White Spells or White Spell Cards in Magic Legends is one of the five types of mana spells. White Spells or Spell Cards resonate with White Mana and the Sanctifier planeswalker, which allows the player to manifest the power of light to heal, support yourself and your allies with buffs, and effects, as well as conjuring heavenly beings. Although White Spells synergize well with the Sanctifier class, in Magic: Legends, players can still branch out and equip other color-specific spell cards such as Red, Green, Black, and Blue to their deck. This page covers a list of all the White Spells or White Spell Cards in Magic: Legends.
Upgrading Spells
There are certain materials that are used to upgrade the level or potency of the player's spells, and those materials are identified as Aether and Spell Shards. Spell Shards are fragments of a card wherein you can increase the level of the card if you've collected enough shards. Spell Shards are obtained as loot wherein it can be given as a reward for completing certain quests or dropped by enemies or bosses.
Aether, on the other hand, can be obtained by collecting Unrefined Aether from completing Overworld Activities and Missions, or Battlepass rewards which then are automatically refined into Aether. Alternatively, you can also convert ZEN, a paid currency into Refined Aether. Each account has a daily Aether Refinement cap of 50,000, and a maximum Aether storage cap of 2,000,000.
Mana Color Specialization
Listed below are the various colors of mana that have their own specialization:
- White: Healing, Control, Protection, Retribution.
- Blue: Control, Efficiency, Manipulation, Defensive Creatures.
- Green: Healing, Mana Ramping, Buffing Creatures, Strong Creatures.
- Red: Damage, Aggression, Offensive Creatures, Enter the Battlefield Effects.
- Black: Life Drain, Raising the Dead, Sacrifice for Gain, Single Target Damage.
Spell Deck
Players are given the freedom to build their deck of cards which includes various abilities such as summoning, magical attacks, and defensive or supportive effects. Players can choose and mix up to two colors of up to 12 cards which gives freedom of customization that can cater to a person's preferred playstyle or create various tactics and roles if you are in a team.
Magic Legends All White Spells
All White Spells Comparison Table
Click the header to sort the table.
Name |
Rarity |
Effect/s |
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Common | Creature - 2/2 Cat Lifelink, Kicker (Press and hold to spend additional mana.) If kicked, you heal for 2,491. Special Ability: Teleport to a foe. If kicked, you heal for 2491. |
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Common | Creature - 1/4 Human Soldier On Summon: Stun foes at target location for 4 seconds. Special Ability: Deal 314 damage to a foe and Stun it for 2 seconds. |
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Rare | Creature - 1/2 Human Whenever you take damage, this creature gains +1/+1, up to +4/+4. |
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Uncommon | Creature - 2/2 Human Soldier On Summon: Stun foes at target location for 4 seconds. Special Ability: Deal 314 damage to a foe and Stun it for 2 seconds. |
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Uncommon | Creature - 1/1 Human Soldier Crusader of Odric gains +1/+1 for every other creature you control. |
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Common | Creature - 3/3 Human Knight Lifelink (Once per attack, damage dealt by this creature also heals you.) Special Ability: Charge forward and deal 628 damage to foes in a line. |
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Uncommon | Creature - 3/2 Spirit On Death: You and your creatures you control gain 2311 shield for 10 seconds. Activated Ability : Sacrifice Faithful Geist. (If this spell enters your hand while you control the creature, it becomes this ability instead.) |
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Common | Creature - 1/1 Human Archer Summon 3 Benalish Archers. |
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Rare | Creature - 2/2 Human Soldier Other creatures you control gain +1/+1. |
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Common | Creature - 4/5 Griffin Special Ability: Deal 628 damage and knock back foes in front of it, then repel backwards. |
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Rare | Creature - 4/3 Angel Archer Piercing (Basic projectiles pass through enemies.) Special Ability: Deal 419 damage to foes in a cone. |
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Rare | Creature - 2/5 Human Any damage dealt to you is prevented and dealt to this creature instead. |
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Uncommon | Creature - 5/4 Angel Lifelink (Once per attack, damage dealt by this creature also heals you.) On Summon: Deals 942 damage to nearby foes. |
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Mythic | Creature - 5/5 Angel Activated Ability : Resurrect your strongest dead creature. (If this spell enters your ahdn while you control the creature, it becomes this ability instead.) |
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Common | Sorcery - Condition Deal 997 damage and Taunt nearby foes for 10 seconds. |
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Uncommon | Sorcery Exile foes at target location for 5.0 seconds. (Exiled creatures cannot act or take damage.) |
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Rare | Sorcery - Control Deal 3526 damage and Stun all foes that attacked you while Maintaining this spell for 3 seconds. (For spells with in their cost, press and hold to spend more mana.) Damage and Stun duration increase by up to 100% depending on how much damage was received. |
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Rare | Sorcery For 8.0 seconds, your creature with the strongest toughness takes no damage. When this spell ends, it deals damage to foes equal to 50% of the damage that your creature would have taken. |
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Rare | Sorcery For 10 seconds, whenever you take damage, heal yourself and nearby allies for 554. |
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Common | Sorcery - Control Deal 3544 damage and Stun foes at target location for 4 seconds. |
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Uncommon | Sorcery Kicker (Press and hold to spend additional mana.) Create three spirit wells. Whenever a player comes in contact with a spirit well, it is consumed and heals that player for 1046. If kicked, create five spirit wells instead. |
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Uncommon | Sorcery - Condition Charge forward, deal 2953 damage, and Taunt foes in front of you for 10 seconds. |
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Common | Sorcery For 5 seconds, heal yourself and nearby allies for 2906 every second. |
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Common | Sorcery - Control Deal 3256 damage and Stun foes in a line for 4 seconds. |
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Rare | Sorcery For 8.0 seconds, creatures you control gain +2/+2. |
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Common | Sorcery Heal yourself and creatures you control for 2906. Teleport creatures you control to your location. |
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Uncommon | Sorcery You and your creatures you control gain 3851 shield for 10 seconds. |
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Mythic | Sorcery For 8.0 seconds, creatures you control gain Retaliate. (Deal their power in damage to their attacker when hit.) |
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Common | Sorcery Deal 3977 damage to foes in a cone Critical: Deal 100% additional damage if you have 50% or less health. |
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Common | Sorcery Deal 2782 damage to nearby foes. Heal yourself and nearby allies for 2908. |
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Uncommon | Sorcery Deal 4578 damage to foes in front of you. Critical: Deals 100% additional damage to foes affected by control effects. |
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Uncommon | Sorcery Deal 7382 damage to foes in the area. |
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Common | Enchantment For 30 seconds, you have 50% Reflect. (Deal a percentage of incoming damage back to attackers, up to an amount equal to your maximum health.) |
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Uncommon | Enchantment For 30 seconds, whenever you cast a sorcery, heal yourself and creatures you control for 968. |
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Mythic | Enchantment For 30 seconds, you have Lesser Resistance. Whenever you deal damage to a foe, Taunt that for 6 seconds. (Resistance reduces incoming damage.) |
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Rare | Enchantment For 30 seconds, creatures you control gain +1/+1. |