Uncommon Equipment in Magic Legends is the second most commonly obtained rarity class of Equipment. There are four classes of rarity, CommonUncommonRare and Mythic. Rarer items usually hold more value and are equipped with higher power. Unlike other games, Equipment doesn't necessarily grant defense against various enemies, but instead provides different core and adaptive modifiers that affect the player stats. Equipment sets and pieces are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, dropped by enemies and bosses, or crafted by using the required materials. This page will indicate a list of all the Uncommon Equipment in Magic Legends which will include its description and values. You can find detailed information on its location and properties on each individual page linked below.

Equipment in Magic Legends

  • The equipment in Magic Legends comes in four types of rarity. Common, Uncommon, Rare, and Mythic Rare which is similar to the types of a rarity for the Cards.
  • Armor is also divided into six slots, one of each for Head, Body, Arms, Legs, and two slots for the Accessories.
  • The various pieces of Armor focus on improving both the overall combat ability and survivability of the player's character through adding the various modifiers.
  • Duplicate pieces of armor can instead be used to swap out Adaptive Mods or to use it as a material to upgrade the stats of the armor's mods. On the other hand, you can sell it to a vendor in exchange for Gold.
  • Some various pieces of armor in Magic Legends are also cosmetics since they can change the clothing of the player's character.

Equipment Modifiers

  • Modifiers are grouped into two categories, a Core Modifier, and Adaptive Modifier. Core Modifiers are the main equipment bonus/effect of armor, these are fixed, they cannot be changed, and these can be upgraded to increases its stats. Adaptive Modifiers on the other hand are secondary supplements that players can choose to swap for a different bonus/effect and they can also be upgraded to increase their stats. By default, a piece of armor has one Core Modifier and two Adaptive Mods.

 

 

Magic Legends Uncommon Equipment

Click the header to sort the table.

Name & Icon Type Core Modifier
helm_of_the_warden-magic-legends-wiki-guide
Helm of the Warden
Head Whenever you kill at least one foe with your Secondary Ability, 25% chance to cast a copy of "Choking Overgrowth" at your location.
robe_of_the_warden-magic-legends-wiki-guide
Robe of the Warden
Body Whenever you activate your Spark Power, 31 + % chance to gain Lesser Might and Lesser Swiftness for 20 seconds.
bracers_of_the_warden-magic-legends-wiki-guide
Bracers of the Warden
Hands Whenever you drop below 4 mana, 49% chance to gain The next time you have max mana, gain Greater Might for 10 seconds".
greaves_of_the_warden-magic-legends-wiki-guide
Greaves of the Warden
Feet Whenever you activate your Utility Ability, 5% chance to gain +250 Secondary Recharge Speed (Recharge rate of the Secondary Ability) for 10 seconds. 
 
Cap of the Marksman
Head Whenever you are under 4 mana, you cave +26 Green Mana Creature Health.
 
Tunic of the Marksman
Body +31 Spark Recharge Speed (Spark meter recharge rate)
 
Bracers of the Marksman
Hands Whenever you activate Mana Surge, 33% chance for creatures you control to gain "Whenever this creature takes damage, heal for 10% of the damage " for 10 seconds.
 
Boots of the Marksman
Feet Whenever you pick up a Health Globe, 4% chance to gain Secondary Potency (Damage output of the Secondary Ability) for 10 seconds,  equal to the highest power of Creatures you control, times 50.
 
Lavarunner's Coif
Head Whenever you activate your Primary, 14% chance for creatures you control to gain Lesser Haste for 2.5 seconds.
 
Lavarunner's Coat
Body Whenever you activate your Spark Power, 3% chance for creatures you control to gain Indestructible for 10 seconds.
 
Lavarunner's Armguards
Hands Whenever you drop below 30% max health, 14 %  chance for creatures you control to gain Lesser Swiftness for 15 seconds.
 
Lavarunner's Boots
Feet  Whenever you activate your Utility Ability, 13% chance to gain +25 Utility Recharge Speed (Recharge rate of the Utility Ability) for each Creature you control.
 
Eyepatch of Cecani's Legacy
Head Whenever you are at full man, if not affected by this mod, you gain "The next time your mana drops below 2, gain +54 Black Mana Sorcery Potency for 15 seconds".
 
Apron of Cecani's Legacy
Body  Whenever you activate Mana Surge, 39% chance to create a 2/3 black Zombie creature token with "Other Zombies you control get +1/+1" for 30 seconds.
 
Gloves of Cecani's Legacy
Hands +20 Soulsteal Potency (Healing when killing a creature)
 
Boots of Cecani's Legacy
Feet  Whenever you pick up a Spark Globe, 25% chance to create a 2/2 Black Zombie Creature Token for 30 seconds.
 
Adept's Hood
Head Whenever you kill a foe with a Spark Power, 46% chance to create a 3/1 blue Zombie Drake for 15 seconds with, "Whenever this creature dies, draw a card".
 
Adept's Robes
Body  Whenever you activate Mana Surge, 52% chance to gain +500 Control Rating for 10 seconds. 
 
Adept's Bracers
Hands  Whenever you kill a foe with your Primary, 31% chance to gain Lesser Might for 1 second per foe under the affects of a debuff you control.
 
Adept's Boots
Feet Whenever you activate your Utility Ability 28% chance to draw a spell and gain Lesser Resistance for 10 seconds.
 
 
Champion's Visage
Head Whenever you activate Mana Surge 47% chance to create 2/2 white Human Soldier creature token for 30 seconds with "whenever you cast a Creature Spell the Creature gets +1/+1"
 
Champion's Cuirass
Body  Whenever you are at full health, you have+184 Sorcery Healing Potency.
 
Champion's Gauntlets
Hands Whenever you activate your Secondary Ability, 8% chance for creatures you control to gain Lesser Haste for 10 seconds.
 
Champion's Greaves
Feet Whenever you activate your Utility Ability, 51% chance to create two 1/1  White Human Archer Creature Tokens for 20 seconds.
ardent_helm-magic-legends-wiki-guide
Ardent Helm
Head Whenever you activate your Primary, 9% chance to gain Lesser Swiftness for 5 seconds.
 ardent_robes-magic-legends-wiki-guide
Ardent Robes
Body Whenever you activate your Secondary Ability, 20 % chance to gain +250 Utility Recharge Speed for 10 seconds.
ardent_bracers-magic-legends-wiki-guide
Ardent Bracers
Hands +98  Utility Recharge Speed (Recharge rate of the Utility Ability) 
ardent_greaves-magic-legends-wiki-guide
Ardent Greaves
Feet  Whenever you activate your Utility Ability, 5% chance to gain +250 Secondary Recharge Speed (Recharge rate of the Secondary Ability) for 10 seconds. 
helm_of_the_harvester-magic-legends-wiki-guide
Helm of the Harvester
Head Whenever you drop below 2 mana, 23% chance to gain +250 Soulsteal Potency for 10 seconds.
robes_of_the_harvester-magic-legends-wiki-guide
Robes of the Harvester
Body Whenever you drop below 40% max health, 55% chance to gain +100 Black Mana Sorcery Potency for 15 seconds.
bracers_of_the_harvester-magic-legends-wiki-guide
Bracers of the Harvester
Hands Whenever you draw a spell, 37% chance of nearby foes to lose 240 health and you heal for that much. 
greaves_of_the_harvester-magic-legends-wiki-guide
Greaves of the Harvester
Feet Whenever you are under 2 mana, you have +26 Secondary Potency  (Damage output of the Secondary Ability) for each buff or debuff affecting you.
thaumaturges_helm-magic-legends-wiki-guide
Thaumaturge's Helm
Head Whenever you activate your Utility Ability, 9% chance to gain +50 Control Rating time the toughness of your highest toughness creature, for 10 seconds. 
thaumaturges_robes-magic-legends-wiki-guide
Thaumaturge's Robes
Body +16 Control Resist (Resistance of incoming control effects) 
thaumaturges_bracers-magic-legends-wiki-guide
Thaumaturge's Bracers
Hands Whenever you pickup a Health Globe, 14% chance to Disorient nearby foes for 10 seconds.
thaumaturges_greaves-magic-legends-wiki-guide
Thaumaturge's Greaves
Feet Whenever you have a full spell hand, you have +102 Red Mana Resist and +12 Green Mana Resist (Damage resist to sources of Green Mana.)
headwrap_of_benevolence-magic-legends-wiki-guide
Headwrap of Benevolence
Head Whenever you kill at least one foe with your Secondary Ability, 33% chance for creatures you control under 3 power to gain Lifelink for 10 seconds.
attire_of_benevolence-magic-legends-wiki-guide
Attire of Benevolence
Body Whenever you receive healing, 53% chance to gain +25 Secondary Potency for each creature you control for 10 seconds.
wristwraps_of_benevolence-magic-legends-wiki-guide
Wristwraps of Benevolence
Hands Whenever you activate Mana Surge, 34% chance to gain Shield equal to 1 % of your Max Health for each creature you control for 15 seconds.
Boots of Benevolence
Feet Whenever you have a full spell hand, you have +102 Red Mana Resist and +12 Green Mana Resist (Damage resist to sources of Green Mana.)
packleaders_headwrap-magic-legends-wiki-guide
Packleader's Headwrap
Head Whenever you kill a foe with your Primary, 5% chance to heal for 1% max health for each creature you control with 4 power or greater.
packleaders_garb-magic-legends-wiki-guide
Packleader's Garb
Body  Whenever you activate your Secondary Ability, 16% chance to gain Lesser Mana Regenerationfor 1 second per creature you control affected by buff.
packleaders_wristwraps-magic-legends-wiki-guide
Packleader's Wristwraps
Hands +46 Utility Potency (Damage output of the Utility Ability) 
packleaders_boots-magic-legends-wiki-guide
Packleader's Boots
Feet Whenever you drop below 80% max health, 33% chance to create two 2/2 Green Wolf Creature Tokens for 20 seconds.
headwrap_of_calamity-magic-legends-wiki-guide
Headwrap of Calamity
Head Whenever you have an empty spell hand, you have +5Red Mana Creature Potency and +5 Green Mana Creature Potency
 
Attire of Calamity
Body Whenever you activate your Utility Ability, 52% chance to create a 6/1 Elemental creature token with Greater Swiftness for 15 seconds.
wristwraps_of_calamity-magic-legends-wiki-guide
Wristwraps of Calamity
Hands Whenever you activate Mana Surge, 48% chance of your highest power creature to gain+1/0 per creature you control for 5 seconds.
boots_of_calamity-magic-legends-wiki-guide
Boots of Calamity
Feet Whenever you pick up a Spark Globe, 27% chance for Creatures you control to gain "Whenever a Creature dies it deals 200% of its power in damage to nearby foes" for 20 seconds
headwrap_of_blight-magic-legends-wiki-guide
Headwrap of Blight
Head Whenever you pick up a Spark Globe, 26% chance for creatures you control to gain "Creatures dealt damage by this creature gain Greater Vulnerability for 5 seconds", for 15 seconds.
wristwraps_of_blight-magic-legends-wiki-guide
Wristwraps of Blight
Hands Whenever you activate Mana Surge, 53% chance to create a 2/2 green Ooze creature token with Retaliate for 20 seconds.
garb_of_blight-magic-legends-wiki-guide
Garb of Blight
Body +111 Secondary Potency (Damage output of the Secondary Ability)
boots_of_blight-magic-legends-wiki-guide
Boots of Blight
Feet Whenever you activate your Utility Ability, 32% chance for Creatures you control to gain Greater Haste for 5 seconds. 
pathfinders-ring-equipment-magic-legends-wiki-guide
Pathfinder's Ring
Accessories  Whenever you activate your Secondary Ability, 29% chance to gain +250 Green Mana Creature Potency for 10 seconds.
webweavers-talisman-equipment-magic-legends-wiki-guide
Webweaver's Talisman
Accessories +125 Black Mana Resist (Damage resistance to sources of Black Mana)
oracles-bracelet-equipment-magic-legends-wiki-guide
Oracle's Bracelet
Accessories  +50 Health Regen Rating (In-combat health regeneration)
amulet-of-flourishing-darkness-equipment-magic-legends-wiki-guide
Amulet of Flourishing Darkness
Accessories  Whenever you receive healing, 54% chance to gain +100 Black Mana Creatures Health for 5 seconds.
band-of-tradition-equipment-magic-legends-wiki-guide
Band of Tradition
Accessories  +137 Max Heath Potency (Maximum Planeswalker health)
medallion-of-rage-equipment-magic-legends-wiki-guide
Medallion of Rage
Accessories +88 Blue Mana Resist (Damage resistance to sources of Blue Mana)
armlet-of-deception-equipment-magic-legends-wiki-guide
Armlet of Deception
Accessories Whenever you draw a spell, 23% chance to create a 1/1 Blue Soldier Illusion Creature Token for 20 seconds.
band-of-the-covenant-equipment-magic-legends-wiki-guide
Band of the Convenant
Accessories  +136 Incoming Healing Potency (Effectiveness of incoming heals)
ring-of-tithes-equipment-magic-legends-wiki-guide
Ring of Tithes
Accessories Whenever you draw a spell, 16% chance to gain +50 White Mana Sorcery Potency for 5 seconds.
shadowed-wristlet-equipment-magic-legends-wiki-guide
Shadowed Wristlet
Accessories +75 White Mana Resist (Damage resistance to sources of White Mana)
talisman-of-bounty-equipment-magic-legends-wiki-guide
Talisman of Bounty
Accessories Whenever you have a full spell hand, you have +145 Max Health Potency (Maximum Planeswalker health)
ring-of-velocity-equipment-magic-legends-wiki-guide
Ring of Velocity
Accessories +16 Secondary Potency (Damage output of the Secondary Ability)
armlet-of-persistence-equipment-magic-legends-wiki-guide
Armlet of Persistence
   +113 Soulsteal Potency (Healing when killing a creature) 



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