Class Perks in Magic Legends are passive boosts of the various Classes of the game. Each perk is unique and resonates specifically with a class, and unlocking a perk further enhances the stats of the character and boosts the effects of its abilities. This page covers a list of all the class perks featured in Magic: Legends.
Magic Legends Class Perks
Geomancer Perks
Mana Surge
Gain 3 mana over 6 seconds, then draw a spell.
Magma Spike
Upgrades Magma Fist's final hit to deal greater damage in a larger area.
Obsidian Morph
You gain a shield equal to your maximum health for as long as the power is active.
Erupt
Using Volcanic Fury now grants Lesser Might for 5 seconds.
Berserker's Leap
Leap forward a short distance and damage foes near your impact point. 2 charges.
Elemental Affinity
Whenever you cast a Sorcery, gain 5% of your maximum health in shield for 10 seconds.
Magma Barrage
Whenever you cast a Sorcery, gain Greater Might for 3 seconds. This can only occur once every 10 seconds.
Mind Mage Perks
Mana Surge
Gain 3 mana over 6 seconds, then draw a spell.
Rend Mind
Mindlash's final strike deals 150% additional damage to enemies hit in the last half of the attack area.
Hallucination
Confuse foes around you as long as this power is active.
Maddening Thoughts
Confound can confuse an additional target, and the duration of the effect is increased by 2 seconds.
Living Illusion
Illusory's Escape's illusion explodes on termination, inflicting damage and Greater Slow to enemies nearby.
Crush Mind
When a creature you control with 3 or greater Toughness dies, disorient foes near the creature.
Emergency Illusion
Falling below 25% health will cause you to summon a 0/6 Illusion that taunts when it enters the battlefield.
Necromancer Perks
Mana Surge
Gain 3 mana over 6 seconds, then draw a spell.
Grim Feast
Grim Siphon heals a creature you control with the lowest health percentage for 10% of damage dealt, and the final attack deals additional damage.
Death Campaign
Whenever a foe dies while under the effect of the Necrotic Curse, randomly create a 1/1 Skeleton, 1/1 Skeleton Archer, or 2/2 Zombie creature token at its location. If it was a Champion Rank or above, create a 4/4 Zombie Hulk.
Three's a Crowd
Grave Upheaval creates an additional 1/1 Skeleton Archer creature token.
Siphoning Aura
Necromantic Aura now heals the Necromancer for 10% of the damage dealt.
Aether Absorption
Whenever you cast a Sorcery, heal for 5% of your maximum health over 3 seconds.
Scavenging Horde
Whenever a creature you control dies, another random creature you control gets +1/+1 for 10 seconds.
Sanctifier Perks
Mana Surge
Gain 3 mana over 6 seconds, then draw a spell.
Divine Blast
The 3rd hit from Divine Bolt now fires a spread of 3 simultaneous piercing bolts.
Angelic Descent
Summon 5 4/4 white Angel creature tokens with Lifelink.
Healing Current
Wave of Radiance now heals allied creatures in its wake as well.
Faith's Bounty
Salvation now resurrects your highest toughness non-token creature.
Seraphic Boon
After casting a Sorcery, the effectiveness of incoming healing from Lifelink is increased for 15 seconds. This effect stacks up to 6 times.
Mending Aura
Half of all healing received from Lifelink will also heal nearby allies. Mending Aura's healing will not trigger effects that are activated by incoming or outgoing healing.
Beastcaller Perks
Mana Surge
Gain 3 mana over 6 seconds, then draw a spell.
Wild Cleave
Wild Slash's final attack affects a wider area and marks foes.
Bestial Fury
Summons a 5-5 Aether Fox with Trample to fight by your side as long as this power is active.
Bestial Empowerment
Your Companion gets +1 +1 as long as a foe you've marked is nearby. Additionally, Rending Throw's cooldown is reduced by 2 seconds.
Wild Imbuement
Wild Roar's effects last an additional 2 seconds, and your COmpanion gains Trample while under its effects.
Call of the Stampede
Gain 1 Mana over 3 seconds after summoning a creature with a Converted Mana Cost that is greater than 4.
Bestial Affinity
Recover 10% of your Maximum Hit Points over 2 seconds whenever you cast a creature spell.
Dimir Assassin Perks
Mana Surge
Gain 3 mana over 6 seconds, then draw a spell.
Vorpal Saw
Final Primary attack creates a swirling energy blade that deals damage to foes continually that it contacts.
Dark Reverberations
You have Greater Swiftness while this power is active and passively creates copies of yourself that activate Shadowblade Throw.
Fatal Obscurant
"Forty Blinks" deals additional damage to Controlled enemies.
Dispatching Alacrity
Kills with primary attacks and class abilities reduce the cooldown of "Blink Dash" by 0.5 seconds each.
Knowledge Gained
Whenever you sacrifice a creature, draw a spell.
Upper Hand
Whenever you cast a Sorcery with a Control effect, gain Lesser Might (Increased damage) for 5 seconds.
Pyromancer Perks
Mana Surge
Gain 3 mana over 6 seconds, then draw a spell.
Immolation
Pyromancer Lvl. 4 Perk Information TBA
Living Inferno
Pyromancer Lvl. 6 Perk Information TBA
Ignite
Pyromancer Lvl. 10 Perk Information TBA
Trail of Flames
Pyromancer Lvl. 15 Perk Information TBA
Lingering Pain
Pyromancer Lvl. 20 Perk Information TBA