World Enchantments in Magic Legends are items that grant bonuses and various effects to the game such as increasing the number of spell pages earned, acquiring more gold, stones, EXP, and many more. World Enchantments can be purchased from Merchants and these items are applied to various Missions such as Story Missions and Ordeals on Expert or greater difficulty levels to obtain greater rewards.

Your character must be level 30 to apply them and you can only hold a limited amount at a time. This page covers a list of all the World Enchantments in the game as well as its individual properties and relevant information.

World Enchantments are limited to seven per week in each Expert and Master difficulties, with a one hour time gate between drops. After ranking your Aetheric Core up to level 6, you can build the Prophetic Quill which allows for the creation of one World Enchant every 18 hours.

Tier 1 Tier 2 Tier 3
+25% All Planar Mana
+25% Unrefined Aether
+25% Gold
+5% Exp
+50% All Planar Mana
+50% Unrefined Aether
+50% Gold
+10% Exp
+100% All Relic Fragments
+50% All Planar Mana
+50% Unrefined Aether
+50% Gold
+100% Spell Shards
+15% Exp

 

World Enchantments Magic Legends

Click on the header to sort the table.

Name & Icon Effect
item_world_enchant_selesnya_resistance
Selesnya Resistance
Drastically reduce damage enemies take from Green and White Sorceries.
item_world_enchant_focused_magic
Focused Magic
You do 50% less damage, but you gain a 10s +10% damage buff every time you cast a spell of the same color as the spell you previously cast (max +60%).
item_world_enchant_overarching_magic
Overarching Magic
You and your summoned Creatures do half damage unless you have an Enchantment spell active.
item_world_enchant_swirling_spellsout
Swirling Spells
Use this world enchantment to increase the number of Spell Pages earned by 25%. Additional spell pages will be granted upon Mission completion.
item_world_enchant_abstract_ideas
Abstract Ideals
Your non-Blue spells cost 50% more mana.
item_world_enchant_rotating_shieldout
Rotating Shield
Enemies occasionally gain invulnerability shields, which will pass from one enemy to another before expiring.
item_world_enchant_dimir_resistance
Dimir Resistance
Drastically reduce damage enemies take from Blue and Black Sorceries.
item_world_enchant_final_strikeout
Final Strike
Enemies shoot a final bolt of energy when they die.
item_world_enchant_scholars_benefit
Scholar's Benefit
You don't heal out of Combat. Heal for 5% of your max Health whenever you draw a Card.
item_world_enchant_surge_relianceout
Surge Reliance
You don't gain mana unless you are in Mana Surge. Your Mana Surge charges 5 times faster.
item_world_enchant_paranoia
Paranoia
Enemies target you in preference to your Creatures.
item_world_enchant_font_of_richesout
Font of Riches
Use this world enchantment to increase the amount of gold earned by 25%. Additional gold will be granted upon Mission completion.
item_world_enchant_deliberate_tempo
Deliberate Tempo
Whenever you cast a spell, you can't cast another for 3s.
item_world_enchant_mana_brawlout
Mana Brawl
You don't regain mana normally. Whenever you use a Class Ability, you gain a small amount of mana.
item_world_enchant_arachnophobia
Arachnophobia
Hostile Spiders spawn on dead enemies.
item_world_enchant_deaths_servant
Death's Servant
A slow-moving but indestructible enemy pursues you. A single touch means death.
item_world_enchant_gruul_resistance
Gruul Resistance
Drastically reduce damage enemies take from Red and Green Sorceries.
item_world_enchant_sorcery_suppression
Sorcery Suppression
Your Sorceries do 50% less damage.
item_world_enchant_natures_way
Nature's Way
All your non-Green creatures have 60% less Health.
item_world_enchant_affliction
Affliction
50% of the damage done to your critters is also done to you.
item_world_enchant_spell_burst
Spell Burst

You do -70% damage unless you have cast a spell within the last 5 seconds.

item_world_enchant_healing_spheresout
Healing Spheres
Magical spheres appear and travel across the map, healing your enemies.
item_world_enchant_magical_purity
Magical Purity
Whenever you cast a non-White spell, you gain Greater Snare for 5s.
item_world_enchant_air_support
Air Support
High-flying Dragons appear occasionally to strafe your position.
item_world_enchant_dark_devotion
Dark Devotion
Whenever you cast a non-Black spell, lose 40% of your maximum Health.
item_world_enchant_relic_rushout
Relic Rush
Use this world enchantment to increase the amount of Artifact Leveling Stones earned by 25%. Additional Relic Caches will be granted upon Mission completion.
item_world_enchant_azorious_resistance
Azorious Resistance
Drastically reduce damage enemies take from White and Blue Sorceries.
item_world_enchant_betraying_groundout
Betraying Ground
Every few seconds a damaging hazard spawns beneath your feet.
item_world_enchant_mana_feedbackout
Mana Feedback
Whenever you cast a spell, take damage equal to 20% (Tier2) of your max HP
item_world_enchant_volatilityout
Volatility
Enemies do 25% more damage, but take 50% more damage from Red Sorceries (Tier3)
item_world_enchant_color_allianceout
Color Alliance
Your base mana regen is 70% lower. Whenever you cast a spell, gain 1 mana of any of that spell's allied colors that you have in your deck. (Tier3)

 




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