Rare Spells or Rare Spell Cards in Magic Legends is one of the rarity types for a spell or spell card. Rare Spells consist of various spell cards such as Enchantment Spells, Sorcery Spells, and Creature Spells and are tied to various colors of Mana such as Blue, Green, Red, White, and Black. Each color resonates well with certain Planeswalkers but players can mix and equip different colors of spell cards to their deck to build the ultimate set. This page covers a list of all the Rare Spells or Rare Spell Cards found in Magic: Legends.
Upgrading Spells
There are certain materials that are used to upgrade the level or potency of the player's spells, and those materials are identified as Aether and Spell Shards. Spell Shards are fragments of a card wherein you can increase the level of the card if you've collected enough shards. Spell Shards are obtained as loot wherein it can be given as a reward for completing certain quests or dropped by enemies or bosses.
Aether, on the other hand, can be obtained by collecting Unrefined Aether from completing Overworld Activities and Missions, or Battlepass rewards which then are automatically refined into Aether. Alternatively, you can also convert ZEN, a paid currency into Refined Aether. Each account has a daily Aether Refinement cap of 50,000, and a maximum Aether storage cap of 2,000,000.
Mana Color Specialization
Listed below are the various colors of mana that have their own specialization:
- White: Healing, Control, Protection, Retribution.
- Blue: Control, Efficiency, Manipulation, Defensive Creatures.
- Green: Healing, Mana Ramping, Buffing Creatures, Strong Creatures.
- Red: Damage, Aggression, Offensive Creatures, Enter the Battlefield Effects.
- Black: Life Drain, Raising the Dead, Sacrifice for Gain, Single Target Damage.
Spell Deck
Players are given the freedom to build their deck of cards which includes various abilities such as summoning, magical attacks, and defensive or supportive effects. Players can choose and mix up to two colors of up to 12 cards which gives freedom of customization that can cater to a person's preferred playstyle or create various tactics and roles if you are in a team.
Magic Legends All Rare Spells
Rare Spells Comparison Table
Click the header to sort the table.
Name |
Effect/s |
---|---|
|
Creature - 1/2 Human Whenever you take damage, this creature gains +1/+1, up to +4/+4. |
|
Creature - 2/2 Human Soldier Other creatures you control gain +1/+1. |
|
Creature - 4/3 Angel Archer Piercing (Basic projectiles pass through enemies.) Special Ability: Deal 419 damage to foes in a cone. |
|
Creature - 2/5 Human Any damage dealt to you is prevented and dealt to this creature instead. |
|
Sorcery For 8.0 seconds, your creature with the strongest toughness takes no damage. When this spell ends, it deals damage to foes equal to 50% of the damage that your creature would have taken. |
|
Sorcery - Control Deal 3526 damage and Stun all foes that attacked you while Maintaining this spell for 3 seconds. (For spells with in their cost, press and hold to spend more mana.) Damage and Stun duration increase by up to 100% depending on how much damage was received. |
|
Sorcery For 10 seconds, whenever you take damage, heal yourself and nearby allies for 554. |
|
Sorcery For 8.0 seconds, creatures you control gain +2/+2. |
|
Enchantment For 30 seconds, creatures you control gain +1/+1. |
|
Creature - 1/3 Merfolk Wizard On Summon: Take control of a nearby foe creature until this creature leaves the battlefield or combat ends. |
|
Creature - 3/6 Sphinx This creature gains +X/+0 where X is the number of spells in your hand. Special Ability: Deal 314 damage and knockback foes in a cone. |
|
Creature - 5/7 Elemental Avatar On Summon: Stun foes in a small area for 4 seconds. Special Ability: Deals 628 damage and Stun nearby foes for 2 seconds |
|
Sorcery - Control Take control of enemy creatures in an area around you for 10 seconds. (Reduced duration on powerful foes.) The radius increases with the amount of mana spent. (For spells with in their cost, press and hold to spend more mana.) |
|
Sorcery - Condition For 4.0 seconds, you have Greater Swiftness, immunity to control effects, and the ability to pass through foes. Applies Lesser Snare to foes you pass through for 5 seconds. |
|
Sorcery - Condition Discard all spells in your hands, then draw that many spells. For 5.0 seconds, gain Lesser Swiftness. (Swiftness increases movement speed.) |
|
Sorcery - Control Take control of target foe creature for 15.0 seconds. (Reduced duration on powerful foes.) |
|
Enchantment For 30 seconds, whenever you cast a spell of a different type than the last spell you cast, draw a spell. |
|
Creature - 2/2 Human Wizard Special Ability: Summons a 1/1 Skeleton token every 30 seconds. (Maximum of 3 Skeletons) |
|
Creature - 2/3 Zombie Special Ability: The creature you control with the highest toughness Taunts nearby foes for 6 seconds. On Death: Deals 300% damage to nearby enemies based on its toughness. |
|
Creature - 3/5 Zombie Whenever another creature you control dies, Corpsefiend gets a devour counter. Corpsefiend has +1/+1 for each devour counter on it. Special Ability: Removes 5 devour counters. Create five hazards that each deal 942 damage to foes inside them over 5 seconds. |
|
Sorcery - Condition Discard a random spell. Gain Greater Mana Regeneration over 6.0 seconds. |
|
Sorcery Draw a spell and lose 20.0% of your max life every second for as long as you maintain this spell. (For spells with in their cost, press and hold to spend more mana.) |
|
Sorcery - Damage Over Time Deal 3561 damage over 5 seconds to foes in a cone. Affected foes will cause spread this effect to nearby unaffected foes. |
|
Sorcery - Damage Over Time Condition Deal 3,837 damage over 5 seconds and apply Greater Vulnerability to target foe. If the affected target would die before the effect expires, it spreads to another nearby foe and refreshes its duration. (Vulnerability increases incoming damage.) |
|
Enchantment For 30 seconds, whenever a nontoken creature you control dies, create a 2/2 Zombie creature token for 30 seconds. |
|
Creature - 1/1 Goblin Summon X (For spells with in their cost, press and hold to spend more mana.) |
|
Creature - 5/4 Ogre Special Ability: Deal 471 damage to foes in a small area and create a 1/1 Goblin creature token for 30 seconds. On Death: Summon three 1/1 Goblin creature tokens for 30 seconds. |
|
Creature - 2/3 Human Shaman Werewolf Special Ability: Summon a 2/2 Wolf creature token for 30 seconds. If Transformed, charge forward, deal 628 damage, and create a hazard that deals 314 damage over 10 seconds. If you control 4 or more wolves or werewolves, Transform, gain Lesser Swiftness, and +3/+0. |
|
Creature - 6/6 Dragon On Summon: Deal 628 damage to nearby foes. Activated Ability : Deal 105 damage in a cone. |
|
Sorcery Deal 993 damage to nearby foes twice per second as long as you maintain this spell. Foes have a chance to be knocked into the air. ( For spells with in their cost, press and hold to spend more mana.) |
|
Sorcery Deal 120 damage to a random foe four times per second for 10 seconds. |
|
Sorcery The creature you control with the highest power gains +X/+0 for 10.0 seconds, where X is that creature's power. Sacrifice that creature when this effect ends. |
|
Sorcery Create a Hazard at target location that Taunts all foes for 3 seconds, then deals 3231 damage to nearby foes. |
|
Enchantment For 30 seconds, creature spells cost 25% as much, and gain Greater Swiftness and Greater Haste when they enter the battlefield. Sacrifice those creatures after 15 seconds. |
|
Creature - 2/2 Elf Assassin Special Ability: Destroy a random nearby standard or weaker foe. |
|
Creature - 2/2 Human Archer Werewolf Activated Ability : Transform and grant allied creatures Greater Haste and Greater Swiftness for 10 seconds. If Transformed, pay to revert to human form. (If this spell enters your hand while you control the creature, it becomes this ability instead.) |
|
Creature - 2/2 Ooze Retaliate (Deal its power in damage to its attacker when hit.) |
|
Creature - 2/2 Wolf Spirit On Summon: Other creatures you control gain +0/+2 for 10 seconds. On Death: Other creatures you control gains +2/+0 for 10 seconds. |
|
Creature - 5/5 Spider Special Ability: Summon three 1/2 Spider creature tokens for 30 seconds. |
|
Sorcery Heal yourself and all allies for 600. Heal value increases by 100% per additional mana spent. (For spells with an in their cost, press and hold to spend more mana.) |
|
Sorcery - Condition For 8.0 seconds, your creature with the lowest current health percentage gains Regenerate. (If this creature would be destroyed, it instead heals to full life and loses this effect.) |
|
Sorcery For 8.0 seconds, your creature with the highest toughness gains "Each time this creature is attacked, create a 1/1 Saproling token for 30.0 seconds, up to a maximum of 5. |
|
Enchantment For 30 seconds, any healing you receive is also granted to your creature with the highest combined power and toughness. |
|
Artifact Creature - 3/3 Experimental Scorpion costs less for each artifact creature you control. On Death: When Experimental Scorpion dies, create three 1/1 Spiderling artifact creature tokens for 30 seconds. |
|
Artifact Creature - 5/5 Whenever an artifact creature enters the battlefield under your control, heal for 346 times the combined power and toughness of that creature. Special Ability: Charge forward and deal 628 damage to foes in a line. |
|
For 8.0 seconds, the creature you control with the highest power gets +2/+0. Draw a spell. If you control a creature with 4 power more than its toughness, draw wo spells instead. |
Dragonbone Field |
Sorcery Create a hazard at target location that deals 32018 damage for 10 seconds. Each time a foe dies in the hazard, a 2/2 Zombie creature token spawns for 30 seconds. |