Black Mana

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Stat Type Mana

Black Mana is one of the 5 colors of Mana in Magic Legends. Mana is the source of magic that Planeswalkers draw power from, in order to cast powerful Spells to execute Enemies.  Mana is displayed as the Mana Meter below the Health bar, which is divided into 12 sections, and colored according to the current Spells in the player's hand.

 

Black Mana Information

  • The Black Mana equips Planeswalkers with Spells and Abilities that incapacitates Enemies with constant debuffs through Spells Mechanics, and unique advantages through sacrificing and reanimating Creatures.
  • Black Mana Spells focuses on Life Drain, Raising the Dead, Sacrifice for Gain, Single Target Damage.

 

Black Mana Planeswalker

 

Black Mana Spells

 
 
 
 
 
 
 
 
 

 

Name

Effect/s

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Deathcursed Fanatic

Creature - 2/1 Human

On Death: Gain black-mana-icon-magic-legends-wiki-guide-20px

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Drudge Skeleton

Creature - 2/2 Skeleton

Regenerate (If this creature would be destroyed, it instead heals to full life and loses this effect.)

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Bone-tip Archer

Creature - 3/1 Skeleton

Activated Ability black-mana-icon-magic-legends-wiki-guide-20px: Bone-Tip Archer gains Regenerate (If this spell enters your hand while you control the creature, it becomes this ability instead.)

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Gruesome Reanimator

Creature - 2/2 Human Wizard

Special AbilitySummons a 1/1 Skeleton token every 30 seconds. (Maximum of 3 Skeletons)

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Darksworn Cleric

Creature - 2/2 Human Cleric

Lifelink (Once per attack, damage dealt by this creature also heals you.)

Special Ability: Create a hazard at target location that deals 628 damage to foes inside over 6 seconds.

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Drifting Shade

Creature - 2/2 Shade

Activated Ability black-mana-icon-magic-legends-wiki-guide-20pxblack-mana-icon-magic-legends-wiki-guide-20px: Drifting Shade gets +2/+2 for 15 seconds.

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Ghoulish Infector

Creature - 2/3 Zombie

Special Ability: The creature you control with the highest toughness Taunts nearby foes for 6 seconds.

On Death: Deals 300% damage to nearby enemies based on its toughness.

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Doomsigh Wraith

Creature - 4/2 Wraith

Special Ability: Deal 628 damage over 10 seconds and apply Lesser Vulnerability to foes in a line. (Vulnerability increases incoming damage.)

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Rotting Fentusker

Creature - 4/2 Zombie Boar

Whenever a creature you control dies, this creature gains +1/+1 for 10 seconds.

On Summon: Sacrifice the creature you control with the lowest combined power and toughness.

Special Ability: Deal 628 damage to foes in front of it.

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Scathe Zombies

Creature - 2/2 Zombie

Summon 3 Scathe Zombies

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Cabal Knight

Creature - 4/3 Human Knight

Lifelink (Once per attack, damage dealt by this creature also heals you.)

Special AbilityCharge forward and deal 471 damage twice, followed by 628 damage to nearby foes.

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Corpsefiend

Creature - 3/5 Zombie

Whenever another creature you control dies, Corpsefiend gets a devour counter. Corpsefiend has +1/+1 for each devour counter on it.

Special Ability: Removes 5 devour counters. Create five hazards that each deal 942 damage to foes inside them over 5 seconds.

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Dread Overseer

Creature - 4/5 Zombie

Other Zombies you control get +1/-1.

Special AbilityDeal 236 damage twice followed by 942 damage to foes in a cone.

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Abyssal Fiend

Creature - 4/4 Demon

Special Ability: Sacrifice the creature you control with the highest combined power and toughness. Abyssal Fiend gains power and toughness equal to that creature's power and toughness for 10 seconds.

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Voracious Thrull

Creature - 5/6 Thrull

Special Ability: Pull target foe toward itself.

Activated Ability two-mana-cost-icon-magic-legends-wiki-guide-20px: Sacrifice the Voracius Thrull. Deal 1570 damage to foes near the Voracius Trhull. (If this spell enters your hand while you control the creature, it becomes this ability instead.)

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Dark Gamble

Sorcery - Condition

Discard a random spell. Gain Greater Mana Regeneration over 6.0 seconds.

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Butcher

Sorcery

Deal 2812 damage to foes in a cone.

Critical: Deal 100% additional damage to foes with 50% or less health.

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Damnable Pact

Sorcery

Draw a spell and lose 20.0% of your max life every second for as long as you maintain this spell. (For spells with x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)

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Unholy Boon

Sorcery

For 8.0 seconds, your creature with the highest toughness gets Regenerate Lifelink, and +4/-2. (If this creature would be destroyed, it instead heals to full life and loses this effect.)

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Vicious Hunger

Sorcery

Deal 3878 damage to target foe, and heal for 3878.

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Wailing Souls

Sorcery - Condition

Deal 1526 damage to foes in a line, then create a hazard that deals 2289 damage to foes inside it over 10 seconds. Foes in the hazard have Lesser Snare. (Snare reduces movement speed.)

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Annihilation

Sorcery

Sacrifice all creatures you control and deal 2,913 damage, plus an additional 150% of their combined damage to foes around you.

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Creeping Plague

Sorcery - Damage Over Time

Deal 3561 damage over 5 seconds to foes in a cone. Affected foes will cause spread this effect to nearby unaffected foes.

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Impale

Sorcery

Deal 7267 damage to a foe at target location.

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Grim Revival

Sorcery

Resurrect the dead creature you control with the highest combined power and toughness at 50% of its maximum health.

If you control no dead creatures, create three 1/1 Skeleton creature tokens instead.

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Infest

Sorcery - Damage Over Time

Deal 2398 damage, 2518 damage over 5 seconds, and apply Lesser Vulnerability to foes in a cone. (Vulnerability increases incoming damage.)

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Desecrate

Sorcery

Create a hazard at a target location that deals 3,815 damage to foes inside over 10 seconds.

Sacrifice the creature you control with the lowest combined power and toughness, and if you do, this spell deals 2543 additional damage instantly.

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Leech Outbreak

Sorcery - Damage Over Time

Deal 3128 damage over 10 seconds to foes at target location. Heal yourself for 4021 over 10 seconds as long as one or more foes are affected, plus an additional amount for each foe affected, up to 50% additional healing.

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Parasitic Infection

Sorcery - Damage Over Time Condition

Deal 3,837 damage over 5 seconds and apply Greater Vulnerability to target foe. If the affected target would die before the effect expires, it spreads to another nearby foe and refreshes its duration. (Vulnerability increases incoming damage.)

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Unearth

Sorcery - Control

Root target foe for 2 seconds and deal 628 damage four times in a cross, centered on that target.

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Shadow Barrage

Sorcery - Condition

Create a hazard at target location that deals 224 damage to a random target four times per second for 12 seconds. Foes in the hazard have Lesser Weakness. (Weakness reduces damage dealt.)

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Abyssal Flame

Sorcery

Create a hazard at target location that deals 7994 damage to foes that in the area over 5 seconds.

Critical: Deal 50% additional damage to foes with 50% or less health

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Mutation

Enchantment

For 30 seconds, your creature gains +2/-1.

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Blood Pact

Enchantment

For 30 seconds, your creature with the highest power has Lifelink. (Once per attack, damage dealt by this creature also heals you.

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Open the Graves

Enchantment

For 30 seconds, whenever a nontoken creature you control dies, create a 2/2 Zombie creature token for 30 seconds.

 

Black Mana Stat Bonuses

The following Stat Bonuses will affect Black Mana in Combat:

 Stat Bonus:  Effect:

Black Mana Resist

Grants damage resistance to sources of Black Mana Spells

Black Mana Sorcery Potency

 Increases damage output of all Black Mana Sorcery Spells

Black Mana Creature Potency

 Increases damage output of all Black Mana Creatures

Black Mana Creature Health

Increases health of Black Mana Creatures

 

Black Mana Enemies

Black Mana Spells and Abilities are most effective against the following Enemies:

  • Enemy 1
  • Enemy 2

 

Black Mana Notes & Trivia

 




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