Enchantment Spells or Enchantment Spell Cards in Magic Legends is one of the spells or card categories of the game. Enchantment Spells or Spell Cards create various on-going effects for a set amount of time, these can harmonize with other Cards that you've used. There are a number of enchantments such as transforming a controlled enemy unit into a zombie when it dies or applying effects to yourself and your team and even provoking your enemies. Enchantment spells or cards are not tied to a specific color of mana but it is widely available to all. This page covers a list of all the Enchantment Spells or Enchantment Spell Cards in Magic: Legends.
Upgrading Spells
There are certain materials that are used to upgrade the level or potency of the player's spells, and those materials are identified as Aether and Spell Shards. Spell Shards are fragments of a card wherein you can increase the level of the card if you've collected enough shards. Spell Shards are obtained as loot wherein it can be given as a reward for completing certain quests or dropped by enemies or bosses.
Aether, on the other hand, can be obtained by collecting Unrefined Aether from completing Overworld Activities and Missions, or Battlepass rewards which then are automatically refined into Aether. Alternatively, you can also convert ZEN, a paid currency into Refined Aether. Each account has a daily Aether Refinement cap of 50,000, and a maximum Aether storage cap of 2,000,000.
Mana Color Specialization
Listed below are the various colors of mana that have their own specialization:
White: Healing, Control, Protection, Retribution.
Blue: Control, Efficiency, Manipulation, Defensive Creatures.
Green: Healing, Mana Ramping, Buffing Creatures, Strong Creatures.
Red: Damage, Aggression, Offensive Creatures, Enter the Battlefield Effects.
Black: Life Drain, Raising the Dead, Sacrifice for Gain, Single Target Damage.
Spell Deck
Players are given the freedom to build their deck of cards which includes various abilities such as summoning, magical attacks, and defensive or supportive effects. Players can choose and mix up to two colors of up to 12 cards which gives freedom of customization that can cater to a person's preferred playstyle or create various tactics and roles if you are in a team.
Magic Legends All Enchantment Spells
Enchantment Spells Comparison Table
Click the header to sort the table.
Name |
Rarity |
Effect/s |
---|---|---|
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Common | Enchantment For 30 seconds, you have 50% Reflect. (Deal a percentage of incoming damage back to attackers, up to an amount equal to your maximum health.) |
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Uncommon | Enchantment For 30 seconds, whenever you cast a sorcery, heal yourself and creatures you control for 968. |
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Mythic | Enchantment For 30 seconds, you have Lesser Resistance. Whenever you deal damage to a foe, Taunt that for 6 seconds. (Resistance reduces incoming damage.) |
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Rare | Enchantment For 30 seconds, creatures you control gain +1/+1. |
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Rare | Enchantment For 30 seconds, whenever you cast a spell of a different type than the last spell you cast, draw a spell. |
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Uncommon | Enchantment For 30 seconds, creatures you control gain +0/+3 as long as you have three more spells in hand. |
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Mythic | Enchantment For 30 seconds whenever you cast a sorcery, gain a storm counter (up to a maximum of 3). Sorceries cost Remove all storm counters if a sorcery is not cast for 3 seconds. |
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Uncommon | Enchantment For 30 seconds, your creature gains +2/-1. |
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Common | Enchantment For 30 seconds, your creature with the highest power has Lifelink. (Once per attack, damage dealt by this creature also heals you. |
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Rare | Enchantment For 30 seconds, whenever a nontoken creature you control dies, create a 2/2 Zombie creature token for 30 seconds. |
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Common | Enchantment For 30 seconds, whenever you cast a Sorcery, create a 1/1 Goblin creature token for 30 seconds. |
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Rare | Enchantment For 30 seconds, creature spells cost 25% as much, and gain Greater Swiftness and Greater Haste when they enter the battlefield. Sacrifice those creatures after 15 seconds. |
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Mythic | Enchantment For 42 seconds, you gain Greater Might and Greater Vulnerability. |
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Uncommon | Enchantment For 30 seconds, whenever a creature you control dies, that creature deals 200% of its damage to nearby foes. |
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Uncommon | Enchantment For 30 seconds, whenever you cast a creature spell that costs 5 mana or more, gain 1 mana. |
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Rare | Enchantment For 30 seconds, any healing you receive is also granted to your creature with the highest combined power and toughness. |
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Mythic | Enchantment For 30 seconds, whenever a creature you control dies, pay |
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Common | Enchantment For 30 seconds, whenever you cast a creature spell, a creature you control with the highest power deals 200% of its damage to the strongest nearby foe. |