White Mana

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Stat Type Mana

White Mana is one of the 5 colors of Mana in Magic Legends. Mana is the source of magic that Planeswalkers draw power from, in order to cast powerful Spells to execute Enemies.  Mana is displayed as the Mana Meter below the Health bar, which is divided into 12 sections, and colored according to the current Spells in the player's hand.

 

White Mana Information

  • The White Mana is most valued for producing Spells and Abilities that protect and empower allies around the Planeswalker, excelling at the role of a dependable support who heals and shields teammates, and keeps Enemies at bay with Control Effects.
  • White Mana Spells focuses on Healing, Control, Protection, Retribution.

 

White Mana Planeswalker

  • The Planeswalker (Class) that best resonates with the magic from White Mana is the Sanctifier.

 

White Mana Spells

 
 
 
 
 
 
 
 
 

 

Name

Effect/s

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Phantom Prowler

Creature - 2/2 Cat

LifelinkKicker one-mana-cost-icon-magic-legends-wiki-guide-20pxwhite-mana-icon-magic-legends-wiki-guide-20px (Press and hold to spend additional mana.)

If kicked, you heal for 2,491.

Special Ability: Teleport to a foe. If kicked, you heal for 2491.

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Chainwarden

Creature - 1/4 Human Soldier

On Summon: Stun foes at target location for 4 seconds.

Special Ability: Deal 314 damage to a foe and Stun it for 2 seconds.

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Zealous Servant

Creature - 1/2 Human

Whenever you take damage, this creature gains +1/+1, up to +4/+4.

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Banisher Priest

Creature - 2/2 Human Soldier

On Summon: Stun foes at target location for 4 seconds.

Special Ability: Deal 314 damage to a foe and Stun it for 2 seconds.

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Crusader of Odric

Creature - 1/1 Human Soldier

Crusader of Odric gains +1/+1 for every other creature you control.

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Fiendslayer Paladin

Creature - 3/3 Human Knight

Lifelink (Once per attack, damage dealt by this creature also heals you.)

Special Ability: Charge forward and deal 628 damage to foes in a line.

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Faithful Geist

Creature - 3/2 Spirit

On Death: You and your creatures you control gain 2311 shield for 10 seconds.

Activated Ability white-mana-icon-magic-legends-wiki-guide-20pxSacrifice Faithful Geist. (If this spell enters your hand while you control the creature, it becomes this ability instead.)

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Benalish Archers

Creature - 1/1 Human Archer

Summon 3 Benalish Archers.

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Benalish Marshal

Creature - 2/2 Human Soldier

Other creatures you control gain +1/+1.

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Galewing Griffin

Creature - 4/5 Griffin

Special AbilityDeal 628 damage and knock back foes in front of it, then repel backwards.

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Lightpiercer Angel

Creature - 4/3 Angel Archer

Piercing (Basic projectiles pass through enemies.)

Special AbilityDeal 419 damage to foes in a cone.

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Veteran Bodyguard

Creature - 2/5 Human

Any damage dealt to you is prevented and dealt to this creature instead.

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Angel of Vengeance

Creature - 5/4 Angel

Lifelink (Once per attack, damage dealt by this creature also heals you.)

On Summon: Deals 942 damage to nearby foes.

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Divine Reclaimer

Creature - 5/5 Angel

Activated Ability white-mana-icon-magic-legends-wiki-guide-20pxwhite-mana-icon-magic-legends-wiki-guide-20pxwhite-mana-icon-magic-legends-wiki-guide-20px: Resurrect your strongest dead creature. (If this spell enters your ahdn while you control the creature, it becomes this ability instead.) 

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Victory or Death

Sorcery - Condition

Deal 997 damage and Taunt nearby foes for 10 seconds.

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Banishment

Sorcery

Exile foes at target location for 5.0 seconds. (Exiled creatures cannot act or take damage.)

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Chain the Wicked

Sorcery - Control

Deal 3526 damage and Stun all foes that attacked you while Maintaining this spell for 3 seconds. (For spells with x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)

Damage and Stun duration increase by up to 100% depending on how much damage was received.

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Lightshield Barrier

Sorcery

For 8.0 seconds, your creature with the strongest toughness takes no damage.

When this spell ends, it deals damage to foes equal to 50% of the damage that your creature would have taken.

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Altruism

Sorcery

For 10 seconds, whenever you take damage, heal yourself and nearby allies for 554.

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Divine Wrath

Sorcery - Control

Deal 3544 damage and Stun foes at target location for 4 seconds.

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Spirit Offering

Sorcery

Kicker one-mana-cost-icon-magic-legends-wiki-guide-20pxwhite-mana-icon-magic-legends-wiki-guide-20px (Press and hold to spend additional mana.)

Create three spirit wells. Whenever a player comes in contact with a spirit well, it is consumed and heals that player for 1046.

If kicked, create five spirit wells instead.

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Unwavering Passage

Sorcery - Condition

Charge forward, deal 2953 damage, and Taunt foes in front of you for 10 seconds.

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Aura of Salvation

Sorcery

For 5 seconds, heal yourself and nearby allies for 2906 every second.

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Radiant Volley

Sorcery - Control

Deal 3256 damage and Stun foes in a line for 4 seconds.

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Zealous Charge

Sorcery

For 8.0 seconds, creatures you control gain +2/+2.

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Healing Recall

Sorcery

Heal yourself and creatures you control for 2906. Teleport creatures you control to your location.

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Radiant Shield

Sorcery

You and your creatures you control gain 3851 shield for 10 seconds.

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Rebellion

Sorcery

For 8.0 seconds, creatures you control gain Retaliate. (Deal their power in damage to their attacker when hit.)

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Revenge

Sorcery

Deal 3977 damage to foes in a cone

Critical: Deal 100% additional damage if you have 50% or less health.

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Judgment

Sorcery

Deal 2782 damage to nearby foes. Heal yourself and nearby allies for 2908.

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Phalanx Charge

Sorcery

Deal 4578 damage to foes in front of you.

Critical: Deals 100% additional damage to foes affected by control effects.

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Heavenly Assault

Sorcery

Deal 7382 damage to foes in the area.

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Ancestral Ward

Enchantment

For 30 seconds, you have 50% Reflect. (Deal a percentage of incoming damage back to attackers, up to an amount equal to your maximum health.)

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Restorative Boon

Enchantment

For 30 seconds, whenever you cast a sorcery, heal yourself and creatures you control for 968.

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Provocation

Enchantment

For 30 seconds, you have Lesser Resistance. Whenever you deal damage to a foe, Taunt that for 6 seconds. (Resistance reduces incoming damage.)

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Glorious Anthem

Enchantment

For 30 seconds, creatures you control gain +1/+1.

 

White Mana Stat Bonuses

The following Stat Bonuses will affect White Mana in Combat:

 Stat Bonus:  Effect:
White Mana Resist Grants damage resistance to sources of White Mana Spells
White Mana Sorcery Potency Increases damage output of all White Mana Sorcery Spells  
White Mana Creature Potency Increases damage output of all White Mana Creatures
White Mana Creature Health Increases health of all White Mana Creatures
White Mana Buff Rating Buffs duration of White Mana sources

 

White Mana Enemies

White Mana Spells and Abilities are most effective against the following Enemies:

  • Enemy 1
  • Enemy 2

 

White Mana Notes & Trivia

 




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