

Creature - 2/2 Human Archer Werewolf

Activated Ability two-mana-cost-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20pxTransform and grant allied creatures Greater Haste and Greater Swiftness for 10 seconds.

If Transformed, pay green-mana-icon-magic-legends-wiki-guide-20px to revert to human form. (If this spell enters your hand while you control the creature, it becomes this ability instead.)

virulent_ooze-magic-legends-wiki-guide
Virulent Ooze

Creature - 2/2 Ooze

Retaliate (Deal its power in damage to its attacker when hit.)

guardian_spirit-magic-legends-wiki-guide
Guardian Spirit

Creature - 2/2 Wolf Spirit

On Summon: Other creatures you control gain +0/+2 for 10 seconds.

On Death: Other creatures you control gains +2/+0 for 10 seconds.

nema_siltlurker-magic-legends-wiki-guide
Nema Siltlurker

Creature - 3/5 Lizard

Special Ability: Deal 628 damage, Taunt, and applyLesser Weakness to nearby foes for 10 seconds.

Activated Ability one-mana-cost-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20px: Deal 628 damage and Taunt target foe for 10 seconds. (If this spell enters your hand while you control this creature, it becomes this ability instead.)

spider_nest-magic-legends-wiki-guide
Spider Nest

Creature - 0/4 Spider

Creates a 1/2 Spider creature token for 30 seconds every 2 seconds, up to a maximum of 5 at a time.

Cannot move or attack.

broodwidow-magic-legends-wiki-guide
Broodwidow

Creature - 5/5 Spider

Special Ability: Summon three 1/2 Spider creature tokens for 30 seconds.

enormous_baloth-magic-legends-wiki-guide
Enormous Baloth

Creature - 6/6 Beast

Trample (Basic attacks hit multiple targets.)

On Summon: Deal 314 damage and knock down nearby foes.

greenwarden-magic-legends-wiki-guide
Greenwarden

Creature - 7/7 Elemental

Trample (Basic attacks hit multiple targets.)

Nearby allied saprolings gain +1/+1.

Activated Ability one-mana-cost-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20px: Create three 1/1 Saproling creature tokens for 30 seconds.

bloom_of_life-magic-legends-wiki-guide
Bloom of Life

Sorcery

Heal yourself and all allies for 600. Heal value increases by 100% per additional mana spent. (For spells with an x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)

fog-magic-legends-wiki-guide
Fog

Sorcery

Create a hazard at target location for 8 seconds. Prevent all combat damage for allies and foes in the hazard.

giant_growth-magic-legends-wiki-guide
Giant Growth

Sorcery

For 8.0 seconds, the creature you control with the highest combined power and toughness gains +3/+3.

hunt_of_the_spex-magic-legends-wiki-guide
Hunt of the Apex

Sorcery

The creature you control with the highest power deals 200% of its damage and Taunts foes at near target foe for 10 seconds.

If you control no creatures, deal 1875 damage to foes near target foe instead.

rampant_growth-magic-legends-wiki-guide
Rampant Growth

Sorcery

For 6.0 seconds, you have Greater Mana Regeneration. (Gain mana faster in combat.)

elven_assailment-magic-legends-wiki-guide
Elven Assailment

Sorcery - Condition

Create a hazard at target location that deals 2907 damage to foes inside it over 5 seconds. Foes in the hazard have Lesser Snare. (Snare reduces movement speed.)

gift_of_reincarnation-magic-legends-wiki-guide
Gift of Reincarnation

Sorcery - Condition

For 8.0 seconds, your creature with the lowest current health percentage gains Regenerate.

(If this creature would be destroyed, it instead heals to full life and loses this effect.)

amalgamate-magic-legends-wiki-guide
Amalgamate

Sorcery

You gain 20% of your maximum health in shield for 8.0 seconds, plus an additional 3% for each point of toughness your highest toughness creature has, up to a maximum total of 50%.

nourish-magic-legends-wiki-guide
Nourish

Sorcery

Heal yourselves and nearby allies for 1453 and 1526 over 5 seconds.

invigorationg_boon-magic-legends-wiki-guide
Invigorating Boon

Sorcery

For 10 seconds, your strongest creature gains +0/+3 Heal that creature for 2076, and it Taunts nearby enemies for 10 seconds.

If you control no creatures, gain Lesser Resistance for 10 seconds instead.

animalistic_fury-magic-legends-wiki-guide
Animalistic Fury

Sorcery - Condition

For 8.0 seconds, you have Lesser Swiftness, your Secondary and Utility ability recharges twice as fast, and you deal 50% additional damage with your Primary Ability. (Swiftness increases movement speed.)

cloak_of_seeds-magic-legends-wiki-guide
Cloak of Seeds

Sorcery

For 8.0 seconds, your creature with the highest toughness gains "Each time this creature is attacked, create a 1/1 Saproling token for 30.0 seconds, up to a maximum of 5.

refreshing_glade-magic-legends-wiki-guide
Refreshing Glade

Sorcery

Create a hazard at target location that heals allies inside it for 6228 over 10 seconds.

mighty_bellow-magic-legends-wiki-guide
Mighty Bellow

Sorcery

For 8.0 seconds, up to three allied creatures at target location gain +6/+6, divided evenly among the number of creatures affected.

stampede-magic-legends-wiki-guide
Stampede

Sorcery

Create a hazard in a line in front of you that deals 8478 damage to foes inside it over 5 seconds.

choking_overgrowth-magic-legends-wiki-guide
Choking Overgrowth

Sorcery - Control

Root foes at target location, them create a hazard at that location that deals 9660 damage to foes inside it over 5 seconds.

rampage-magic-legends-wiki-guide
Rampage

Sorcery

Deal 7070 damage to foes in a line.

Critical: Deals 100% additional damage to foes if the total power and toughness of creatures you control is greater than or equal to 25.

cultivators_bounty-magic-legends-wiki-guide
Cultivator's Bounty

Enchantment

For 30 seconds, whenever you cast a creature spell that costs 5 mana or more, gain 1 mana.

essence_bond-magic-legends-wiki-guide
Essence Bond

Enchantment

For 30 seconds, any healing you receive is also granted to your creature with the highest combined power and toughness.

rebirth-magic-legends-wiki-guide
Rebirth

Enchantment

For 30 seconds, whenever a creature you control dies, pay green-mana-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20px. If you do, Regenerate that creature. (If this creature would be destroyed, it instead heals to full life and loses this effect.)

show_of_dominance-magic-legends-wiki-guide
Show of Dominance

Enchantment

For 30 seconds, whenever you cast a creature spell, a creature you control with the highest power deals 200% of its damage to the strongest nearby foe.




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