Uncommon Spells or Uncommon Spell Cards in Magic Legends is one of the rarity types for a spell or spell card. Uncommon Spells consist of various spell cards such as Enchantment Spells, Sorcery Spells, and Creature Spells and are tied to various colors of Mana such as Blue, Green, Red, White, and Black. Each color resonates well with certain Planeswalkers but players can mix and equip different colors of spell cards to their deck to build the ultimate set. This page covers a list of all the Uncommon Spells or Uncommon Spell Cards found in Magic: Legends.

Upgrading Spells

There are certain materials that are used to upgrade the level or potency of the player's spells, and those materials are identified as Aether and Spell Shards. Spell Shards are fragments of a card wherein you can increase the level of the card if you've collected enough shards. Spell Shards are obtained as loot wherein it can be given as a reward for completing certain quests or dropped by enemies or bosses.

Aether, on the other hand, can be obtained by collecting Unrefined Aether from completing Overworld Activities and Missions, or Battlepass rewards which then are automatically refined into Aether. Alternatively, you can also convert ZEN, a paid currency into Refined Aether. Each account has a daily Aether Refinement cap of 50,000, and a maximum Aether storage cap of 2,000,000.

Mana Color Specialization

Listed below are the various colors of mana that have their own specialization:

  • White: Healing, Control, Protection, Retribution.
  • Blue: Control, Efficiency, Manipulation, Defensive Creatures.
  • Green: Healing, Mana Ramping, Buffing Creatures, Strong Creatures.
  • Red: Damage, Aggression, Offensive Creatures, Enter the Battlefield Effects.
  • Black: Life Drain, Raising the Dead, Sacrifice for Gain, Single Target Damage.

Spell Deck

Players are given the freedom to build their deck of cards which includes various abilities such as summoning, magical attacks, and defensive or supportive effects. Players can choose and mix up to two colors of up to 12 cards which gives freedom of customization that can cater to a person's preferred playstyle or create various tactics and roles if you are in a team.

 

 

Magic Legends All Uncommon Spells

 

 

 

 

 

 

 

 

 

Uncommon Spells Comparison Table

Click the header to sort the table.

Name

Effect/s

banisher_priest-magic-legends-wiki-guide
Banisher Priest

Creature - 2/2 Human Soldier

On Summon: Stun foes at target location for 4 seconds.

Special Ability: Deal 314 damage to a foe and Stun it for 2 seconds.

crusader_of_odrie-magic-legends-wiki-guide
Crusader of Odric

Creature - 1/1 Human Soldier

Crusader of Odric gains +1/+1 for every other creature you control.

faithful_geist-magic-legends-wiki-guide
Faithful Geist

Creature - 3/2 Spirit

On Death: You and your creatures you control gain 2311 shield for 10 seconds.

Activated Ability white-mana-icon-magic-legends-wiki-guide-20pxSacrifice Faithful Geist.

angel_of_vengeance-magic-legends-wiki-guide
Angel of Vengeance

Creature - 5/4 Angel

Lifelink

On Summon: Deals 942 damage to nearby foes.

banishment-magic-legends-wiki-guide
Banishment

Sorcery

Exile foes at target location for 5.0 seconds. 

spirit_offering-magic-legends-wiki-guide
Spirit Offering

Sorcery

Kicker one-mana-cost-icon-magic-legends-wiki-guide-20pxwhite-mana-icon-magic-legends-wiki-guide-20px

Create three spirit wells. Whenever a player comes in contact with a spirit well, it is consumed and heals that player for 1046.

If kicked, create five spirit wells instead.

unwavering_passage-magic-legends-wiki-guide
Unwavering Passage

Sorcery - Condition

Charge forward, deal 2953 damage, and Taunt foes in front of you for 10 seconds.

radiant_shield-magic-legends-wiki-guide
Radiant Shield

Sorcery

You and your creatures you control gain 3851 shield for 10 seconds.

phalanx_charge-magic-legends-wiki-guide
Phalanx Charge

Sorcery

Deal 4578 damage to foes in front of you.

Critical: Deals 100% additional damage to foes affected by control effects.

heavenly_assault-magic-legends-wiki-guide
Heavenly Assault

Sorcery

Deal 7382 damage to foes in the area.

restorative_boom-magic-legends-wiki-guide
Restorative Boon

Enchantment

For 30 seconds, whenever you cast a sorcery, heal yourself and creatures you control for 968.

homarid_warrior-magic-legends-wiki-guide
Homarid Warrior

Creature - 3/3 Homarid Warrior

Activated Ability: Homarid Warrior gains +X/+0, where X is its toughness, for 8 seconds.

alchemic_thaumaturge-magic-legends-wiki-guide
Alchemic Thaumaturge

Creature - 2/2 Human Wizard

Sorceries you cast cost 25% less mana.

spawning_bed2-magic-legends-wiki-guide
Spawning Bed

Creature - 0/2 Camarid

Summon five 0/2 Camarid Eggs.

Special AbilitySacrifice a random Camarid Egg and create a 1/1 melee Camarid.

academy_wizard-magic-legends-wiki-guide
Academy Wizard

Creature - 3/2 Human Wizard

Whenever you draw one or more spells, Academy Wizard summons a 1/1 ranged Illusion (up to a max of 3).

homarid_shaman-magic-legends-wiki-guide
Homarid Shaman

Creature - 2/5 Homarid Shaman

Activated Ability: Draw a Spell.

chronosphere-magic-legends-wiki-guide
Chronosphere

Sorcery - Condition

Create a hazard at target location for 6.0 seconds. Foes in the hazard have Greater Slow and Greater Snare.

Allied creatures in the hazard have Greater Haste and Greater Swiftness.

frost_armor-magic-legends-wiki-guide
Frost Armor

Sorcery - Control

You gain 5813 shield for 5 seconds. While the shield is active, Stun foes that damage you for 4 seconds. If any shield remains when this spell ends, deal 4169 damage and Stun nearby foes for 4 seconds.

icy_river-magic-legends-wiki-guide
Icy River

Sorcery - Condition

Charge forward and create a hazard that deals 4362 damage to foes inside it over 5 seconds. Foes in the hazard slide forward and have Lesser Snare.

tornado-magic-legends-wiki-guide
Tornado

Sorcery

Create a moving hazard in front of you that deals 3,911 damage to foes inside it over 5 seconds. Foes in the hazard are pulled with the tornado.

phantasmagoria-magic-legends-wiki-guide
Phantasmagoria

Sorcery - Condition

Create a hazard at target location that deals 6,783 damage to foes inside it for 10 seconds. Foes in the hazard have Greater Weakness

psychic_barrier-magic-legends-wiki-guide
Psychic Barrier

Enchantment

For 30 seconds, creatures you control gain +0/+3 as long as you have three more spells in hand.

deathcursed_fanatic-magic-legends-wiki-guide
Deathcursed Fanatic

Creature - 2/1 Human

On Death: Gain black-mana-icon-magic-legends-wiki-guide-20px

drifting_shade-magic-legends-wiki-guide
Drifting Shade

Creature - 2/2 Shade

Activated Ability black-mana-icon-magic-legends-wiki-guide-20pxblack-mana-icon-magic-legends-wiki-guide-20px: Drifting Shade gets +2/+2 for 15 seconds.

rotting_fentusker-magic-legends-wiki-guide
Rotting Fentusker

Creature - 4/2 Zombie Boar

Whenever a creature you control dies, this creature gains +1/+1 for 10 seconds.

On Summon: Sacrifice the creature you control with the lowest combined power and toughness.

Special Ability: Deal 628 damage to foes in front of it.

voracious_thrull-magic-legends-wiki-guide
Voracious Thrull

Creature - 5/6 Thrull

Special Ability: Pull target foe toward itself.

Activated Ability two-mana-cost-icon-magic-legends-wiki-guide-20px: Sacrifice the Voracius Thrull. Deal 1570 damage to foes near the Voracius Trhull. 

unholy_boon-magic-legends-wiki-guide
Unholy Boon

Sorcery

For 8.0 seconds, your creature with the highest toughness gets Regenerate Lifelink, and +4/-2.

grim_revival-magic-legends-wiki-guide
Grim Revival

Sorcery

Resurrect the dead creature you control with the highest combined power and toughness at 50% of its maximum health.

If you control no dead creatures, create three 1/1 Skeleton creature tokens instead.

infest-magic-legends-wiki-guide
Infest

Sorcery - Damage Over Time

Deal 2398 damage, 2518 damage over 5 seconds, and apply Lesser Vulnerability to foes in a cone.

desecrate-magic-legends-wiki-guide
Desecrate

Sorcery

Create a hazard at a target location that deals 3,815 damage to foes inside over 10 seconds.

Sacrifice the creature you control with the lowest combined power and toughness, and if you do, this spell deals 2543 additional damage instantly.

leech_outbreak-magic-legends-wiki-guide
Leech Outbreak

Sorcery - Damage Over Time

Deal 3128 damage over 10 seconds to foes at target location. Heal yourself for 4021 over 10 seconds as long as one or more foes are affected, plus an additional amount for each foe affected, up to 50% additional healing.

shadow_barrage-magic-legends-wiki-guide
Shadow Barrage

Sorcery - Condition

Create a hazard at target location that deals 224 damage to a random target four times per second for 12 seconds. Foes in the hazard have Lesser Weakness.

abyssal_flame-magic-legends-wiki-guide
Abyssal Flame

Sorcery

Create a hazard at target location that deals 7994 damage to foes that in the area over 5 seconds.

Critical: Deal 50% additional damage to foes with 50% or less health

mutation-magic-legends-wiki-guide
Mutation

Enchantment

For 30 seconds, your creature gains +2/-1.

ghitu_lavarunner-magic-legends-wiki-guide
Ghitu Lavarunner

Creature - 1/2 Human Wizard

Whenever you cast a sorcery, this creature gains +1/+0 for 10 seconds.

lightning_elemental-magic-legends-wiki-guide
Lightning Elemental

Creature - 6/1 Elemental

On Summon: Deal 628 damage and Stun nearby foes for 1 second.

Special Ability: Teleport to a foe, deal 628 damage and Stun nearby foes for 1 second. 

goblin_warchief-magic-legends-wiki-guide
Goblin Warchief

Creature - 3/3 Goblin

Other creatures you control gain +1/+0. Goblines you control also gain Greater Swiftness

magma_colossus-magic-legends-wiki-guide
Magma Colossus

Creature - 6/4 Elemental

If no foes are near Magma Colossus, it attacks from range.

Whenever Magma Colossus attacks from range, it gains Trample.

burning_rage-magic-legends-wiki-guide
Burning Rage

Sorcery - Condition

Taunt nearby foes in for 8.0 seconds.

For 8.0 seconds, whenever you damage a foe with your Primary attack, that foe will take additional damage equal to 50% of the damage dealt.

seismic_grasp-magic-legends-wiki-guide
Seismic Grasp

Sorcery

Deal 1669 damage to foes in a cone and pull them to your location.

act_of_treason-magic-legends-wiki-guide
Act of Treason

Sorcery - Control Edition

Take control of target foe for 8.0 seconds to 15.0 seconds That target gains Greater Haste and Greater Swiftness while under this spell's effect.

goblin_bombardment-magic-legends-wiki-guide
Goblin Bombardment

Sorcery

Deal 3634 damage to foes in a line.

Critical: Deal 10% additional damage to foes at full health.

char-magic-legends-wiki-guide
Char

Sorcery

Deal 6547 damage to foes in a cone and repel yourself backwards.

lava_vortex-magic-legends-wiki-guide
Lava Vortex

Sorcery

Create a hazard at target location that deals 6104 damage to foes inside it over 10 seconds.

mark_of_immolation-magic-legends-wiki-guide
Mark of Immolation

Enchantment

For 30 seconds, whenever a creature you control dies, that creature deals 200% of its damage to nearby foes.

moorland_ranger-magic-legends-wiki-guide
Moorland Ranger

Creature - 2/2 Human Werewolf

Kicker three-mana-cost-icon-magic-legends-wiki-guide-20px

If kicked, gain +2/+2, Trample, and Transform.

Special Ability: Deal 314 damage to foes in a cone. If Transformed, charge to a foe and deal 628 damage to foes in front of it instead.

spidersilk_fletcher-magic-legends-wiki-guide
Spidersilk Fletcher

Creature - 2/1 Elf Archer

Whenever an Archer you control deals damage to a foe, that creature applies Greater Snare to the target for 5 seconds. 

wolf_pack-magic-legends-wiki-guide
Wolf Pack

Creature - 2/2 Wolf

Summon X: (For spells with an x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)

nema_siltlurker-magic-legends-wiki-guide
Nema Siltlurker

Creature - 3/5 Lizard

Special Ability: Deal 628 damage, Taunt, and applyLesser Weakness to nearby foes for 10 seconds.

Activated Ability one-mana-cost-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20px: Deal 628 damage and Taunt target foe for 10 seconds.

spider_nest-magic-legends-wiki-guide
Spider Nest

Creature - 0/4 Spider

Creates a 1/2 Spider creature token for 30 seconds every 2 seconds, up to a maximum of 5 at a time.

Cannot move or attack.

hunt_of_the_spex-magic-legends-wiki-guide
Hunt of the Apex

Sorcery

The creature you control with the highest power deals 200% of its damage and Taunts foes at near target foe for 10 seconds.

If you control no creatures, deal 1875 damage to foes near target foe instead.

amalgamate-magic-legends-wiki-guide
Amalgamate

Sorcery

You gain 20% of your maximum health in shield for 8.0 seconds, plus an additional 3% for each point of toughness your highest toughness creature has, up to a maximum total of 50%.

invigorationg_boon-magic-legends-wiki-guide
Invigorating Boon

Sorcery

For 10 seconds, your strongest creature gains +0/+3 Heal that creature for 2076, and it Taunts nearby enemies for 10 seconds.

If you control no creatures, gain Lesser Resistance for 10 seconds instead.

mighty_bellow-magic-legends-wiki-guide
Mighty Bellow

Sorcery

For 8.0 seconds, up to three allied creatures at target location gain +6/+6, divided evenly among the number of creatures affected.

choking_overgrowth-magic-legends-wiki-guide
Choking Overgrowth

Sorcery - Control

Root foes at target location, them create a hazard at that location that deals 9660 damage to foes inside it over 5 seconds.

cultivators_bounty-magic-legends-wiki-guide
Cultivator's Bounty

Enchantment

For 30 seconds, whenever you cast a creature spell that costs 5 mana or more, gain 1 mana.




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