Legendary Artifacts in Magic Legends is a category of Artifacts. Greater Artifacts are much like Greater Artifacts, however, they provide effects that can more dramatically impact the battlefield or augment a player’s deck. Only one Legendary Artifact can be slotted in the player’s loadout, so players must weigh their power choices to complement their deck according to their preference.
Artifacts exist outside of the deck rotation and provide permanent effects for the characters while equipped, similarly to gear or equipment from other games, and are divided into three tiers, Lesser, Greater, and Legendary artifacts. An artifact can be obtained by opening a relic cache that is found across the multiverse or it can also be crafted in the player's realm. This page covers a list of all the Legendary Artifacts in the game.
Tiers of an Artifact
- Lesser - These tend to be small trinkets and oddities that provide benefits in the form of passive character buffs. A player can slot three Lesser Artifacts to augment their planeswalker.
- Greater - This type of Artifact represents something more powerful and the effects that come with them reflect that. Greater Artifacts provide passive buffs, but they also introduce triggered abilities, which are effects that activate as the result of a player’s actions. A player can choose to design a deck around one of these effects or select Artifacts that fit the playstyle they’re already comfortable with. Players can slot two Greater Artifacts.
- Legendary - Reserved at the highest level of power are the Legendary Artifacts. These are much like Greater Artifacts, however, they provide effects that can more dramatically impact the battlefield or augment a player’s deck. Only one Legendary Artifact can be slotted in the player’s loadout, so players must weigh their power choices to complement their deck according to their preference.
Collecting & Upgrading Artifacts
Each artifact is unique and is randomly dropped from opening relic caches that are found across the Multiverse or it can be crafted in the player's realm. Each relic cache the player finds has a chance of either unlocking an Artifact or providing relic fragments. Relic fragments come in four tiers of a rarity – common, uncommon, rare, and mythic – and are used to upgrade Artifacts. Upgrading the level of an Artifact increases the effectiveness of the buffs and abilities associated with them. As an Artifact is leveled up, the rarity of materials required to upgrade them gradually increases as well. Also, after reaching certain milestone levels, new abilities are also unlocked for some Artifacts.
Magic Legends Legendary Artifacts
Click the header to sort the table.
|Name & Icon||Core Modifier||Secondary Modifiers|
|Whenever a creature enters the battlefield under your control, it deals 26.2% of its damage in a small area around a random foe, then there is a 10% chance for the effect to target an additional foe.||
|Whenever you sacrifice a creature, if able, lose life equal to 15% of your max and discard a card at random, if you do, create a 5/5 Black Demon Creature token with Trample.|
|Whenever you kill a champion or Elite ranked foe, gain Lesser Swiftness for 0.5 seconds, then the next 1 sorcery spell(s) you cast will reduce the cooldown of your next secondary ability activation by 1 second each.|
|Whenever you cast a sorcery spell, gain Lesser Resistance for 5.5 seconds, then there is a 4% chance to create a 6/6 Red Dragon creature token for 15 seconds. Chance is increased by 8% per mana spent on the sorcery.|
|When a creature you control dies for the first time, it resurrects with 28% of its hitpoints and gains Lifelink.|
|Whenever you cast an enchantment spell costing , creatures you control gain "Whenever this creature dies, create a copy of Rank 1 Divine Wrath at its location" for 5.3 seconds.|
|Whenever you cast a creature spell, deal 37 damage to foes between you and each creature you control, then Root those foes for 0.3 seconds.|
|Whenever you deal damage to a foe with a spell, they take an additional 36.0 damage for 1.5 seconds. 10% chance to draw a spell when a foe dies to damage over time, while affected by Implement of Combustion.|