White Creature Spells or White Creature Spell Cards in Magic Legends is a type of spell capable of summoning various creatures. White Creature Spells or White Creature Spell Cards resonate with the White Mana and the Sanctifier planeswalker, but it can still be equipped to the deck by other Planeswalkers (Classes)

Creature Spells or Spell Cards are the different armies of magical beings that a planeswalker can summon and bend to their will. Players can call forth massive beasts, brave warriors, divine entities, hordes of the undead, and various creatures that are around the multiverse. This page covers a list of all the White Creature Spells or White Creature Spell Cards in Magic: Legends.

Upgrading Spells

There are certain materials that are used to upgrade the level or potency of the player's spells, and those materials are identified as Aether and Spell Shards. Spell Shards are fragments of a card wherein you can increase the level of the card if you've collected enough shards. Spell Shards are obtained as loot wherein it can be given as a reward for completing certain quests or dropped by enemies or bosses.

Aether, on the other hand, can be obtained by collecting Unrefined Aether from completing Overworld Activities and Missions, or Battlepass rewards which then are automatically refined into Aether. Alternatively, you can also convert ZEN, a paid currency into Refined Aether. Each account has a daily Aether Refinement cap of 50,000, and a maximum Aether storage cap of 2,000,000.

Mana Color Specialization

Listed below are the various colors of mana that have their own specialization:

  • White: Healing, Control, Protection, Retribution.
  • Blue: Control, Efficiency, Manipulation, Defensive Creatures.
  • Green: Healing, Mana Ramping, Buffing Creatures, Strong Creatures.
  • Red: Damage, Aggression, Offensive Creatures, Enter the Battlefield Effects.
  • Black: Life Drain, Raising the Dead, Sacrifice for Gain, Single Target Damage.

 

Building your Spell Cards Deck

Players are given the freedom to build their deck of cards which includes various abilities such as summoning, magical attacks, and defensive or supportive effects. Players can choose and mix up to two colors of up to 12 cards which gives freedom of customization that can cater to a person's preferred playstyle or create various tactics and roles if you are in a team.

 

Magic Legends All White Creature Spells

 

 

 Click the header to sort the table.

Name

Rarity

Effect/s

phantom_prowler-magic-legends-wiki-guide
Phantom Prowler

Common

Creature - 2/2 Cat

LifelinkKicker one-mana-cost-icon-magic-legends-wiki-guide-20pxwhite-mana-icon-magic-legends-wiki-guide-20px (Press and hold to spend additional mana.)

If kicked, you heal for 2,491.

Special Ability: Teleport to a foe. If kicked, you heal for 2491.

chainwarden-magic-legends-wiki-guide
Chainwarden

Common

Creature - 1/4 Human Soldier

On Summon: Stun foes at target location for 4 seconds.

Special Ability: Deal 314 damage to a foe and Stun it for 2 seconds.

zealous_servant-magic-legends-wiki-guide
Zealous Servant

Rare

Creature - 1/2 Human

Whenever you take damage, this creature gains +1/+1, up to +4/+4.

galewing_griffin-magic-legends-wiki-guide
Galewing Griffin

Common

Creature - 4/5 Griffin

Special AbilityDeal 628 damage and knock back foes in front of it, then repel backwards.

fiendslayer_paladin-magic-legends-wiki-guide
Fiendslayer Paladin

Common

Creature - 3/3 Human Knight

Lifelink (Once per attack, damage dealt by this creature also heals you.)

Special Ability: Charge forward and deal 628 damage to foes in a line.

banisher_priest-magic-legends-wiki-guide
Banisher Priest

Uncommon

Creature - 2/2 Human Soldier

On Summon: Stun foes at target location for 4 seconds.

Special Ability: Deal 314 damage to a foe and Stun it for 2 seconds.

faithful_geist-magic-legends-wiki-guide
Faithful Geist

Uncommon

Creature - 3/2 Spirit

On Death: You and your creatures you control gain 2311 shield for 10 seconds.

Activated Ability white-mana-icon-magic-legends-wiki-guide-20pxSacrifice Faithful Geist. (If this spell enters your hand while you control the creature, it becomes this ability instead.)

crusader_of_odrie-magic-legends-wiki-guide
Crusader of Odric

Uncommon

Creature - 1/1 Human Soldier

Crusader of Odric gains +1/+1 for every other creature you control.

lightpiercer_angel-magic-legends-wiki-guide
Lightpiercer Angel

Rare

Creature - 4/3 Angel Archer

Piercing (Basic projectiles pass through enemies.)

Special AbilityDeal 419 damage to foes in a cone.

veteran_bodyguard-magic-legends-wiki-guide
Veteran Bodyguard

Rare

Creature - 2/5 Human

Any damage dealt to you is prevented and dealt to this creature instead.

angel_of_vengeance-magic-legends-wiki-guide
Angel of Vengeance

Uncommon

Creature - 5/4 Angel

Lifelink (Once per attack, damage dealt by this creature also heals you.)

On Summon: Deals 942 damage to nearby foes.

divine_reclaimer-magic-legends-wiki-guide
Divine Reclaimer

Mythic

Creature - 5/5 Angel

Activated Ability white-mana-icon-magic-legends-wiki-guide-20pxwhite-mana-icon-magic-legends-wiki-guide-20pxwhite-mana-icon-magic-legends-wiki-guide-20px: Resurrect your strongest dead creature. (If this spell enters your ahdn while you control the creature, it becomes this ability instead.) 

benalish_archers-magic-legends-wiki-guide
Benalish Archers

Common

Creature - 1/1 Human Archer

Summon 3 Benalish Archers.

benalish_marshal-magic-legends-wiki-guide
Benalish Marshal

Rare

Creature - 2/2 Human Soldier

Other creatures you control gain +1/+1.




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