Red Creature Spells or Red Creature Spell Cards in Magic Legends is a type of spell capable of summoning various creatures. Red Creature Spells or Red Creature Spell Cards resonate with the Red Mana and the Geomancer planeswalker, but it can still be equipped to the deck by other Planeswalkers (Classes)

Creature Spells or Spell Cards are the different armies of magical beings that a planeswalker can summon and bend to their will. Players can call forth massive beasts, brave warriors, divine entities, hordes of the undead, and various creatures that are around the multiverse. This page covers a list of all the Red Creature Spells or Red Creature Spell Cards in Magic: Legends.

Upgrading Spells

There are certain materials that are used to upgrade the level or potency of the player's spells, and those materials are identified as Aether and Spell Shards. Spell Shards are fragments of a card wherein you can increase the level of the card if you've collected enough shards. Spell Shards are obtained as loot wherein it can be given as a reward for completing certain quests or dropped by enemies or bosses.

Aether, on the other hand, can be obtained by collecting Unrefined Aether from completing Overworld Activities and Missions, or Battlepass rewards which then are automatically refined into Aether. Alternatively, you can also convert ZEN, a paid currency into Refined Aether. Each account has a daily Aether Refinement cap of 50,000, and a maximum Aether storage cap of 2,000,000.

Mana Color Specialization

Listed below are the various colors of mana that have their own specialization:

  • White: Healing, Control, Protection, Retribution.
  • Blue: Control, Efficiency, Manipulation, Defensive Creatures.
  • Green: Healing, Mana Ramping, Buffing Creatures, Strong Creatures.
  • Red: Damage, Aggression, Offensive Creatures, Enter the Battlefield Effects.
  • Black: Life Drain, Raising the Dead, Sacrifice for Gain, Single Target Damage.

Building your Spell Cards Deck

Players are given the freedom to build their deck of cards which includes various abilities such as summoning, magical attacks, and defensive or supportive effects. Players can choose and mix up to two colors of up to 12 cards which gives freedom of customization that can cater to a person's preferred playstyle or create various tactics and roles if you are in a team.

 

Magic Legends All Red Creature Spells

 

 

 Click the header to sort the table.

Name

Rarity

Effect/s

ghitu_lavarunner-magic-legends-wiki-guide
Ghitu Lavarunner

Uncommon

Creature - 1/2 Human Wizard

Whenever you cast a sorcery, this creature gains +1/+0 for 10 seconds.

goblin_firebomber-magic-legends-wiki-guide
Goblin Firebomber

Common

Creature - 2/2 Goblin

Special Ability: Create a hazard at target location that deals 942 damage to foes inside it over 5 seconds.

On Death: Deal 942 damage to nearby foes.

juvenile_kavu-magic-legends-wiki-guide
Juvenile Kavu

Common

Creature - 2/2 Kavu

Whenever you cast a sorcery, Juvenile Kavu deals 314 damage and 157 damage over 10 seconds to foes in a random area.

goblin_warchief-magic-legends-wiki-guide
Goblin Warchief

Uncommon

Creature - 3/3 Goblin

Other creatures you control gain +1/+0. Goblines you control also gain Greater Swiftness. (Swiftness increases movement speed.)

werewolf_shaman-magic-legends-wiki-guide
Werewolf Shaman

Rare

Creature - 2/3 Human Shaman Werewolf

Special AbilitySummon a 2/2 Wolf creature token for 30 seconds. If Transformed, charge forward, deal 628 damage, and create a hazard that deals 314 damage over 10 seconds.

If you control 4 or more wolves or werewolves, Transform, gain Lesser Swiftness, and +3/+0.

magma_colossus-magic-legends-wiki-guide
Magma Colossus

Uncommon

Creature - 6/4 Elemental

If no foes are near Magma Colossus, it attacks from range.

Whenever Magma Colossus attacks from range, it gains Trample. (Basic attacks hit multiple targets.)

goblin_offensive-magic-legends-wiki-guide
Goblin Offensive

Rare

Creature - 1/1 Goblin

Summon X (For spells with x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)

flametongue_kavu-magic-legends-wiki-guide
Flametongue Kavu

Common

Creature - 4/2 Kavu

Special AbilityDeal 942 damage to foes in a line.

earth_elemental-magic-legends-wiki-guide
Earth Elemental

Common

Creature - 3/5 Elemental

On Summon: Taunt foes for 5 seconds.

Special Ability: Deal 628 damage to foes in front of it.

emberlings-magic-legends-wiki-guide
Emberlings

Common

Creature - 2/1 Elemental

Summon 3

On Death: Deal 628 damage to nearby enemies.

galvanized_dreadnaught-magic-legends-wiki-guide
Galvanized Dreadnaught

Mythic

Artifact Creature - 4/6

Piercing (Basic projectiles pass through enemies.)

Special Ability: Deal 628 damage and knock down foes in front of it.

Activated Ability red-mana-icon-magic-legends-wiki-guide-20pxred-mana-icon-magic-legends-wiki-guide-20px: Galvanized Dreadnaught gains +4/-3 for 10 seconds.

ogre_mortar-magic-legends-wiki-guide
Ogre Mortar

Rare

Creature - 5/4 Ogre

Special AbilityDeal 471 damage to foes in a small area and create a 1/1 Goblin creature token for 30 seconds.

On Death: Summon three 1/1 Goblin creature tokens for 30 seconds. 

shivan_dragon-magic-legends-wiki-guide
Shivan Dragon

Rare

Creature - 6/6 Dragon

On Summon: Deal 628 damage to nearby foes.

Activated Ability one-mana-cost-icon-magic-legends-wiki-guide-20pxred-mana-icon-magic-legends-wiki-guide-20px: Deal 105 damage in a cone.

lightning_elemental-magic-legends-wiki-guide
Lightning Elemental

Uncommon

Creature - 6/1 Elemental

On Summon: Deal 628 damage and Stun nearby foes for 1 second.

Special Ability: Teleport to a foe, deal 628 damage and Stun nearby foes for 1 second. 




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