Red Mana |
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Stat Type | Mana |
Red Mana is one of the 5 colors of Mana in Magic Legends. Mana is the source of magic that Planeswalkers draw power from, in order to cast powerful Spells to execute Enemies Mana is displayed as the Mana Meter below the Health bar, which is divided into 12 sections, and colored according to the current Spells in the player's hand.
Red Mana Information
- The Red Mana is the color best known for producing Spells and Abilities that conjure blazing, destructive attacks that deal massive direct damage at close range. Red mana Spells revolve around dealing raw damage to Enemies, and enhancing damage-related stats on Creatures and allies.
- Red Mana Spells focuses on Damage, Aggression, Offensive Creatures, Enter the Battlefield Effects.
Red Mana Planeswalker
Red Mana Spells
Name |
Rarity |
Effect/s |
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Uncommon | Creature - 1/2 Human Wizard Whenever you cast a sorcery, this creature gains +1/+0 for 10 seconds. |
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Rare | Creature - 1/1 Goblin Summon X (For spells with in their cost, press and hold to spend more mana.) |
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Common | Creature - 2/2 Goblin Special Ability: Create a hazard at target location that deals 942 damage to foes inside it over 5 seconds. On Death: Deal 942 damage to nearby foes. |
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Common | Creature - 2/2 Kavu Whenever you cast a sorcery, Juvenile Kavu deals 314 damage and 157 damage over 10 seconds to foes in a random area. |
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Common | Creature - 4/2 Kavu Special Ability: Deal 942 damage to foes in a line. |
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Uncommon | Creature - 6/1 Elemental On Summon: Deal 628 damage and Stun nearby foes for 1 second. Special Ability: Teleport to a foe, deal 628 damage and Stun nearby foes for 1 second. |
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Common | Creature - 3/5 Elemental On Summon: Taunt foes for 5 seconds. Special Ability: Deal 628 damage to foes in front of it. |
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Common | Creature - 2/1 Elemental Summon 3 On Death: Deal 628 damage to nearby enemies. |
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Uncommon | Creature - 3/3 Goblin Other creatures you control gain +1/+0. Goblines you control also gain Greater Swiftness. (Swiftness increases movement speed.) |
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Mythic | Artifact Creature - 4/6 Piercing (Basic projectiles pass through enemies.) Special Ability: Deal 628 damage and knock down foes in front of it. Activated Ability : Galvanized Dreadnaught gains +4/-3 for 10 seconds. |
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Rare | Creature - 5/4 Ogre Special Ability: Deal 471 damage to foes in a small area and create a 1/1 Goblin creature token for 30 seconds. On Death: Summon three 1/1 Goblin creature tokens for 30 seconds. |
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Rare | Creature - 2/3 Human Shaman Werewolf Special Ability: Summon a 2/2 Wolf creature token for 30 seconds. If Transformed, charge forward, deal 628 damage, and create a hazard that deals 314 damage over 10 seconds. If you control 4 or more wolves or werewolves, Transform, gain Lesser Swiftness, and +3/+0. |
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Rare | Creature - 6/6 Dragon On Summon: Deal 628 damage to nearby foes. Activated Ability : Deal 105 damage in a cone. |
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Uncommon | Creature - 6/4 Elemental If no foes are near Magma Colossus, it attacks from range. Whenever Magma Colossus attacks from range, it gains Trample. (Basic attacks hit multiple targets.) |
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Rare | Sorcery Deal 993 damage to nearby foes twice per second as long as you maintain this spell. Foes have a chance to be knocked into the air. ( For spells with in their cost, press and hold to spend more mana.) |
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Common | Sorcery Deal 2215 damage to foes at target location. |
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Uncommon | Sorcery - Condition Taunt nearby foes in for 8.0 seconds. For 8.0 seconds, whenever you damage a foe with your Primary attack, that foe will take additional damage equal to 50% of the damage dealt. |
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Rare | Sorcery Deal 120 damage to a random foe four times per second for 10 seconds. |
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Common | Sorcery Deal 3750 damage to foes in a line. |
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Uncommon | Sorcery Deal 1669 damage to foes in a cone and pull them to your location. |
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Common | Sorcery Charge to target foe and deal 10595 damage to it. Critical: Deal 100% additional damage to target foe if it is affected by a damage over time effect. |
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Uncommon | Sorcery - Control Edition Take control of target foe for 8.0 seconds to 15.0 seconds That target gains Greater Haste and Greater Swiftness while under this spell's effect. (Haste increases attack speed.) |
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Common | Sorcery Deals 4070 damage to foes in a line. |
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Common | Sorcery - Damage Over Time Deal 3052 damage and 1119 damage over 10 seconds to nearby foes. |
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Rare | Sorcery The creature you control with the highest power gains +X/+0 for 10.0 seconds, where X is that creature's power. Sacrifice that creature when this effect ends. |
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Rare | Sorcery Create a Hazard at target location that Taunts all foes for 3 seconds, then deals 3231 damage to nearby foes. |
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Uncommon | Sorcery Deal 3634 damage to foes in a line. Critical: Deal 10% additional damage to foes at full health. |
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Uncommon | Sorcery Deal 6547 damage to foes in a cone and repel yourself backwards. |
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Uncommon | Sorcery Create a hazard at target location that deals 6104 damage to foes inside it over 10 seconds. |
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Common | Sorcery - Damage Over Time Shield yourself for 4652 for 10 seconds. For 10 seconds, deal 3,026 damage over 10 seconds to nearby foes every second. |
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Common | Sorcery Deal 3476 damage to foes in a cone. Critical: Deal 100% additional damage to foes affected by a damage over time effect. |
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Mythic | Sorcery Deal 3277 damage to foes in a line then create a hazard that deals 4097 damage to foes inside it over 5 seconds. |
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Common | Enchantment For 30 seconds, whenever you cast a Sorcery, create a 1/1 Goblin creature token for 30 seconds. |
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Rare | Enchantment For 30 seconds, creature spells cost 25% as much, and gain Greater Swiftness and Greater Haste when they enter the battlefield. Sacrifice those creatures after 15 seconds. |
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Mythic | Enchantment For 42 seconds, you gain Greater Might and Greater Vulnerability. |
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Uncommon | Enchantment For 30 seconds, whenever a creature you control dies, that creature deals 200% of its damage to nearby foes. |
Red Mana Stat Bonuses
The following Stat Bonuses will affect Red Mana in Combat:
Stat Bonus: | Effect: |
Red Mana Resist | Grants damage resistance to sources of Red Mana Spells |
Red Mana Sorcery Potency | Increases damage output of all Red Mana Sorcery Spells |
Red Mana Creature Potency | Increases damage output of all Red Mana Creatures |
Red Mana Creature Health | Boosts health of Red Mana Creatures |
Red Mana Enemies
Red Mana Spells and Abilities are most effective against the following Enemies:
- Enemy 1
- Enemy 2
Red Mana Notes & Trivia
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- Notes, Tips, and Trivia go here