Mythic Equipment in Magic Legends is the rarest class of Equipment. There are four classes of rarity, CommonUncommonRare and Mythic. Rarer items usually hold more value and are equipped with higher power. Unlike other games, Equipment doesn't necessarily grant defense against various enemies, but instead provides different core and adaptive modifiers that affect the player stats. Equipment sets and pieces are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, dropped by enemies and bosses, or crafted by using the required materials. This page will indicate a list of all the Mythic Equipment in Magic Legends which will include its description and values. You can find detailed information on its location and properties on each individual page linked below.

Equipment in Magic Legends

  • The equipment in Magic Legends comes in four types of rarity. Common, Uncommon, Rare, and Mythic Rare which is similar to the types of a rarity for the Cards.
  • Armor is also divided into six slots, one of each for Head, Body, Arms, Legs, and two slots for the Accessories.
  • The various pieces of Armor focus on improving both the overall combat ability and survivability of the player's character through adding the various modifiers.
  • Duplicate pieces of armor can instead be used to swap out Adaptive Mods or to use it as a material to upgrade the stats of the armor's mods. On the other hand, you can sell it to a vendor in exchange for Gold.
  • Some various pieces of armor in Magic Legends are also cosmetics since they can change the clothing of the player's character.

Equipment Modifiers

  • Modifiers are grouped into two categories, a Core Modifier, and Adaptive Modifier. Core Modifiers are the main equipment bonus/effect of armor, these are fixed, they cannot be changed, and these can be upgraded to increases its stats. Adaptive Modifiers on the other hand are secondary supplements that players can choose to swap for a different bonus/effect and they can also be upgraded to increase their stats. By default, a piece of armor has one Core Modifier and two Adaptive Mods.

 

 

Magic Legends Mythic Equipment

Click the header to sort the table.

Name & Icon Type Core Modifier
nemesis_mask-magic-legends-wiki-guide
Nemesis Mask
Head Whenever you are at full health, you have "Whenever you deal damage, 30% chance to Taunt all nearby foes for 5 seconds.
helm_of_josu_vess-magic-legends-wiki-guide
Helm of Josu Vess
Head Whenever you activate your Spark Power, create 2/2 black Zombie Knight creature tokens for 8 seconds. Whenever you activate Mana Surge, 31% chance to gain +500 White Mana Debuff Rating for 20 seconds.
slayers_plate-magic-legends-wiki-guide
Slayer's Plate
Body Whenever you activate your Secondary Ability, 29% chance your weakest creature gains +4/+2 and gains "Whenever this creature dies, if it was a Human, create a 1/1 white Spirit creature token for 60 seconds", for 15 seconds.
illusionists_bracers-magic-legends-wiki-guide
Illusionist's Bracers
Hands Whenever you kill a foe with a Class Ability, 54% chance to reduce active Class Ability cooldowns by 5%.
swiftfoot_boots-magic-legends-wiki-guide
Swiftfoot Boots
Feet Whenever you activate your Utility Ability, 35% chance for strongest creature to gain HexproofGreater Swiftness and Greater Might until the next deal damage. Utility Ability recharge disabled while this effect is active.



Tired of anon posting? Register!
Load more
⇈ ⇈