World Enchantments in Magic Legends are items that grant bonuses and various effects to the game such as increasing the number of spell pages earned, acquiring more gold, stones, EXP, and many more. World Enchantments can be purchased from Merchants and these items are applied to various Missions such as Story Missions and Ordeals on Expert or greater difficulty levels to obtain greater rewards.
Your character must be level 30 to apply them and you can only hold a limited amount at a time. This page covers a list of all the World Enchantments in the game as well as its individual properties and relevant information.
World Enchantments are limited to seven per week in each Expert and Master difficulties, with a one hour time gate between drops. After ranking your Aetheric Core up to level 6, you can build the Prophetic Quill which allows for the creation of one World Enchant every 18 hours.
Tier 1 | Tier 2 | Tier 3 |
+25% All Planar Mana +25% Unrefined Aether +25% Gold +5% Exp |
+50% All Planar Mana +50% Unrefined Aether +50% Gold +10% Exp |
+100% All Relic Fragments +50% All Planar Mana +50% Unrefined Aether +50% Gold +100% Spell Shards +15% Exp |
World Enchantments Magic Legends
Click on the header to sort the table.
Name & Icon | Effect |
---|---|
Selesnya Resistance |
Drastically reduce damage enemies take from Green and White Sorceries. |
Focused Magic |
You do 50% less damage, but you gain a 10s +10% damage buff every time you cast a spell of the same color as the spell you previously cast (max +60%). |
Overarching Magic |
You and your summoned Creatures do half damage unless you have an Enchantment spell active. |
Swirling Spells |
Use this world enchantment to increase the number of Spell Pages earned by 25%. Additional spell pages will be granted upon Mission completion. |
Abstract Ideals |
Your non-Blue spells cost 50% more mana. |
Rotating Shield |
Enemies occasionally gain invulnerability shields, which will pass from one enemy to another before expiring. |
Dimir Resistance |
Drastically reduce damage enemies take from Blue and Black Sorceries. |
Final Strike |
Enemies shoot a final bolt of energy when they die. |
Scholar's Benefit |
You don't heal out of Combat. Heal for 5% of your max Health whenever you draw a Card. |
Surge Reliance |
You don't gain mana unless you are in Mana Surge. Your Mana Surge charges 5 times faster. |
Paranoia |
Enemies target you in preference to your Creatures. |
Font of Riches |
Use this world enchantment to increase the amount of gold earned by 25%. Additional gold will be granted upon Mission completion. |
Deliberate Tempo |
Whenever you cast a spell, you can't cast another for 3s. |
Mana Brawl |
You don't regain mana normally. Whenever you use a Class Ability, you gain a small amount of mana. |
Arachnophobia |
Hostile Spiders spawn on dead enemies. |
Death's Servant |
A slow-moving but indestructible enemy pursues you. A single touch means death. |
Gruul Resistance |
Drastically reduce damage enemies take from Red and Green Sorceries. |
Sorcery Suppression |
Your Sorceries do 50% less damage. |
Nature's Way |
All your non-Green creatures have 60% less Health. |
Affliction |
50% of the damage done to your critters is also done to you. |
Spell Burst |
You do -70% damage unless you have cast a spell within the last 5 seconds. |
Healing Spheres |
Magical spheres appear and travel across the map, healing your enemies. |
Magical Purity |
Whenever you cast a non-White spell, you gain Greater Snare for 5s. |
Air Support |
High-flying Dragons appear occasionally to strafe your position. |
Dark Devotion |
Whenever you cast a non-Black spell, lose 40% of your maximum Health. |
Relic Rush |
Use this world enchantment to increase the amount of Artifact Leveling Stones earned by 25%. Additional Relic Caches will be granted upon Mission completion. |
Azorious Resistance |
Drastically reduce damage enemies take from White and Blue Sorceries. |
Betraying Ground |
Every few seconds a damaging hazard spawns beneath your feet. |
Mana Feedback |
Whenever you cast a spell, take damage equal to 20% (Tier2) of your max HP |
Volatility |
Enemies do 25% more damage, but take 50% more damage from Red Sorceries (Tier3) |
Color Alliance |
Your base mana regen is 70% lower. Whenever you cast a spell, gain 1 mana of any of that spell's allied colors that you have in your deck. (Tier3) |
Is there any maximum drop amount per day / week, on world enchantments?
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+10
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