Sorcery Spells or Sorcery Spell Cards in Magic Legends is one of the spells or card categories of the game. Sorcery Spells or Spell Cards are single-use powers that can quickly turn the tide of a battle in your favor. With the use of a sorcery card, you can conjure spells such as calling forth a dragon that engulfs your foes in flames, heal yourself, your allies, as well as any summoned Creatures or control the minds of your enemies that are on the battlefield. Sorcery spells or cards are not tied to a specific color of mana but it is widely available to all. This page covers a list of all the Sorcery Spells or Sorcery Spell Cards in Magic: Legends.

Upgrading Spells

There are certain materials that are used to upgrade the level or potency of the player's spells, and those materials are identified as Aether and Spell Shards. Spell Shards are fragments of a card wherein you can increase the level of the card if you've collected enough shards. Spell Shards are obtained as loot wherein it can be given as a reward for completing certain quests or dropped by enemies or bosses.

Aether, on the other hand, can be obtained by collecting Unrefined Aether from completing Overworld Activities and Missions, or Battlepass rewards which then are automatically refined into Aether. Alternatively, you can also convert ZEN, a paid currency into Refined Aether. Each account has a daily Aether Refinement cap of 50,000, and a maximum Aether storage cap of 2,000,000.

Mana Color Specialization

Listed below are the various colors of mana that have their own specialization:

  • white-mana-icon-magic-legends-wiki-guide-150px White: Healing, Control, Protection, Retribution.
  • blue-mana-icon-magic-legends-wiki-guide-150px Blue: Control, Efficiency, Manipulation, Defensive Creatures.
  • green-mana-icon-magic-legends-wiki-guide-150px Green: Healing, Mana Ramping, Buffing Creatures, Strong Creatures.
  • red-mana-icon-magic-legends-wiki-guide-150px Red: Damage, Aggression, Offensive Creatures, Enter the Battlefield Effects.
  • black-mana-icon-magic-legends-wiki-guide-150px Black: Life Drain, Raising the Dead, Sacrifice for Gain, Single Target Damage.

Spell Deck

Players are given the freedom to build their deck of cards which includes various abilities such as summoning, magical attacks, and defensive or supportive effects. Players can choose and mix up to two colors of up to 12 cards which gives freedom of customization that can cater to a person's preferred playstyle or create various tactics and roles if you are in a team.

 

 

Magic Legends All Sorcery Spells

 

Sorcery Spells Comparison Table

  Click the header to sort the table.

Name

Effect/s

victory_or_death-magic-legends-wiki-guide
Victory or Death

Sorcery - Condition

Deal 997 damage and Taunt nearby foes for 10 seconds.

banishment-magic-legends-wiki-guide
Banishment

Sorcery

Exile foes at target location for 5.0 seconds. (Exiled creatures cannot act or take damage.)

chain_the_wicked-magic-legends-wiki-guide
Chain the Wicked

Sorcery - Control

Deal 3526 damage and Stun all foes that attacked you while Maintaining this spell for 3 seconds. (For spells with x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)

Damage and Stun duration increase by up to 100% depending on how much damage was received.

lightshield_barrier-magic-legends-wiki-guide
Lightshield Barrier

Sorcery

For 8.0 seconds, your creature with the strongest toughness takes no damage.

When this spell ends, it deals damage to foes equal to 50% of the damage that your creature would have taken.

altruism-magic-legends-wiki-guide
Altruism

Sorcery

For 10 seconds, whenever you take damage, heal yourself and nearby allies for 554.

divine_wrath-magic-legends-wiki-guide
Divine Wrath

Sorcery - Control

Deal 3544 damage and Stun foes at target location for 4 seconds.

spirit_offering-magic-legends-wiki-guide
Spirit Offering

Sorcery

Kicker one-mana-cost-icon-magic-legends-wiki-guide-20pxwhite-mana-icon-magic-legends-wiki-guide-20px (Press and hold to spend additional mana.)

Create three spirit wells. Whenever a player comes in contact with a spirit well, it is consumed and heals that player for 1046.

If kicked, create five spirit wells instead.

unwavering_passage-magic-legends-wiki-guide
Unwavering Passage

Sorcery - Condition

Charge forward, deal 2953 damage, and Taunt foes in front of you for 10 seconds.

aura_of_salvation-magic-legends-wiki-guide
Aura of Salvation

Sorcery

For 5 seconds, heal yourself and nearby allies for 2906 every second.

radiant_volley-magic-legends-wiki-guide
Radiant Volley

Sorcery - Control

Deal 3256 damage and Stun foes in a line for 4 seconds.

zealous_charge-magic-legends-wiki-guide
Zealous Charge

Sorcery

For 8.0 seconds, creatures you control gain +2/+2.

healing_recall-magic-legends-wiki-guide
Healing Recall

Sorcery

Heal yourself and creatures you control for 2906. Teleport creatures you control to your location.

radiant_shield-magic-legends-wiki-guide
Radiant Shield

Sorcery

You and your creatures you control gain 3851 shield for 10 seconds.

rebellion-magic-legends-wiki-guide
Rebellion

Sorcery

For 8.0 seconds, creatures you control gain Retaliate. (Deal their power in damage to their attacker when hit.)

revenge-magic-legends-wiki-guide
Revenge

Sorcery

Deal 3977 damage to foes in a cone

Critical: Deal 100% additional damage if you have 50% or less health.

judgement-magic-legends-wiki-guide
Judgment

Sorcery

Deal 2782 damage to nearby foes. Heal yourself and nearby allies for 2908.

phalanx_charge-magic-legends-wiki-guide
Phalanx Charge

Sorcery

Deal 4578 damage to foes in front of you.

Critical: Deals 100% additional damage to foes affected by control effects.

heavenly_assault-magic-legends-wiki-guide
Heavenly Assault

Sorcery

Deal 7382 damage to foes in the area.

glint-magic-legends-wiki-guide
Glint

Sorcery - Condition

For 10.0 seconds, your creature with the lowest percentage health gains +0/+3 and Hexproof (This creature may not be targeted directly by foes).

Additionally, if this target has 50% or less of its maximum health, draw a spell.

magnetic_pulse-magic-legends-wiki-guide
Magnetic Pulse

Sorcery - Control

Deal 863 damage and pull enemies to target enemy or location and Root them for 2.0 seconds. (Root prevents movement.)

mass_manipulation-magic-legends-wiki-guide
Mass Manipulation

Sorcery - Control

Take control of enemy creatures in an area around you for 10 seconds. (Reduced duration on powerful foes.)

The radius increases with the amount of mana spent. (For spells with x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)

mistform-magic-legends-wiki-guide
Mistform

Sorcery - Condition

For 4.0 seconds, you have Greater Swiftness, immunity to control effects, and the ability to pass through foes.

Applies Lesser Snare to foes you pass through for 5 seconds.

telestrike-magic-legends-wiki-guide
Telestrike

Sorcery - Control

Disorient nearby foes for 8 seconds, and then teleport to target location, and then deal 2,879 damage to nearby foes. (Disoriented prevents actions and movement until damaged.)

Critical: Deals 100% additional damage to foes affected by a Control effect.

chronosphere-magic-legends-wiki-guide
Chronosphere

Sorcery - Condition

Create a hazard at target location for 6.0 seconds. Foes in the hazard have Greater Slow and Greater Snare.

Allied creatures in the hazard have Greater Haste and Greater Swiftness.

psionic_shatter-magic-legends-wiki-guide
Psionic Shatter

Sorcery

Deal 9,999 damage to foes in a line.

CriticalDeal 50% additional damage to foes affected by a control effect. Draw a spell.

sleep-magic-legends-wiki-guide
Sleep

Sorcery - Control

Disorient foes at a target location for 8.0 seconds. (Disorient prevents actions and movement until damaged.)

time_unravel-magic-legends-wiki-guide
Time Unravel

Sorcery - Condition

For 3.0 seconds, you have Greater Swiftness. (Swiftness increases movement speed.)

After 3.0 seconds, return to the amount of life and mana you had upon casting this spell.

tolarian_winds-magic-legends-wiki-guide
Tolarian Winds

Sorcery - Condition

Discard all spells in your hands, then draw that many spells.

For 5.0 seconds, gain Lesser Swiftness. (Swiftness increases movement speed.)

concentrate-magic-legends-wiki-guide
Concentrate

Sorcery

Draw 3 spells. 40% chance to draw an additional spell.

frost_armor-magic-legends-wiki-guide
Frost Armor

Sorcery - Control

You gain 5813 shield for 5 seconds. While the shield is active, Stun foes that damage you for 4 seconds. If any shield remains when this spell ends, deal 4169 damage and Stun nearby foes for 4 seconds.

icicle-magic-legends-wiki-guide
Icicle

Sorcery - Control

Deal 4070 damage to foes in a line and Stun foes in a line for 4 seconds.

dominate-magic-legends-wiki-guide
Dominate

Sorcery - Control

Take control of target foe creature for 15.0 seconds. (Reduced duration on powerful foes.)

icy_river-magic-legends-wiki-guide
Icy River

Sorcery - Condition

Charge forward and create a hazard that deals 4362 damage to foes inside it over 5 seconds. Foes in the hazard slide forward and have Lesser Snare. (Snare reduces movement speed.)

tidal_wave-magic-legends-wiki-guide
Tidal Wave

Sorcery - Condition

Deal 3575 damage to foes in front of you and create a hazard for 10 seconds. Foes in the hazard have Lesser Snare. (Snare reduces movement speed.)

tornado-magic-legends-wiki-guide
Tornado

Sorcery

Create a moving hazard in front of you that deals 3,911 damage to foes inside it over 5 seconds. Foes in the hazard are pulled with the tornado.

phantasmagoria-magic-legends-wiki-guide
Phantasmagoria

Sorcery - Condition

Create a hazard at target location that deals 6,783 damage to foes inside it for 10 seconds. Foes in the hazard have Greater Weakness. (Weakness reduces damage dealt.)

dark_gamble-magic-legends-wiki-guide
Dark Gamble

Sorcery - Condition

Discard a random spell. Gain Greater Mana Regeneration over 6.0 seconds.

butcher-magic-legends-wiki-guide
Butcher

Sorcery

Deal 2812 damage to foes in a cone.

Critical: Deal 100% additional damage to foes with 50% or less health.

damnable_pact-magic-legends-wiki-guide
Damnable Pact

Sorcery

Draw a spell and lose 20.0% of your max life every second for as long as you maintain this spell. (For spells with x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)

unholy_boon-magic-legends-wiki-guide
Unholy Boon

Sorcery

For 8.0 seconds, your creature with the highest toughness gets Regenerate Lifelink, and +4/-2. (If this creature would be destroyed, it instead heals to full life and loses this effect.)

vicious_hunger-magic-legends-wiki-guide
Vicious Hunger

Sorcery

Deal 3878 damage to target foe, and heal for 3878.

wailing_souls-magic-legends-wiki-guide
Wailing Souls

Sorcery - Condition

Deal 1526 damage to foes in a line, then create a hazard that deals 2289 damage to foes inside it over 10 seconds. Foes in the hazard have Lesser Snare. (Snare reduces movement speed.)

annihilation-magic-legends-wiki-guide
Annihilation

Sorcery

Sacrifice all creatures you control and deal 2,913 damage, plus an additional 150% of their combined damage to foes around you.

creeping_plague-magic-legends-wiki-guide
Creeping Plague

Sorcery - Damage Over Time

Deal 3561 damage over 5 seconds to foes in a cone. Affected foes will cause spread this effect to nearby unaffected foes.

impale-magic-legends-wiki-guide
Impale

Sorcery

Deal 7267 damage to a foe at target location.

grim_revival-magic-legends-wiki-guide
Grim Revival

Sorcery

Resurrect the dead creature you control with the highest combined power and toughness at 50% of its maximum health.

If you control no dead creatures, create three 1/1 Skeleton creature tokens instead.

infest-magic-legends-wiki-guide
Infest

Sorcery - Damage Over Time

Deal 2398 damage, 2518 damage over 5 seconds, and apply Lesser Vulnerability to foes in a cone. (Vulnerability increases incoming damage.)

desecrate-magic-legends-wiki-guide
Desecrate

Sorcery

Create a hazard at a target location that deals 3,815 damage to foes inside over 10 seconds.

Sacrifice the creature you control with the lowest combined power and toughness, and if you do, this spell deals 2543 additional damage instantly.

leech_outbreak-magic-legends-wiki-guide
Leech Outbreak

Sorcery - Damage Over Time

Deal 3128 damage over 10 seconds to foes at target location. Heal yourself for 4021 over 10 seconds as long as one or more foes are affected, plus an additional amount for each foe affected, up to 50% additional healing.

parasitic_infection-magic-legends-wiki-guide
Parasitic Infection

Sorcery - Damage Over Time Condition

Deal 3,837 damage over 5 seconds and apply Greater Vulnerability to target foe. If the affected target would die before the effect expires, it spreads to another nearby foe and refreshes its duration. (Vulnerability increases incoming damage.)

unearth-magic-legends-wiki-guide
Unearth

Sorcery - Control

Root target foe for 2 seconds and deal 628 damage four times in a cross, centered on that target.

shadow_barrage-magic-legends-wiki-guide
Shadow Barrage

Sorcery - Condition

Create a hazard at target location that deals 224 damage to a random target four times per second for 12 seconds. Foes in the hazard have Lesser Weakness. (Weakness reduces damage dealt.)

abyssal_flame-magic-legends-wiki-guide
Abyssal Flame

Sorcery

Create a hazard at target location that deals 7994 damage to foes that in the area over 5 seconds.

Critical: Deal 50% additional damage to foes with 50% or less health

earthquake-magic-legends-wiki-guide
Earthquake

Sorcery

Deal 993 damage to nearby foes twice per second as long as you maintain this spell. Foes have a chance to be knocked into the air.

( For spells with x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)

shock-magic-legends-wiki-guide
Shock

Sorcery

Deal 2215 damage to foes at target location.

burning_rage-magic-legends-wiki-guide
Burning Rage

Sorcery - Condition

Taunt nearby foes in for 8.0 seconds.

For 8.0 seconds, whenever you damage a foe with your Primary attack, that foe will take additional damage equal to 50% of the damage dealt.

fire_dance-magic-legends-wiki-guide
Fire Dance

Sorcery

Deal 120 damage to a random foe four times per second for 10 seconds.

lightning_strike-magic-legends-wiki-guide
Lightning Strike

Sorcery

Deal 3750 damage to foes in a line.

seismic_grasp-magic-legends-wiki-guide
Seismic Grasp

Sorcery

Deal 1669 damage to foes in a cone and pull them to your location.

slag_strike-magic-legends-wiki-guide
Slag Strike

Sorcery

Charge to target foe and deal 10595 damage to it.

Critical: Deal 100% additional damage to target foe if it is affected by a damage over time effect.

act_of_treason-magic-legends-wiki-guide
Act of Treason

Sorcery - Control Edition

Take control of target foe for 8.0 seconds to 15.0 seconds That target gains Greater Haste and Greater Swiftness while under this spell's effect. (Haste increases attack speed.)

earth_spike-magic-legends-wiki-guide
Earth Spike

Sorcery

Deals 4070 damage to foes in a line.

pyroclasm-magic-legends-wiki-guide
Pyroclasm

Sorcery - Damage Over Time

Deal 3052 damage and 1119 damage over 10 seconds to nearby foes.

fatal_frenzy-magic-legends-wiki-guide
Fatal Frenzy

Sorcery

The creature you control with the highest power gains +X/+0 for 10.0 seconds, where X is that creature's power. Sacrifice that creature when this effect ends.

elemental_shatter-magic-legends-wiki-guide
Elemental Shatter

Sorcery

Create a Hazard at target location that Taunts all foes for 3 seconds, then deals 3231 damage to nearby foes.

goblin_bombardment-magic-legends-wiki-guide
Goblin Bombardment

Sorcery

Deal 3634 damage to foes in a line.

Critical: Deal 10% additional damage to foes at full health.

char-magic-legends-wiki-guide
Char

Sorcery

Deal 6547 damage to foes in a cone and repel yourself backwards.

lava_vortex-magic-legends-wiki-guide
Lava Vortex

Sorcery

Create a hazard at target location that deals 6104 damage to foes inside it over 10 seconds.

molten_shell-magic-legends-wiki-guide
Molten Shell

Sorcery - Damage Over Time

Shield yourself for 4652 for 10 seconds.

For 10 seconds, deal 3,026 damage over 10 seconds to nearby foes every second.

magma_burst-magic-legends-wiki-guide
Magma Burst

Sorcery

Deal 3476 damage to foes in a cone.

Critical: Deal 100% additional damage to foes affected by a damage over time effect.

bathe_in_dragonfire-magic-legends-wiki-guide
Bathe in Dragonfire

Sorcery

Deal 3277 damage to foes in a line then create a hazard that deals 4097 damage to foes inside it over 5 seconds.

bloom_of_life-magic-legends-wiki-guide
Bloom of Life

Sorcery

Heal yourself and all allies for 600. Heal value increases by 100% per additional mana spent. (For spells with an x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)

fog-magic-legends-wiki-guide
Fog

Sorcery

Create a hazard at target location for 8 seconds. Prevent all combat damage for allies and foes in the hazard.

giant_growth-magic-legends-wiki-guide
Giant Growth

Sorcery

For 8.0 seconds, the creature you control with the highest combined power and toughness gains +3/+3.

hunt_of_the_spex-magic-legends-wiki-guide
Hunt of the Apex

Sorcery

The creature you control with the highest power deals 200% of its damage and Taunts foes at near target foe for 10 seconds.

If you control no creatures, deal 1875 damage to foes near target foe instead.

rampant_growth-magic-legends-wiki-guide
Rampant Growth

Sorcery

For 6.0 seconds, you have Greater Mana Regeneration. (Gain mana faster in combat.)

elven_assailment-magic-legends-wiki-guide
Elven Assailment

Sorcery - Condition

Create a hazard at target location that deals 2907 damage to foes inside it over 5 seconds. Foes in the hazard have Lesser Snare. (Snare reduces movement speed.)

gift_of_reincarnation-magic-legends-wiki-guide
Gift of Reincarnation

Sorcery - Condition

For 8.0 seconds, your creature with the lowest current health percentage gains Regenerate.

(If this creature would be destroyed, it instead heals to full life and loses this effect.)

amalgamate-magic-legends-wiki-guide
Amalgamate

Sorcery

You gain 20% of your maximum health in shield for 8.0 seconds, plus an additional 3% for each point of toughness your highest toughness creature has, up to a maximum total of 50%.

nourish-magic-legends-wiki-guide
Nourish

Sorcery

Heal yourselves and nearby allies for 1453 and 1526 over 5 seconds.

invigorationg_boon-magic-legends-wiki-guide
Invigorating Boon

Sorcery

For 10 seconds, your strongest creature gains +0/+3 Heal that creature for 2076, and it Taunts nearby enemies for 10 seconds.

If you control no creatures, gain Lesser Resistance for 10 seconds instead.

animalistic_fury-magic-legends-wiki-guide
Animalistic Fury

Sorcery - Condition

For 8.0 seconds, you have Lesser Swiftness, your Secondary and Utility ability recharges twice as fast, and you deal 50% additional damage with your Primary Ability. (Swiftness increases movement speed.)

cloak_of_seeds-magic-legends-wiki-guide
Cloak of Seeds

Sorcery

For 8.0 seconds, your creature with the highest toughness gains "Each time this creature is attacked, create a 1/1 Saproling token for 30.0 seconds, up to a maximum of 5.

refreshing_glade-magic-legends-wiki-guide
Refreshing Glade

Sorcery

Create a hazard at target location that heals allies inside it for 6228 over 10 seconds.

mighty_bellow-magic-legends-wiki-guide
Mighty Bellow

Sorcery

For 8.0 seconds, up to three allied creatures at target location gain +6/+6, divided evenly among the number of creatures affected.

stampede-magic-legends-wiki-guide
Stampede

Sorcery

Create a hazard in a line in front of you that deals 8478 damage to foes inside it over 5 seconds.

choking_overgrowth-magic-legends-wiki-guide
Choking Overgrowth

Sorcery - Control

Root foes at target location, them create a hazard at that location that deals 9660 damage to foes inside it over 5 seconds.

rampage-magic-legends-wiki-guide
Rampage

Sorcery

Deal 7070 damage to foes in a line.

Critical: Deals 100% additional damage to foes if the total power and toughness of creatures you control is greater than or equal to 25.

interrogate-magic-legends-wiki-guide
Interrogate

Sorcery

For 8.0 seconds, the creature you control with the highest power gets +2/+0. Draw a spell. If you control a creature with 4 power more than its toughness, draw wo spells instead.

Unstable Beam

Mythic

Sorcery

Deal 3704 damage to foes in front of you twice per second, as long as you maintain this spell. Foes have a chance to be knocked down.

(For spells with x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)




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