Red Enchantment Spells or Red Enchantment Spell Cards in Magic Legends is a type of spell that allows the player to conjure magical abilities that applies different buffs and effects. Red Enchantment Spells or Red Enchantment Spell Cards resonate with the Red Mana and the Geomancer planeswalker, but it can still be equipped to the deck by other Planeswalkers.

Enchantment Spells or Spell Cards create various on-going effects for a set amount of time, these can harmonize with other spells that you've used. There are a number of enchantments such as transforming a controlled enemy unit into a zombie when it dies or applying effects to yourself and your team and even provoking your enemies. This page covers a list of all the Red Enchantment Spells or Red Enchantment Spell Cards in Magic: Legends.

Upgrading Spells

There are certain materials that are used to upgrade the level or potency of the player's spells, and those materials are identified as Aether and Spell Shards. Spell Shards are fragments of a card wherein you can increase the level of the card if you've collected enough shards. Spell Shards are obtained as loot wherein it can be given as a reward for completing certain quests or dropped by enemies or bosses.

Aether, on the other hand, can be obtained by collecting Unrefined Aether from completing Overworld Activities and Missions, or Battlepass rewards which then are automatically refined into Aether. Alternatively, you can also convert ZEN, a paid currency into Refined Aether. Each account has a daily Aether Refinement cap of 50,000, and a maximum Aether storage cap of 2,000,000.

Mana Color Specialization

Listed below are the various colors of mana that have their own specialization:

  • White: Healing, Control, Protection, Retribution.
  • Blue: Control, Efficiency, Manipulation, Defensive Creatures.
  • Green: Healing, Mana Ramping, Buffing Creatures, Strong Creatures.
  • Red: Damage, Aggression, Offensive Creatures, Enter the Battlefield Effects.
  • Black: Life Drain, Raising the Dead, Sacrifice for Gain, Single Target Damage.

Building your Spell Cards Deck

Players are given the freedom to build their deck of cards which includes various abilities such as summoning, magical attacks, and defensive or supportive effects. Players can choose and mix up to two colors of up to 12 cards which gives freedom of customization that can cater to a person's preferred playstyle or create various tactics and roles if you are in a team.


Magic Legends All Red Enchantment Spells



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Fuming Onslaught



For 30 seconds, creature spells cost 25% as much, and gain Greater Swiftness and Greater Haste when they enter the battlefield. 

Sacrifice those creatures after 15 seconds.

Mark of Immolation



For 30 seconds, whenever a creature you control dies, that creature deals 200% of its damage to nearby foes.

Goblin Rush



For 30 seconds, whenever you cast a Sorcery, create a 1/1 Goblin creature token for 30 seconds.

Furnace of Rath



For 42 seconds, you gain Greater Might and Greater Vulnerability.

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