Red Spells or Red Spell Cards in Magic Legends is one of the five types of mana spells. Red Spells or Spell Cards resonate with Red Mana and the Geomancer planeswalker, which allows the player to conjure elemental properties, specifically fire, to unleash destructive attacks, chaos, and direct damage. Although Red Spells synergize well with the Geomancer class, in Magic: Legends, players can still branch out and equip other color-specific spell cards such as Green, Blue, Black, and White to their deck. This page covers a list of all the Red Spells or Red Spell Cards in Magic: Legends.

 

 
 
 
 
 
 
 
 
 

 

Upgrading Spells

There are certain materials that are used to upgrade the level or potency of the player's spells, and those materials are identified as Aether and Spell Shards. Spell Shards are fragments of a card wherein you can increase the level of the card if you've collected enough shards. Spell Shards are obtained as loot wherein it can be given as a reward for completing certain quests or dropped by enemies or bosses.

Aether, on the other hand, can be obtained by collecting Unrefined Aether from completing Overworld Activities and Missions, or Battlepass rewards which then are automatically refined into Aether. Alternatively, you can also convert ZEN, a paid currency into Refined Aether. Each account has a daily Aether Refinement cap of 50,000, and a maximum Aether storage cap of 2,000,000.

Mana Color Specialization

Listed below are the various colors of mana that have their own specialization:

  • White: Healing, Control, Protection, Retribution.
  • Blue: Control, Efficiency, Manipulation, Defensive Creatures.
  • Green: Healing, Mana Ramping, Buffing Creatures, Strong Creatures.
  • Red: Damage, Aggression, Offensive Creatures, Enter the Battlefield Effects.
  • Black: Life Drain, Raising the Dead, Sacrifice for Gain, Single Target Damage.

Spell Deck

Players are given the freedom to build their deck of cards which includes various abilities such as summoning, magical attacks, and defensive or supportive effects. Players can choose and mix up to two colors of up to 12 cards which gives freedom of customization that can cater to a person's preferred playstyle or create various tactics and roles if you are in a team.

 

 

Magic Legends All Red Spells

 

 

 

 

 

 

 

 

 

 

 

 

Red Spells Comparison Table

 Click the header to sort the table.

Name

Effect/s

ghitu_lavarunner-magic-legends-wiki-guide
Ghitu Lavarunner

Creature - 1/2 Human Wizard

Whenever you cast a sorcery, this creature gains +1/+0 for 10 seconds.

goblin_offensive-magic-legends-wiki-guide
Goblin Offensive

Creature - 1/1 Goblin

Summon X (For spells with x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)

goblin_firebomber-magic-legends-wiki-guide
Goblin Firebomber

Creature - 2/2 Goblin

Special Ability: Create a hazard at target location that deals 942 damage to foes inside it over 5 seconds.

On Death: Deal 942 damage to nearby foes.

juvenile_kavu-magic-legends-wiki-guide
Juvenile Kavu

Creature - 2/2 Kavu

Whenever you cast a sorcery, Juvenile Kavu deals 314 damage and 157 damage over 10 seconds to foes in a random area.

flametongue_kavu-magic-legends-wiki-guide
Flametongue Kavu

Creature - 4/2 Kavu

Special AbilityDeal 942 damage to foes in a line.

lightning_elemental-magic-legends-wiki-guide
Lightning Elemental

Creature - 6/1 Elemental

On Summon: Deal 628 damage and Stun nearby foes for 1 second.

Special Ability: Teleport to a foe, deal 628 damage and Stun nearby foes for 1 second. 

earth_elemental-magic-legends-wiki-guide
Earth Elemental

Creature - 3/5 Elemental

On Summon: Taunt foes for 5 seconds.

Special Ability: Deal 628 damage to foes in front of it.

emberlings-magic-legends-wiki-guide
Emberlings

Creature - 2/1 Elemental

Summon 3

On Death: Deal 628 damage to nearby enemies.

goblin_warchief-magic-legends-wiki-guide
Goblin Warchief

Creature - 3/3 Goblin

Other creatures you control gain +1/+0. Goblines you control also gain Greater Swiftness. (Swiftness increases movement speed.)

galvanized_dreadnaught-magic-legends-wiki-guide
Galvanized Dreadnaught

Artifact Creature - 4/6

Piercing (Basic projectiles pass through enemies.)

Special Ability: Deal 628 damage and knock down foes in front of it.

Activated Ability red-mana-icon-magic-legends-wiki-guide-20pxred-mana-icon-magic-legends-wiki-guide-20px: Galvanized Dreadnaught gains +4/-3 for 10 seconds.

ogre_mortar-magic-legends-wiki-guide
Ogre Mortar

Creature - 5/4 Ogre

Special AbilityDeal 471 damage to foes in a small area and create a 1/1 Goblin creature token for 30 seconds.

On Death: Summon three 1/1 Goblin creature tokens for 30 seconds. 

werewolf_shaman-magic-legends-wiki-guide
Werewolf Shaman

Creature - 2/3 Human Shaman Werewolf

Special AbilitySummon a 2/2 Wolf creature token for 30 seconds. If Transformed, charge forward, deal 628 damage, and create a hazard that deals 314 damage over 10 seconds.

If you control 4 or more wolves or werewolves, Transform, gain Lesser Swiftness, and +3/+0.

shivan_dragon-magic-legends-wiki-guide
Shivan Dragon

Creature - 6/6 Dragon

On Summon: Deal 628 damage to nearby foes.

Activated Ability one-mana-cost-icon-magic-legends-wiki-guide-20pxred-mana-icon-magic-legends-wiki-guide-20px: Deal 105 damage in a cone.

magma_colossus-magic-legends-wiki-guide
Magma Colossus

Creature - 6/4 Elemental

If no foes are near Magma Colossus, it attacks from range.

Whenever Magma Colossus attacks from range, it gains Trample. (Basic attacks hit multiple targets.)

earthquake-magic-legends-wiki-guide
Earthquake

Sorcery

Deal 993 damage to nearby foes twice per second as long as you maintain this spell. Foes have a chance to be knocked into the air.

( For spells with x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)

shock-magic-legends-wiki-guide
Shock

Sorcery

Deal 2215 damage to foes at target location.

burning_rage-magic-legends-wiki-guide
Burning Rage

Sorcery - Condition

Taunt nearby foes in for 8.0 seconds.

For 8.0 seconds, whenever you damage a foe with your Primary attack, that foe will take additional damage equal to 50% of the damage dealt.

fire_dance-magic-legends-wiki-guide
Fire Dance

Sorcery

Deal 120 damage to a random foe four times per second for 10 seconds.

lightning_strike-magic-legends-wiki-guide
Lightning Strike

Sorcery

Deal 3750 damage to foes in a line.

seismic_grasp-magic-legends-wiki-guide
Seismic Grasp

Sorcery

Deal 1669 damage to foes in a cone and pull them to your location.

slag_strike-magic-legends-wiki-guide
Slag Strike

Sorcery

Charge to target foe and deal 10595 damage to it.

Critical: Deal 100% additional damage to target foe if it is affected by a damage over time effect.

act_of_treason-magic-legends-wiki-guide
Act of Treason

Sorcery - Control Edition

Take control of target foe for 8.0 seconds to 15.0 seconds That target gains Greater Haste and Greater Swiftness while under this spell's effect. (Haste increases attack speed.)

earth_spike-magic-legends-wiki-guide
Earth Spike

Sorcery

Deals 4070 damage to foes in a line.

pyroclasm-magic-legends-wiki-guide
Pyroclasm

Sorcery - Damage Over Time

Deal 3052 damage and 1119 damage over 10 seconds to nearby foes.

fatal_frenzy-magic-legends-wiki-guide
Fatal Frenzy

Sorcery

The creature you control with the highest power gains +X/+0 for 10.0 seconds, where X is that creature's power. Sacrifice that creature when this effect ends.

elemental_shatter-magic-legends-wiki-guide
Elemental Shatter

Sorcery

Create a Hazard at target location that Taunts all foes for 3 seconds, then deals 3231 damage to nearby foes.

goblin_bombardment-magic-legends-wiki-guide
Goblin Bombardment

Sorcery

Deal 3634 damage to foes in a line.

Critical: Deal 10% additional damage to foes at full health.

char-magic-legends-wiki-guide
Char

Sorcery

Deal 6547 damage to foes in a cone and repel yourself backwards.

lava_vortex-magic-legends-wiki-guide
Lava Vortex

Sorcery

Create a hazard at target location that deals 6104 damage to foes inside it over 10 seconds.

molten_shell-magic-legends-wiki-guide
Molten Shell

Sorcery - Damage Over Time

Shield yourself for 4652 for 10 seconds.

For 10 seconds, deal 3,026 damage over 10 seconds to nearby foes every second.

magma_burst-magic-legends-wiki-guide
Magma Burst

Sorcery

Deal 3476 damage to foes in a cone.

Critical: Deal 100% additional damage to foes affected by a damage over time effect.

bathe_in_dragonfire-magic-legends-wiki-guide
Bathe in Dragonfire

Sorcery

Deal 3277 damage to foes in a line then create a hazard that deals 4097 damage to foes inside it over 5 seconds.

goblin_rush-magic-legends-wiki-guide
Goblin Rush

Enchantment

For 30 seconds, whenever you cast a Sorcery, create a 1/1 Goblin creature token for 30 seconds.

fuming_onslaught-magic-legends-wiki-guide
Fuming Onslaught

Enchantment

For 30 seconds, creature spells cost 25% as much, and gain Greater Swiftness and Greater Haste when they enter the battlefield. 

Sacrifice those creatures after 15 seconds.

furance_of_rath-magic-legends-wiki-guide
Furnace of Rath

Enchantment

For 42 seconds, you gain Greater Might and Greater Vulnerability.

mark_of_immolation-magic-legends-wiki-guide
Mark of Immolation

Enchantment

For 30 seconds, whenever a creature you control dies, that creature deals 200% of its damage to nearby foes.

Unstable Beam

Mythic

Sorcery

Deal 3704 damage to foes in front of you twice per second, as long as you maintain this spell. Foes have a chance to be knocked down.

(For spells with x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)




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