Red Mana

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Stat Type Mana

Red Mana is one of the 5 colors of Mana in Magic Legends. Mana is the source of magic that Planeswalkers draw power from, in order to cast powerful Spells to execute Enemies Mana is displayed as the Mana Meter below the Health bar, which is divided into 12 sections, and colored according to the current Spells in the player's hand.

 

Red Mana Information

  • The Red Mana is the color best known for producing Spells and Abilities that conjure blazing, destructive attacks that deal massive direct damage at close range. Red mana Spells revolve around dealing raw damage to Enemies, and enhancing damage-related stats on Creatures and allies.
  • Red Mana Spells focuses on Damage, Aggression, Offensive Creatures, Enter the Battlefield Effects.

 

Red Mana Planeswalker

  • The Planeswalker (Class) that best resonates with the magic from Red Mana is the Geomancer.

 

Red Mana Spells

 
 
 
 
 
 
 
 
 

 

Name

Effect/s

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Ghitu Lavarunner

Creature - 1/2 Human Wizard

Whenever you cast a sorcery, this creature gains +1/+0 for 10 seconds.

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Goblin Offensive

Creature - 1/1 Goblin

Summon X (For spells with x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)

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Goblin Firebomber

Creature - 2/2 Goblin

Special Ability: Create a hazard at target location that deals 942 damage to foes inside it over 5 seconds.

On Death: Deal 942 damage to nearby foes.

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Juvenile Kavu

Creature - 2/2 Kavu

Whenever you cast a sorcery, Juvenile Kavu deals 314 damage and 157 damage over 10 seconds to foes in a random area.

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Flametongue Kavu

Creature - 4/2 Kavu

Special AbilityDeal 942 damage to foes in a line.

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Lightning Elemental

Creature - 6/1 Elemental

On Summon: Deal 628 damage and Stun nearby foes for 1 second.

Special Ability: Teleport to a foe, deal 628 damage and Stun nearby foes for 1 second. 

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Earth Elemental

Creature - 3/5 Elemental

On Summon: Taunt foes for 5 seconds.

Special Ability: Deal 628 damage to foes in front of it.

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Emberlings

Creature - 2/1 Elemental

Summon 3

On Death: Deal 628 damage to nearby enemies.

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Goblin Warchief

Creature - 3/3 Goblin

Other creatures you control gain +1/+0. Goblines you control also gain Greater Swiftness. (Swiftness increases movement speed.)

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Galvanized Dreadnaught

Artifact Creature - 4/6

Piercing (Basic projectiles pass through enemies.)

Special Ability: Deal 628 damage and knock down foes in front of it.

Activated Ability red-mana-icon-magic-legends-wiki-guide-20pxred-mana-icon-magic-legends-wiki-guide-20px: Galvanized Dreadnaught gains +4/-3 for 10 seconds.

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Ogre Mortar

Creature - 5/4 Ogre

Special AbilityDeal 471 damage to foes in a small area and create a 1/1 Goblin creature token for 30 seconds.

On Death: Summon three 1/1 Goblin creature tokens for 30 seconds. 

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Werewolf Shaman

Creature - 2/3 Human Shaman Werewolf

Special AbilitySummon a 2/2 Wolf creature token for 30 seconds. If Transformed, charge forward, deal 628 damage, and create a hazard that deals 314 damage over 10 seconds.

If you control 4 or more wolves or werewolves, Transform, gain Lesser Swiftness, and +3/+0.

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Shivan Dragon

Creature - 6/6 Dragon

On Summon: Deal 628 damage to nearby foes.

Activated Ability one-mana-cost-icon-magic-legends-wiki-guide-20pxred-mana-icon-magic-legends-wiki-guide-20px: Deal 105 damage in a cone.

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Magma Colossus

Creature - 6/4 Elemental

If no foes are near Magma Colossus, it attacks from range.

Whenever Magma Colossus attacks from range, it gains Trample. (Basic attacks hit multiple targets.)

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Earthquake

Sorcery

Deal 993 damage to nearby foes twice per second as long as you maintain this spell. Foes have a chance to be knocked into the air.

( For spells with x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)

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Shock

Sorcery

Deal 2215 damage to foes at target location.

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Burning Rage

Sorcery - Condition

Taunt nearby foes in for 8.0 seconds.

For 8.0 seconds, whenever you damage a foe with your Primary attack, that foe will take additional damage equal to 50% of the damage dealt.

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Fire Dance

Sorcery

Deal 120 damage to a random foe four times per second for 10 seconds.

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Lightning Strike

Sorcery

Deal 3750 damage to foes in a line.

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Seismic Grasp

Sorcery

Deal 1669 damage to foes in a cone and pull them to your location.

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Slag Strike

Sorcery

Charge to target foe and deal 10595 damage to it.

Critical: Deal 100% additional damage to target foe if it is affected by a damage over time effect.

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Act of Treason

Sorcery - Control Edition

Take control of target foe for 8.0 seconds to 15.0 seconds That target gains Greater Haste and Greater Swiftness while under this spell's effect. (Haste increases attack speed.)

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Earth Spike

Sorcery

Deals 4070 damage to foes in a line.

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Pyroclasm

Sorcery - Damage Over Time

Deal 3052 damage and 1119 damage over 10 seconds to nearby foes.

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Fatal Frenzy

Sorcery

The creature you control with the highest power gains +X/+0 for 10.0 seconds, where X is that creature's power. Sacrifice that creature when this effect ends.

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Elemental Shatter

Sorcery

Create a Hazard at target location that Taunts all foes for 3 seconds, then deals 3231 damage to nearby foes.

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Goblin Bombardment

Sorcery

Deal 3634 damage to foes in a line.

Critical: Deal 10% additional damage to foes at full health.

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Char

Sorcery

Deal 6547 damage to foes in a cone and repel yourself backwards.

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Lava Vortex

Sorcery

Create a hazard at target location that deals 6104 damage to foes inside it over 10 seconds.

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Molten Shell

Sorcery - Damage Over Time

Shield yourself for 4652 for 10 seconds.

For 10 seconds, deal 3,026 damage over 10 seconds to nearby foes every second.

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Magma Burst

Sorcery

Deal 3476 damage to foes in a cone.

Critical: Deal 100% additional damage to foes affected by a damage over time effect.

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Bathe in Dragonfire

Sorcery

Deal 3277 damage to foes in a line then create a hazard that deals 4097 damage to foes inside it over 5 seconds.

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Goblin Rush

Enchantment

For 30 seconds, whenever you cast a Sorcery, create a 1/1 Goblin creature token for 30 seconds.

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Fuming Onslaught

Enchantment

For 30 seconds, creature spells cost 25% as much, and gain Greater Swiftness and Greater Haste when they enter the battlefield. 

Sacrifice those creatures after 15 seconds.

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Furnace of Rath

Enchantment

For 42 seconds, you gain Greater Might and Greater Vulnerability.

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Mark of Immolation

Enchantment

For 30 seconds, whenever a creature you control dies, that creature deals 200% of its damage to nearby foes.

 

Red Mana Stat Bonuses

The following Stat Bonuses will affect Red Mana in Combat:

Stat Bonus: Effect:
Red Mana Resist Grants damage resistance to sources of Red Mana Spells
Red Mana Sorcery Potency Increases damage output of all Red Mana Sorcery Spells
Red Mana Creature Potency Increases damage output of all Red Mana Creatures
Red Mana Creature Health Boosts health of Red Mana Creatures

 

Red Mana Enemies

Red Mana Spells and Abilities are most effective against the following Enemies:

  • Enemy 1
  • Enemy 2

 

Red Mana Notes & Trivia

  • ??
  • Notes, Tips, and Trivia go here

 

 




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