Greater Artifacts in Magic Legends is a category of Artifacts. Greater Artifacts represents something more powerful and the effects that come with them reflect that. Greater Artifacts provide passive buffs, but they also introduce triggered abilities, which are effects that activate as the result of a player’s actions. A player can choose to design a deck around one of these effects or select Artifacts that fit the playstyle they’re already comfortable with. Players can slot two Greater Artifacts.
Artifacts exist outside of the deck rotation and provide permanent effects for the characters while equipped, similarly to gear or equipment from other games, and are divided into three tiers, Lesser, Greater, and Legendary artifacts. An artifact can be obtained by opening a relic cache that is found across the multiverse or it can also be crafted in the player's realm. This page covers a list of all the Greater Artifacts in the game.
Tiers of an Artifact
- Lesser - These tend to be small trinkets and oddities that provide benefits in the form of passive character buffs. A player can slot three Lesser Artifacts to augment their planeswalker.
- Greater - This type of Artifact represents something more powerful and the effects that come with them reflect that. Greater Artifacts provide passive buffs, but they also introduce triggered abilities, which are effects that activate as the result of a player’s actions. A player can choose to design a deck around one of these effects or select Artifacts that fit the playstyle they’re already comfortable with. Players can slot two Greater Artifacts.
- Legendary - Reserved at the highest level of power are the Legendary Artifacts. These are much like Greater Artifacts, however, they provide effects that can more dramatically impact the battlefield or augment a player’s deck. Only one Legendary Artifact can be slotted in the player’s loadout, so players must weigh their power choices to complement their deck according to their preference.
Collecting & Upgrading Artifacts
Each artifact is unique and is randomly dropped from opening relic caches that are found across the Multiverse or it can be crafted in the player's realm. Each relic cache the player finds has a chance of either unlocking an Artifact or providing relic fragments. Relic fragments come in four tiers of a rarity – common, uncommon, rare, and mythic – and are used to upgrade Artifacts. Upgrading the level of an Artifact increases the effectiveness of the buffs and abilities associated with them. As an Artifact is leveled up, the rarity of materials required to upgrade them gradually increases as well. Also, after reaching certain milestone levels, new abilities are also unlocked for some Artifacts.
Magic Legends Greater Artifacts
Click the header to sort the table.
|Name & Icon||Core Modifier||Secondary Modifiers|
|Whenever you cast a Sorcery, repeat the following process 1 time(s). A creature you control with the lowest toughness gets +0/+1 for 5.3 seconds.|
|Whenever you pick up a health globe, there is a 25% chance to create a 1 / 1 Green Saproling token for 10.5 seconds.||
|Whenever you kill a Champion rank creature or higher, there is a 2.5% chance to drop a Lotus Petal. Picking up a Lotus Petal grants 1 mana divided among your active deck colors and Lesser Might for 5 seconds.|
|Whenever you cast a Creature spell. heal for 12, then 1 creature(s) you control gain Lifelink for 8 seconds.|
|Whenever you cast a Sorcery greater than or equal to 5 converted mana cost, your next Sorcery costs ??? less generic mana to cast, and nearby foes gain Lesser Snare for ??? seconds.||
|Whenever you cast a spell that costs , gain Greater Swiftness and deal 72 damage per second to contacted enemies for 3.0 seconds. Can move through enemies during this effect.|
|Whenever your health drops by 24.4% from a single source of damage, summon a 3/3 black Skeleton Archer token for 10 seconds.|
|Whenever you cast a creature spell greater than or equal to 7 Mana Cost, additional max Health equal to 1% of that creatures max hitpoints while it is alive.|
|Whenever you cast a creature spell, that creature gains rank 1 Molten Shell for 5.25 seconds.|
|Whenever you cast a Zombie creature spell, summon an additional 2/2 black Zombie creature token for 10.5 seconds. It gains Greater Swiftness for 2.5 seconds.|
|Whenever you cast a spell, gain Lesser Resistance for 5.25 seconds, if the mana cost of that spell is greater than or equal to 8, create a health globe at a nearby location.|
|Every 12 creature spells you cast, creates a moving hazard towards the nearest foe for 2 seconds that deals 10 damage times the converted mana cost of the creature spell cast to foes hit by it.|
|Whenever you sacrifice a creature, gain life equal to 10% of the sacrificed creatures max health. Then the creature you control with the highest power gains Greater Might for 2.6 seconds.|
|Whenever you cast an Angel creature spell, create a 1/1 white Human token for 10.5 seconds. Angels you control deal 1% increased damage for each Human you control.|
|Whenever you cast an Enchantment, the highest combined base power and toughness creature you control gains 15 shield and Lesser Resistance for 10.5 seconds.|
|Whenever you cast a Sorcery, nearby foes gain Greater Vulnerability for 5.25 seconds and you gain Lesser Vulnerability for 12 seconds.|
|Whenever you cast a creature spell, that creature gains Greater Swiftness for 3 seconds. If was spent to cast it, there is a 10% chance for it to gain Hexproof for 3 seconds.|
|Whenever you cast a healing spell, gain Lesser Swiftness for 5.25 seconds, and Greater Might for 1 second per creature you control with at least 90% of their max health.|
|Whenever you cast a Creature Spell, gain 5% Reflect for 5 seconds and Lesser Swiftness for 5.25 seconds. Reflect percent is increased by 2.5% per non-token creature you control.|
|Whenever you kill an enemy creature, gain 630 Shield times the number of enemy creatures within 10 feet, for 2.5 seconds.|
|Whenever you cast an Enchantment Spell, up to 1 creature(s) you control get +1/+1 and Lesser Resistance for 10.5 seconds.|
|Whenever you cast a spell costing Blue Mana, Stun up to 1 nearby foe(s) for 0.1 seconds.|
|Whenever you cast a healing spell, create a 1/1 white Human Soldier creature token for 10 seconds, then creatures you control gain Lesser Swiftness for 5.2 seconds.|