White Sorcery Spells or White Sorcery Spell Cards in Magic Legends is a type of spell capable of conjuring magical abilities. White Sorcery Spells or White Sorcery Spell Cards resonate with the Red Mana and the Sanctifier planeswalker, but it can still be equipped to the deck by other Planeswalkers.
With the use of a sorcery spell card, you can conjure spells such as calling forth a dragon that engulfs your foes in flames, heal yourself, your allies, as well as any summoned Creatures or control the minds of your enemies that are on the battlefield. This page covers a list of all the White Sorcery Spells or White Sorcery Spell Cards in Magic: Legends.
Upgrading Spells
There are certain materials that are used to upgrade the level or potency of the player's spells, and those materials are identified as Aether and Spell Shards. Spell Shards are fragments of a card wherein you can increase the level of the card if you've collected enough shards. Spell Shards are obtained as loot wherein it can be given as a reward for completing certain quests or dropped by enemies or bosses.
Aether, on the other hand, can be obtained by collecting Unrefined Aether from completing Overworld Activities and Missions, or Battlepass rewards which then are automatically refined into Aether. Alternatively, you can also convert ZEN, a paid currency into Refined Aether. Each account has a daily Aether Refinement cap of 50,000, and a maximum Aether storage cap of 2,000,000.
Mana Color Specialization
Listed below are the various colors of mana that have their own specialization:
- White: Healing, Control, Protection, Retribution.
- Blue: Control, Efficiency, Manipulation, Defensive Creatures.
- Green: Healing, Mana Ramping, Buffing Creatures, Strong Creatures.
- Red: Damage, Aggression, Offensive Creatures, Enter the Battlefield Effects.
- Black: Life Drain, Raising the Dead, Sacrifice for Gain, Single Target Damage.
Building your Spell Cards Deck
Players are given the freedom to build their deck of cards which includes various abilities such as summoning, magical attacks, and defensive or supportive effects. Players can choose and mix up to two colors of up to 12 cards which gives freedom of customization that can cater to a person's preferred playstyle or create various tactics and roles if you are in a team.
Magic Legends All White Sorcery Spells
Click the header to sort the table.
Name |
Rarity |
Effect/s |
---|---|---|
|
Common | Sorcery - Condition Deal 997 damage and Taunt nearby foes for 10 seconds. |
|
Common | Sorcery - Control Deal 3544 damage and Stun foes at target location for 4 seconds. |
|
Uncommon | Sorcery Kicker Create three spirit wells. Whenever a player comes in contact with a spirit well, it is consumed and heals that player for 1046. If kicked, create five spirit wells instead. |
|
Rare | Sorcery For 10 seconds, whenever you take damage, heal yourself and nearby allies for 554. |
|
Uncommon | Sorcery - Condition Charge forward, deal 2953 damage, and Taunt foes in front of you for 10 seconds. |
|
Uncommon | Sorcery Deal 7382 damage to foes in the area. |
|
Rare | Sorcery For 8.0 seconds, your creature with the strongest toughness takes no damage. When this spell ends, it deals damage to foes equal to 50% of the damage that your creature would have taken. |
|
Uncommon | Sorcery Exile foes at target location for 5.0 seconds. (Exiled creatures cannot act or take damage.) |
|
Common | Sorcery - Control Deal 3256 damage and Stun foes in a line for 4 seconds. |
|
Common | Sorcery For 5 seconds, heal yourself and nearby allies for 2906 every second. |
|
Common | Sorcery Heal yourself and creatures you control for 2906. Teleport creatures you control to your location. |
|
Uncommon | Sorcery You and your creatures you control gain 3851 shield for 10 seconds. |
|
Mythic | Sorcery For 8.0 seconds, creatures you control gain Retaliate. (Deal their power in damage to their attacker when hit.) |
|
Common | Sorcery Deal 27782 damage to nearby foes. Heal yourself and nearby allies for 2908. |
|
Uncommon | Sorcery Deal 4578 damage to foes in front of you. Critical: Deals 100% additional damage to foes affected by control effects. |
|
Rare | Sorcery - Control Deal 3526 damage and Stun all foes that attacked you while Maintaining this spell for 3 seconds. (For spells with Damage and Stun duration increase by up to 100% depending on how much damage was received. |
|
Rare | Sorcery For 8.0 seconds, creatures you control gain +2/+2. |
|
Common | Sorcery Deal 3977 damage to foes in a cone Critical: Deal 100% additional damage if you have 50% or less health. |