White Sorcery Spells or White Sorcery Spell Cards in Magic Legends is a type of spell capable of conjuring magical abilities. White Sorcery Spells or White Sorcery Spell Cards resonate with the Red Mana and the Sanctifier planeswalker, but it can still be equipped to the deck by other Planeswalkers

With the use of a sorcery spell card, you can conjure spells such as calling forth a dragon that engulfs your foes in flames, heal yourself, your allies, as well as any summoned Creatures or control the minds of your enemies that are on the battlefield. This page covers a list of all the White Sorcery Spells or White Sorcery Spell Cards in Magic: Legends.

Upgrading Spells

There are certain materials that are used to upgrade the level or potency of the player's spells, and those materials are identified as Aether and Spell Shards. Spell Shards are fragments of a card wherein you can increase the level of the card if you've collected enough shards. Spell Shards are obtained as loot wherein it can be given as a reward for completing certain quests or dropped by enemies or bosses.

Aether, on the other hand, can be obtained by collecting Unrefined Aether from completing Overworld Activities and Missions, or Battlepass rewards which then are automatically refined into Aether. Alternatively, you can also convert ZEN, a paid currency into Refined Aether. Each account has a daily Aether Refinement cap of 50,000, and a maximum Aether storage cap of 2,000,000.

Mana Color Specialization

Listed below are the various colors of mana that have their own specialization:

  • White: Healing, Control, Protection, Retribution.
  • Blue: Control, Efficiency, Manipulation, Defensive Creatures.
  • Green: Healing, Mana Ramping, Buffing Creatures, Strong Creatures.
  • Red: Damage, Aggression, Offensive Creatures, Enter the Battlefield Effects.
  • Black: Life Drain, Raising the Dead, Sacrifice for Gain, Single Target Damage.

 

Building your Spell Cards Deck

Players are given the freedom to build their deck of cards which includes various abilities such as summoning, magical attacks, and defensive or supportive effects. Players can choose and mix up to two colors of up to 12 cards which gives freedom of customization that can cater to a person's preferred playstyle or create various tactics and roles if you are in a team.

 

Magic Legends All White Sorcery Spells

 

 

 Click the header to sort the table.

Name

Rarity

Effect/s

victory_or_death-magic-legends-wiki-guide
Victory or Death

Common

Sorcery - Condition

Deal 997 damage and Taunt nearby foes for 10 seconds.

divine_wrath-magic-legends-wiki-guide
Divine Wrath

Common

Sorcery - Control

Deal 3544 damage and Stun foes at target location for 4 seconds.

spirit_offering-magic-legends-wiki-guide
Spirit Offering

Uncommon

Sorcery

Kicker one-mana-cost-icon-magic-legends-wiki-guide-20pxwhite-mana-icon-magic-legends-wiki-guide-20px (Press and hold to spend additional mana.)

Create three spirit wells. Whenever a player comes in contact with a spirit well, it is consumed and heals that player for 1046.

If kicked, create five spirit wells instead.

altruism-magic-legends-wiki-guide
Altruism

Rare

Sorcery

For 10 seconds, whenever you take damage, heal yourself and nearby allies for 554.

unwavering_passage-magic-legends-wiki-guide
Unwavering Passage

Uncommon

Sorcery - Condition

Charge forward, deal 2953 damage, and Taunt foes in front of you for 10 seconds.

heavenly_assault-magic-legends-wiki-guide
Heavenly Assault

Uncommon

Sorcery

Deal 7382 damage to foes in the area.

lightshield_barrier-magic-legends-wiki-guide
Lightshield Barrier

Rare

Sorcery

For 8.0 seconds, your creature with the strongest toughness takes no damage.

When this spell ends, it deals damage to foes equal to 50% of the damage that your creature would have taken.

banishment-magic-legends-wiki-guide
Banishment

Uncommon

Sorcery

Exile foes at target location for 5.0 seconds. (Exiled creatures cannot act or take damage.)

radiant_volley-magic-legends-wiki-guide
Radiant Volley

Common

Sorcery - Control

Deal 3256 damage and Stun foes in a line for 4 seconds.

aura_of_salvation-magic-legends-wiki-guide
Aura of Salvation

Common

Sorcery

For 5 seconds, heal yourself and nearby allies for 2906 every second.

healing_recall-magic-legends-wiki-guide
Healing Recall

Common

Sorcery

Heal yourself and creatures you control for 2906. Teleport creatures you control to your location.

radiant_shield-magic-legends-wiki-guide
Radiant Shield

Uncommon

Sorcery

You and your creatures you control gain 3851 shield for 10 seconds.

rebellion-magic-legends-wiki-guide
Rebellion

Mythic

Sorcery

For 8.0 seconds, creatures you control gain Retaliate. (Deal their power in damage to their attacker when hit.)

judgement-magic-legends-wiki-guide
Judgment

Common

Sorcery

Deal 27782 damage to nearby foes. Heal yourself and nearby allies for 2908.

phalanx_charge-magic-legends-wiki-guide
Phalanx Charge

Uncommon

Sorcery

Deal 4578 damage to foes in front of you.

Critical: Deals 100% additional damage to foes affected by control effects.

chain_the_wicked-magic-legends-wiki-guide
Chain the Wicked

Rare

Sorcery - Control

Deal 3526 damage and Stun all foes that attacked you while Maintaining this spell for 3 seconds. (For spells with x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)

Damage and Stun duration increase by up to 100% depending on how much damage was received.

zealous_charge-magic-legends-wiki-guide
Zealous Charge

Rare

Sorcery

For 8.0 seconds, creatures you control gain +2/+2.

revenge-magic-legends-wiki-guide
Revenge

Common

Sorcery

Deal 3977 damage to foes in a cone

Critical: Deal 100% additional damage if you have 50% or less health.




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