White Creature Spells or White Creature Spell Cards in Magic Legends is a type of spell capable of summoning various creatures. White Creature Spells or White Creature Spell Cards resonate with the White Mana and the Sanctifier planeswalker, but it can still be equipped to the deck by other Planeswalkers (Classes).
Creature Spells or Spell Cards are the different armies of magical beings that a planeswalker can summon and bend to their will. Players can call forth massive beasts, brave warriors, divine entities, hordes of the undead, and various creatures that are around the multiverse. This page covers a list of all the White Creature Spells or White Creature Spell Cards in Magic: Legends.
Upgrading Spells
There are certain materials that are used to upgrade the level or potency of the player's spells, and those materials are identified as Aether and Spell Shards. Spell Shards are fragments of a card wherein you can increase the level of the card if you've collected enough shards. Spell Shards are obtained as loot wherein it can be given as a reward for completing certain quests or dropped by enemies or bosses.
Aether, on the other hand, can be obtained by collecting Unrefined Aether from completing Overworld Activities and Missions, or Battlepass rewards which then are automatically refined into Aether. Alternatively, you can also convert ZEN, a paid currency into Refined Aether. Each account has a daily Aether Refinement cap of 50,000, and a maximum Aether storage cap of 2,000,000.
Mana Color Specialization
Listed below are the various colors of mana that have their own specialization:
- White: Healing, Control, Protection, Retribution.
- Blue: Control, Efficiency, Manipulation, Defensive Creatures.
- Green: Healing, Mana Ramping, Buffing Creatures, Strong Creatures.
- Red: Damage, Aggression, Offensive Creatures, Enter the Battlefield Effects.
- Black: Life Drain, Raising the Dead, Sacrifice for Gain, Single Target Damage.
Building your Spell Cards Deck
Players are given the freedom to build their deck of cards which includes various abilities such as summoning, magical attacks, and defensive or supportive effects. Players can choose and mix up to two colors of up to 12 cards which gives freedom of customization that can cater to a person's preferred playstyle or create various tactics and roles if you are in a team.
Magic Legends All White Creature Spells
Click the header to sort the table.
Name |
Rarity |
Effect/s |
---|---|---|
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Common | Creature - 2/2 Cat Lifelink, Kicker If kicked, you heal for 2,491. Special Ability: Teleport to a foe. If kicked, you heal for 2491. |
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Common | Creature - 1/4 Human Soldier On Summon: Stun foes at target location for 4 seconds. Special Ability: Deal 314 damage to a foe and Stun it for 2 seconds. |
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Rare | Creature - 1/2 Human Whenever you take damage, this creature gains +1/+1, up to +4/+4. |
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Common | Creature - 4/5 Griffin Special Ability: Deal 628 damage and knock back foes in front of it, then repel backwards. |
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Common | Creature - 3/3 Human Knight Lifelink (Once per attack, damage dealt by this creature also heals you.) Special Ability: Charge forward and deal 628 damage to foes in a line. |
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Uncommon | Creature - 2/2 Human Soldier On Summon: Stun foes at target location for 4 seconds. Special Ability: Deal 314 damage to a foe and Stun it for 2 seconds. |
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Uncommon | Creature - 3/2 Spirit On Death: You and your creatures you control gain 2311 shield for 10 seconds. Activated Ability |
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Uncommon | Creature - 1/1 Human Soldier Crusader of Odric gains +1/+1 for every other creature you control. |
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Rare | Creature - 4/3 Angel Archer Piercing (Basic projectiles pass through enemies.) Special Ability: Deal 419 damage to foes in a cone. |
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Rare | Creature - 2/5 Human Any damage dealt to you is prevented and dealt to this creature instead. |
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Uncommon | Creature - 5/4 Angel Lifelink (Once per attack, damage dealt by this creature also heals you.) On Summon: Deals 942 damage to nearby foes. |
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Mythic | Creature - 5/5 Angel Activated Ability |
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Common | Creature - 1/1 Human Archer Summon 3 Benalish Archers. |
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Rare | Creature - 2/2 Human Soldier Other creatures you control gain +1/+1. |