Accessories in Magic Legends is an Equipment type that can provide additional bonuses to your character. Unlike other games, Equipment doesn't necessarily grant defense against various enemies, but instead provides different core and adaptive modifiers that affect the player stats. Equipment sets and pieces are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, dropped by enemies and bosses, or crafted by using the required materials. This page will indicate a list of all the Accessories in Magic Legends which will include its description and values. You can find detailed information on its location and properties on each individual page linked below.

Equipment in Magic Legends

  • The equipment in Magic Legends comes in four types of rarity. Common, Uncommon, Rare, and Mythic Rare which is similar to the types of a rarity for the Spells.
  • Equipment is also divided into six slots, one of each for Head, Body, Arms, Legs, and two slots for the Accessories.
  • The various pieces of Equipment focus on improving both the overall combat ability and survivability of the player's character through adding the various modifiers.
  • Duplicate pieces of Equipment can instead be used to swap out Adaptive Mods or to use it as a material to upgrade the stats of the Equipment's mods. On the other hand, you can sell it to a vendor in exchange for Gold.
  • Some various pieces of Equipment in Magic Legends are also cosmetics since they can change the clothing of the player's character.

Upgrading Equipment

  • Upgrading a core or adaptive modifier costs 1250 Aether and x1 Upgrade Material.
  • You can acquire Upgrade Materials for equipment by picking up or acquiring a duplicate of this equipment.
  • Upgrading a piece of equipment only increases the value of the core modifier or any of the unlocked adaptive mods.
  • To unlock the other adaptive mods, you will need to obtain a duplicate of the item that has different unlocked mods on it.


Equipment Modifiers

  • Modifiers are grouped into two categories, a Core Modifier, and Adaptive Modifier. Core Modifiers are the main equipment bonus/effect of armor, these are fixed, they cannot be changed, and these can be upgraded to increases its stats. Adaptive Modifiers on the other hand are secondary supplements that players can choose to swap for a different bonus/effect and they can also be upgraded to increase their stats. By default, a piece of armor has one Core Modifier and two Adaptive Mods.




Magic Legends Accessories

Click the header to sort the table.

Name & Icon Rarity Core Modifier
Pathfinder's Ring
Uncommon Whenever you activate your Secondary Ability, 29% chance to gain +250 Green Mana Creature Potency for 10 seconds.
Ring of the Dawn
Rare Whenever you are at full health, you have +170 White Mana Buff Rating.
Ambitious Ring
Common Whenever you activate Mana Surge, 50% chance to create three 1/1 Blue Zombie Horror Tokens for 20 seconds.
Ring of Rapacity
Rare Whenever you are at full mana, you have +7 White Mana Sorcery Potency.
Amulet of Nightmares
Common +100 Spark Recharge Speed
Ring of Purity
Rare Whenever you activate your Utility Ability, 21% chance to gain +500 White Mana Buff Rating for 5 seconds.
Bangle of Exertion
Rare +12 Control Resist (Resistance of incoming Control Effects)
Armlet of Growth
Rare Whenever you kill a foe with your Utility Ability, 44% chance to gain +100 Green Mana Buff Rating for 10 seconds.
Meticulous Necklace
Rare +54 Secondary Recharge Speed (Recharge rate of the Secondary Ability)
Talisman of Symbiosis
Rare Whenever you drop below 30% max health, your strongest Creature loses 25% of their current hitpoints and you heal for 5% of the life lost.
Wristlet of Impetus
Rare  +52 Primary Potency (Damage output of Primary Attacks)
Inspiring Ring
Rare Whenever you pick up a Spark Globe, 46% chance for your strongest Creature to gain Greater Haste for 10 seconds.
Armlet of Sheltering
Rare Whenever you kill at least one foe with your Primary, 40% chance for the weakest Creature.
Medallion of Hope
Rare +49 Utility Potency (Damage output of the Utility Ability)
Webweaver's Talisman
Uncommon +125 Black Mana Resist (Damage resistance to sources of Black Mana)
Band of Opportunity
Rare Whenever you are under 2 mana, you have +30 Utility Potency. (Damage output of the Utility Ability)
Feinted Bangle
Common +97 Utility Recharge Speed (Recharge rate of the Utility Ability)
Oracle's Bracelet
Uncommon +50 Health Regen Rating (In-combat health regeneration)
Amulet of Flourishing Darkness
Uncommon Whenever you receive healing, 54% chance to gain +100 Black Mana Creatures Health for 5 seconds.
Band of Tradition
Uncommon +137 Max Heath Potency (Maximum Planeswalker health)
Medallion of Rage
Uncommon +88 Blue Mana Resist (Damage resistance to sources of Blue Mana)
Armlet of Deception
Uncommon Whenever you draw a spell, 23% chance to create a 1/1 Blue Soldier Illusion Creature Token for 20 seconds.
Band of the Convenant
Uncommon +136 Incoming Healing Potency (Effectiveness of incoming heals)
Ring of Tithes
Uncommon Whenever you draw a spell, 16% chance to gain +50 White Mana Sorcery Potency for 5 seconds.
Challenger's Ring
Rare Whenever you pick up a Health Globe, 39% chance to gain +250 Red Mana Creature Potency for 15 seconds.
Shadowed Wristlet
Uncommon +75 White Mana Resist (Damage resistance to sources of White Mana)
Talisman of Bounty
Uncommon Whenever you have a full spell hand, you have +145 Max Health Potency (Maximum Planeswalker health)
Ring of Velocity
Uncommon +16 Secondary Potency (Damage output of the Secondary Ability)
Flourishing Ring
Common +59 Blue Mana Resist (Damage resistance to sources of Blue Mana)
Armlet of Allegiance
Common Whenever you kill a foe with a Class Ability, 3% chance to gain +250 White Mana Creature Potency for 10 seconds.
Ring of Valor
Common +120 Health Regen Rating (In-combat health regeneration)
Talisman of Frost
Rare Whenever you activate your Spark Power, Disorient all foes for 5 seconds.
Steadfast Band
Common +53 Max Health Potency (Maximum Planeswalker Health)
Obsidian Talisman
Common Whenever you pick up a Spark Globe, Taunt foes for 2.16 seconds.
Ring of Anguish
Common +54 Soulsteal Potency (Healing when killing a Creature)
Slagwurm Pendant
Common Whenever you activate Mana Surge, 20% chance for you and your Creatures to gain Greater Might for 5 seconds.
Anklet of the Wild
Common Whenever you activate your Secondary Ability, 15% chance for Creatures you control to gain Lesser Resistance for 5 seconds.
Resolute Ring
Common +32 Primary Potency (Damage output of Primary Attacks)
Arcane Talisman
Common +22 Control Resist (Resistance of incoming control effects) 
Ring of the Unyielding
Common +43 Spark Recharge Speed (Spark meter recharge rate) 
Pendant of Unity
Common +54 Incoming Healing Potency (Maximum planeswalker health) 
Armlet of Persistence
Uncommon +113 Soulsteal Potency (Healing when killing a creature) 
Thirsting Ring
Common +22 Red Mana Resist (Damage resistance to sources of red mana)
Bracelet of Triumph
Common Whenever you kill a foe with your Primary, 13% chance to heal your strongest creature for 1% of its max health
Smelting Band
Common Whenever you kill at least one for with your Secondary Ability 35% chance to gain +300 Max Health Potency for 10 seconds
Pendant of Divinity
Common Whenever you activate Mana Surge, 11% chance to gain +500 Sorcery Healing Potency for 10 seconds
Sylvok Armlet
Common Whenever you activate your Secondary Ability, 29% chance to deal 240 damage to the closest foe 
Braidwood Medallion
Common +33 Max Health Potency (Maximum planeswalker health)
Vulshok Collar
Common Whenever you kill a foe with a Spark Power, 46% chance to gain +50 Red Mana Sorcery Potency for 10 seconds after exiting Spark Mode

Tired of anon posting? Register!
Load more
⇈ ⇈