Spells or Spell Cards in Magic Legends is an integral combat mechanic of the game. Spells are categorized as magical abilities that players use to execute various combat skills such as summoning, conjuring magic, and granting buffs and effects. Players are given the opportunity to build a deck of spell cards that they can use in battle, however, these spell cards will be randomly generated or drawn in battle. Once you're out in the field, you'll start off with four spell cards that are drawn from your deck, when you've used or activated one, a random spell card will be drawn next, and so forth. This page covers a list of all the Spells in the game.

Upgrading Spells

There are certain materials that are used to upgrade the level or potency of the player's spells, and those materials are identified as Aether and Spell Shards. Spell Shards are fragments of a card wherein you can increase the level of the card if you've collected enough shards. Spell Shards are obtained as loot wherein it can be given as a reward for completing certain quests or dropped by enemies or bosses.

Aether, on the other hand, can be obtained by collecting Unrefined Aether from completing Overworld Activities and Missions, or Battlepass rewards which then are automatically refined into Aether. Alternatively, you can also convert ZEN, a paid currency into Refined Aether. Each account has a daily Aether Refinement cap of 50,000, and a maximum Aether storage cap of 2,000,000.

Mana Color Specialization

Listed below are the various colors of mana that have their own specialization:

  • white-mana-icon-magic-legends-wiki-guide-150px White: Healing, Control, Protection, Retribution.
  • blue-mana-icon-magic-legends-wiki-guide-150px Blue: Control, Efficiency, Manipulation, Defensive Creatures.
  • green-mana-icon-magic-legends-wiki-guide-150px Green: Healing, Mana Ramping, Buffing Creatures, Strong Creatures.
  • red-mana-icon-magic-legends-wiki-guide-150px Red: Damage, Aggression, Offensive Creatures, Enter the Battlefield Effects.
  • black-mana-icon-magic-legends-wiki-guide-150px Black: Life Drain, Raising the Dead, Sacrifice for Gain, Single Target Damage.

Spell Deck

Players are given the freedom to build their deck of cards which includes various abilities such as summoning, magical attacks, and defensive or supportive effects. Players can choose and mix up to two colors of up to 12 cards which gives freedom of customization that can cater to a person's preferred playstyle or create various tactics and roles if you are in a team.

 Spell Upgrades Costs

Cost to Rank Refined Aether magic-legends-refined-aether-icon Eternal Echoes magic-legends-eternal-echoe-icon Spell Pages (Lands Discount) Spell Pages (No Lands)
1 - - - -
2 1250   40 160
3 2125   60 240
4 3625   100 400
5 6000   200 800
6 11250   400 1600
7 22500 5 800 3200
8 37500 20 1500 6000
9 70000 100 3000 12000
10 135000 450 6000 24000
TOTAL 289250 575 12100 48400

 

 

Magic Legends All Spells

 

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Name

Effect/s

phantom_prowler-magic-legends-wiki-guide
Phantom Prowler

Creature - 2/2 Cat

LifelinkKicker one-mana-cost-icon-magic-legends-wiki-guide-20pxwhite-mana-icon-magic-legends-wiki-guide-20px

If kicked, you heal for 2,491.

Special Ability: Teleport to a foe. If kicked, you heal for 2491.

chainwarden-magic-legends-wiki-guide
Chainwarden

Creature - 1/4 Human Soldier

On Summon: Stun foes at target location for 4 seconds.

Special Ability: Deal 314 damage to a foe and Stun it for 2 seconds.

zealous_servant-magic-legends-wiki-guide
Zealous Servant

Creature - 1/2 Human

Whenever you take damage, this creature gains +1/+1, up to +4/+4.

banisher_priest-magic-legends-wiki-guide
Banisher Priest

Creature - 2/2 Human Soldier

On Summon: Stun foes at target location for 4 seconds.

Special Ability: Deal 314 damage to a foe and Stun it for 2 seconds.

crusader_of_odrie-magic-legends-wiki-guide
Crusader of Odric

Creature - 1/1 Human Soldier

Crusader of Odric gains +1/+1 for every other creature you control.

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Fiendslayer Paladin

Creature - 3/3 Human Knight

Lifelink

Special Ability: Charge forward and deal 628 damage to foes in a line.

faithful_geist-magic-legends-wiki-guide
Faithful Geist

Creature - 3/2 Spirit

On Death: You and your creatures you control gain 2311 shield for 10 seconds.

Activated Ability white-mana-icon-magic-legends-wiki-guide-20pxSacrifice Faithful Geist.

benalish_archers-magic-legends-wiki-guide
Benalish Archers

Creature - 1/1 Human Archer

Summon 3 Benalish Archers.

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Benalish Marshal

Creature - 2/2 Human Soldier

Other creatures you control gain +1/+1.

galewing_griffin-magic-legends-wiki-guide
Galewing Griffin

Creature - 4/5 Griffin

Special AbilityDeal 628 damage and knock back foes in front of it, then repel backwards.

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Lightpiercer Angel

Creature - 4/3 Angel Archer

Piercing

Special AbilityDeal 419 damage to foes in a cone.

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Veteran Bodyguard

Creature - 2/5 Human

Any damage dealt to you is prevented and dealt to this creature instead.

angel_of_vengeance-magic-legends-wiki-guide
Angel of Vengeance

Creature - 5/4 Angel

Lifelink

On Summon: Deals 942 damage to nearby foes.

divine_reclaimer-magic-legends-wiki-guide
Divine Reclaimer

Creature - 5/5 Angel

Activated Ability white-mana-icon-magic-legends-wiki-guide-20pxwhite-mana-icon-magic-legends-wiki-guide-20pxwhite-mana-icon-magic-legends-wiki-guide-20px: Resurrect your strongest dead creature.

victory_or_death-magic-legends-wiki-guide
Victory or Death

Sorcery - Condition

Deal 997 damage and Taunt nearby foes for 10 seconds.

banishment-magic-legends-wiki-guide
Banishment

Sorcery

Exile foes at target location for 5.0 seconds. 

chain_the_wicked-magic-legends-wiki-guide
Chain the Wicked

Sorcery - Control

Deal 3526 damage and Stun all foes that attacked you while Maintaining this spell for 3 seconds.

Damage and Stun duration increase by up to 100% depending on how much damage was received.

lightshield_barrier-magic-legends-wiki-guide
Lightshield Barrier

Sorcery

For 8.0 seconds, your creature with the strongest toughness takes no damage.

When this spell ends, it deals damage to foes equal to 50% of the damage that your creature would have taken.

altruism-magic-legends-wiki-guide
Altruism

Sorcery

For 10 seconds, whenever you take damage, heal yourself and nearby allies for 554.

divine_wrath-magic-legends-wiki-guide
Divine Wrath

Sorcery - Control

Deal 3544 damage and Stun foes at target location for 4 seconds.

spirit_offering-magic-legends-wiki-guide
Spirit Offering

Sorcery

Kicker one-mana-cost-icon-magic-legends-wiki-guide-20pxwhite-mana-icon-magic-legends-wiki-guide-20px

Create three spirit wells. Whenever a player comes in contact with a spirit well, it is consumed and heals that player for 1046.

If kicked, create five spirit wells instead.

unwavering_passage-magic-legends-wiki-guide
Unwavering Passage

Sorcery - Condition

Charge forward, deal 2953 damage, and Taunt foes in front of you for 10 seconds.

aura_of_salvation-magic-legends-wiki-guide
Aura of Salvation

Sorcery

For 5 seconds, heal yourself and nearby allies for 2906 every second.

radiant_volley-magic-legends-wiki-guide
Radiant Volley

Sorcery - Control

Deal 3256 damage and Stun foes in a line for 4 seconds.

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Zealous Charge

Sorcery

For 8.0 seconds, creatures you control gain +2/+2.

healing_recall-magic-legends-wiki-guide
Healing Recall

Sorcery

Heal yourself and creatures you control for 2906. Teleport creatures you control to your location.

radiant_shield-magic-legends-wiki-guide
Radiant Shield

Sorcery

You and your creatures you control gain 3851 shield for 10 seconds.

rebellion-magic-legends-wiki-guide
Rebellion

Sorcery

For 8.0 seconds, creatures you control gain Retaliate.

revenge-magic-legends-wiki-guide
Revenge

Sorcery

Deal 3977 damage to foes in a cone

Critical: Deal 100% additional damage if you have 50% or less health.

judgement-magic-legends-wiki-guide
Judgment

Sorcery

Deal 2782 damage to nearby foes. Heal yourself and nearby allies for 2908.

phalanx_charge-magic-legends-wiki-guide
Phalanx Charge

Sorcery

Deal 4578 damage to foes in front of you.

Critical: Deals 100% additional damage to foes affected by control effects.

heavenly_assault-magic-legends-wiki-guide
Heavenly Assault

Sorcery

Deal 7382 damage to foes in the area.

ancestral_ward-magic-legends-wiki-guide
Ancestral Ward

Enchantment

For 30 seconds, you have 50% Reflect.

restorative_boom-magic-legends-wiki-guide
Restorative Boon

Enchantment

For 30 seconds, whenever you cast a sorcery, heal yourself and creatures you control for 968.

provocation-magic-legends-wiki-guide
Provocation

Enchantment

For 30 seconds, you have Lesser Resistance. Whenever you deal damage to a foe, Taunt that for 6 seconds.

glorious_anthem-magic-legends-wiki-guide
Glorious Anthem

Enchantment

For 30 seconds, creatures you control gain +1/+1.

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Deeproot Stalker

Creature - 3/1 Merfolk

Hexproof (Can't be directly targeted by foes.)

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Muse Drake

Creature - 1/3 Drake

On Summon: Draw a spell.

homarid_warrior-magic-legends-wiki-guide
Homarid Warrior

Creature - 3/3 Homarid Warrior

Activated Ability: Homarid Warrior gains +X/+0, where X is its toughness, for 8 seconds.

stitched_drake-magic-legends-wiki-guide
Stitched Drake

Creature - 3/1 Zombie Drake

On Death: Draw a spell.

alchemic_thaumaturge-magic-legends-wiki-guide
Alchemic Thaumaturge

Creature - 2/2 Human Wizard

Sorceries you cast cost 25% less mana.

spawning_bed2-magic-legends-wiki-guide
Spawning Bed

Creature - 0/2 Camarid

Summon five 0/2 Camarid Eggs.

Special AbilitySacrifice a random Camarid Egg and create a 1/1 melee Camarid.

illusory_allies-magic-legends-wiki-guide
Illusory Allies

Creature - 1/2 Illusion Soldiers

Summon 3 illusions.

academy_wizard-magic-legends-wiki-guide
Academy Wizard

Creature - 3/2 Human Wizard

Whenever you draw one or more spells, Academy Wizard summons a 1/1 ranged Illusion (up to a max of 3).

evolvozoa-magic-legends-wiki-guide
Evolvozoa

Creature - 1/1 Jellyfish

Regenerate

When Microzoa regenerates, it becomes a 2/3 Megazoa with Regenerate.

When Megazoa regenerates, it becomes a 4/5 Gigazoa.

homarid_shaman-magic-legends-wiki-guide
Homarid Shaman

Creature - 2/5 Homarid Shaman

Activated Ability: Draw a Spell.

water_element-magic-legends-wiki-guide
Water Elemental

Creature - 4/4 Elemental

On Summon: Pulls nearby foes toward itself and briefly knocks them down.

lullmage_captivator-magic-legends-wiki-guide
Lullmage Captivator

Creature - 1/3 Merfolk Wizard

On Summon: Take control of a nearby foe creature until this creature leaves the battlefield or combat ends.

lorekeeper_sphinx-magic-legends-wiki-guide
Lorekeeper Sphinx

Creature - 3/6 Sphinx

This creature gains +X/+0 where X is the number of spells in your hand.

Special Ability: Deal 314 damage and knockback foes in a cone.

avatar_frost-magic-legends-wiki-guide
Avatar of Frost

Creature - 5/7 Elemental Avatar

On SummonStun foes in a small area for 4 seconds.

Special Ability: Deals 628 damage and Stun nearby foes for 2 seconds

glint-magic-legends-wiki-guide
Glint

Sorcery - Condition

For 10.0 seconds, your creature with the lowest percentage health gains +0/+3 and Hexproof

Additionally, if this target has 50% or less of its maximum health, draw a spell.

magnetic_pulse-magic-legends-wiki-guide
Magnetic Pulse

Sorcery - Control

Deal 863 damage and pull enemies to target enemy or location and Root them for 2.0 seconds.

mass_manipulation-magic-legends-wiki-guide
Mass Manipulation

Sorcery - Control

Take control of enemy creatures in an area around you for 10 seconds.

The radius increases with the amount of mana spent. 

mistform-magic-legends-wiki-guide
Mistform

Sorcery - Condition

For 4.0 seconds, you have Greater Swiftness, immunity to control effects, and the ability to pass through foes.

Applies Lesser Snare to foes you pass through for 5 seconds.

telestrike-magic-legends-wiki-guide
Telestrike

Sorcery - Control

Disorient nearby foes for 8 seconds, and then teleport to target location, and then deal 2,879 damage to nearby foes. 

Critical: Deals 100% additional damage to foes affected by a Control effect.

chronosphere-magic-legends-wiki-guide
Chronosphere

Sorcery - Condition

Create a hazard at target location for 6.0 seconds. Foes in the hazard have Greater Slow and Greater Snare.

Allied creatures in the hazard have Greater Haste and Greater Swiftness.

psionic_shatter-magic-legends-wiki-guide
Psionic Shatter

Sorcery

Deal 9,999 damage to foes in a line.

CriticalDeal 50% additional damage to foes affected by a control effect. Draw a spell.

sleep-magic-legends-wiki-guide
Sleep

Sorcery - Control

Disorient foes at a target location for 8.0 seconds. 

time_unravel-magic-legends-wiki-guide
Time Unravel

Sorcery - Condition

For 3.0 seconds, you have Greater Swiftness

After 3.0 seconds, return to the amount of life and mana you had upon casting this spell.

tolarian_winds-magic-legends-wiki-guide
Tolarian Winds

Sorcery - Condition

Discard all spells in your hands, then draw that many spells.

For 5.0 seconds, gain Lesser Swiftness

concentrate-magic-legends-wiki-guide
Concentrate

Sorcery

Draw 3 spells. 40% chance to draw an additional spell.

frost_armor-magic-legends-wiki-guide
Frost Armor

Sorcery - Control

You gain 5813 shield for 5 seconds. While the shield is active, Stun foes that damage you for 4 seconds. If any shield remains when this spell ends, deal 4169 damage and Stun nearby foes for 4 seconds.

icicle-magic-legends-wiki-guide
Icicle

Sorcery - Control

Deal 4070 damage to foes in a line and Stun foes in a line for 4 seconds.

dominate-magic-legends-wiki-guide
Dominate

Sorcery - Control

Take control of target foe creature for 15.0 seconds.

icy_river-magic-legends-wiki-guide
Icy River

Sorcery - Condition

Charge forward and create a hazard that deals 4362 damage to foes inside it over 5 seconds. Foes in the hazard slide forward and have Lesser Snare.

tidal_wave-magic-legends-wiki-guide
Tidal Wave

Sorcery - Condition

Deal 3575 damage to foes in front of you and create a hazard for 10 seconds. Foes in the hazard have Lesser Snare.

tornado-magic-legends-wiki-guide
Tornado

Sorcery

Create a moving hazard in front of you that deals 3,911 damage to foes inside it over 5 seconds. Foes in the hazard are pulled with the tornado.

phantasmagoria-magic-legends-wiki-guide
Phantasmagoria

Sorcery - Condition

Create a hazard at target location that deals 6,783 damage to foes inside it for 10 seconds. Foes in the hazard have Greater Weakness

thought_cadence-magic-legends-wiki-guide
Thought Cadence

Enchantment

For 30 seconds, whenever you cast a spell of a different type than the last spell you cast, draw a spell.

psychic_barrier-magic-legends-wiki-guide
Psychic Barrier

Enchantment

For 30 seconds, creatures you control gain +0/+3 as long as you have three more spells in hand.

spell_storm-magic-legends-wiki-guide
Spell Storm

Enchantment

For 30 seconds whenever you cast a sorcery, gain a storm counter (up to a maximum of 3).

Sorceries cost one-mana-cost-icon-magic-legends-wiki-guide-20px less for each storm counter you have.

Remove all storm counters if a sorcery is not cast for 3 seconds.

deathcursed_fanatic-magic-legends-wiki-guide
Deathcursed Fanatic

Creature - 2/1 Human

On Death: Gain black-mana-icon-magic-legends-wiki-guide-20px

drudge_skeleton-magic-legends-wiki-guide
Drudge Skeleton

Creature - 2/2 Skeleton

Regenerate

bone-tip_archer-magic-legends-wiki-guide
Bone-tip Archer

Creature - 3/1 Skeleton

Activated Ability black-mana-icon-magic-legends-wiki-guide-20px: Bone-Tip Archer gains Regenerate

gruesome_reanimator-magic-legends-wiki-guide
Gruesome Reanimator

Creature - 2/2 Human Wizard

Special AbilitySummons a 1/1 Skeleton token every 30 seconds. (Maximum of 3 Skeletons)

darksworn_cleric-magic-legends-wiki-guide
Darksworn Cleric

Creature - 2/2 Human Cleric

Lifelink

Special Ability: Create a hazard at target location that deals 628 damage to foes inside over 6 seconds.

drifting_shade-magic-legends-wiki-guide
Drifting Shade

Creature - 2/2 Shade

Activated Ability black-mana-icon-magic-legends-wiki-guide-20pxblack-mana-icon-magic-legends-wiki-guide-20px: Drifting Shade gets +2/+2 for 15 seconds.

ghoulish_infector-magic-legends-wiki-guide
Ghoulish Infector

Creature - 2/3 Zombie

Special Ability: The creature you control with the highest toughness Taunts nearby foes for 6 seconds.

On Death: Deals 300% damage to nearby enemies based on its toughness.

doomsigh_wraith-magic-legends-wiki-guide
Doomsigh Wraith

Creature - 4/2 Wraith

Special Ability: Deal 628 damage over 10 seconds and apply Lesser Vulnerability to foes in a line. 

rotting_fentusker-magic-legends-wiki-guide
Rotting Fentusker

Creature - 4/2 Zombie Boar

Whenever a creature you control dies, this creature gains +1/+1 for 10 seconds.

On Summon: Sacrifice the creature you control with the lowest combined power and toughness.

Special Ability: Deal 628 damage to foes in front of it.

seathe_zombies-magic-legends-wiki-guide
Scathe Zombies

Creature - 2/2 Zombie

Summon 3 Scathe Zombies

cabal_knight-magic-legends-wiki-guide
Cabal Knight

Creature - 4/3 Human Knight

Lifelink

Special AbilityCharge forward and deal 471 damage twice, followed by 628 damage to nearby foes.

corpsefiend-magic-legends-wiki-guide
Corpsefiend

Creature - 3/5 Zombie

Whenever another creature you control dies, Corpsefiend gets a devour counter. Corpsefiend has +1/+1 for each devour counter on it.

Special Ability: Removes 5 devour counters. Create five hazards that each deal 942 damage to foes inside them over 5 seconds.

dread_overseer-magic-legends-wiki-guide2
Dread Overseer

Creature - 4/5 Zombie

Other Zombies you control get +1/-1.

Special AbilityDeal 236 damage twice followed by 942 damage to foes in a cone.

abyssal_fiend-magic-legends-wiki-guide
Abyssal Fiend

Creature - 4/4 Demon

Special Ability: Sacrifice the creature you control with the highest combined power and toughness. Abyssal Fiend gains power and toughness equal to that creature's power and toughness for 10 seconds.

voracious_thrull-magic-legends-wiki-guide
Voracious Thrull

Creature - 5/6 Thrull

Special Ability: Pull target foe toward itself.

Activated Ability two-mana-cost-icon-magic-legends-wiki-guide-20px: Sacrifice the Voracius Thrull. Deal 1570 damage to foes near the Voracius Trhull. 

dark_gamble-magic-legends-wiki-guide
Dark Gamble

Sorcery - Condition

Discard a random spell. Gain Greater Mana Regeneration over 6.0 seconds.

butcher-magic-legends-wiki-guide
Butcher

Sorcery

Deal 2812 damage to foes in a cone.

Critical: Deal 100% additional damage to foes with 50% or less health.

damnable_pact-magic-legends-wiki-guide
Damnable Pact

Sorcery

Draw a spell and lose 20.0% of your max life every second for as long as you maintain this spell.

unholy_boon-magic-legends-wiki-guide
Unholy Boon

Sorcery

For 8.0 seconds, your creature with the highest toughness gets Regenerate Lifelink, and +4/-2.

vicious_hunger-magic-legends-wiki-guide
Vicious Hunger

Sorcery

Deal 3878 damage to target foe, and heal for 3878.

wailing_souls-magic-legends-wiki-guide
Wailing Souls

Sorcery - Condition

Deal 1526 damage to foes in a line, then create a hazard that deals 2289 damage to foes inside it over 10 seconds. Foes in the hazard have Lesser Snare.

annihilation-magic-legends-wiki-guide
Annihilation

Sorcery

Sacrifice all creatures you control and deal 2,913 damage, plus an additional 150% of their combined damage to foes around you.

creeping_plague-magic-legends-wiki-guide
Creeping Plague

Sorcery - Damage Over Time

Deal 3561 damage over 5 seconds to foes in a cone. Affected foes will cause spread this effect to nearby unaffected foes.

impale-magic-legends-wiki-guide
Impale

Sorcery

Deal 7267 damage to a foe at target location.

grim_revival-magic-legends-wiki-guide
Grim Revival

Sorcery

Resurrect the dead creature you control with the highest combined power and toughness at 50% of its maximum health.

If you control no dead creatures, create three 1/1 Skeleton creature tokens instead.

infest-magic-legends-wiki-guide
Infest

Sorcery - Damage Over Time

Deal 2398 damage, 2518 damage over 5 seconds, and apply Lesser Vulnerability to foes in a cone.

desecrate-magic-legends-wiki-guide
Desecrate

Sorcery

Create a hazard at a target location that deals 3,815 damage to foes inside over 10 seconds.

Sacrifice the creature you control with the lowest combined power and toughness, and if you do, this spell deals 2543 additional damage instantly.

leech_outbreak-magic-legends-wiki-guide
Leech Outbreak

Sorcery - Damage Over Time

Deal 3128 damage over 10 seconds to foes at target location. Heal yourself for 4021 over 10 seconds as long as one or more foes are affected, plus an additional amount for each foe affected, up to 50% additional healing.

parasitic_infection-magic-legends-wiki-guide
Parasitic Infection

Sorcery - Damage Over Time Condition

Deal 3,837 damage over 5 seconds and apply Greater Vulnerability to target foe. If the affected target would die before the effect expires, it spreads to another nearby foe and refreshes its duration.

unearth-magic-legends-wiki-guide
Unearth

Sorcery - Control

Root target foe for 2 seconds and deal 628 damage four times in a cross, centered on that target.

shadow_barrage-magic-legends-wiki-guide
Shadow Barrage

Sorcery - Condition

Create a hazard at target location that deals 224 damage to a random target four times per second for 12 seconds. Foes in the hazard have Lesser Weakness.

abyssal_flame-magic-legends-wiki-guide
Abyssal Flame

Sorcery

Create a hazard at target location that deals 7994 damage to foes that in the area over 5 seconds.

Critical: Deal 50% additional damage to foes with 50% or less health

Dragonbone Field

Sorcery

Create a hazard at target location that deals 32018 damage for 10 seconds. Each time a foe dies in the hazard, a 2/2 Zombie creature token spawns for 30 seconds.

mutation-magic-legends-wiki-guide
Mutation

Enchantment

For 30 seconds, your creature gains +2/-1.

blood_pact-magic-legends-wiki-guide
Blood Pact

Enchantment

For 30 seconds, your creature with the highest power has Lifelink

open_the_greaves-magic-legends-wiki-guide
Open the Graves

Enchantment

For 30 seconds, whenever a nontoken creature you control dies, create a 2/2 Zombie creature token for 30 seconds.

ghitu_lavarunner-magic-legends-wiki-guide
Ghitu Lavarunner

Creature - 1/2 Human Wizard

Whenever you cast a sorcery, this creature gains +1/+0 for 10 seconds.

goblin_offensive-magic-legends-wiki-guide
Goblin Offensive

Creature - 1/1 Goblin

Summon X (For spells with x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)

goblin_firebomber-magic-legends-wiki-guide
Goblin Firebomber

Creature - 2/2 Goblin

Special Ability: Create a hazard at target location that deals 942 damage to foes inside it over 5 seconds.

On Death: Deal 942 damage to nearby foes.

juvenile_kavu-magic-legends-wiki-guide
Juvenile Kavu

Creature - 2/2 Kavu

Whenever you cast a sorcery, Juvenile Kavu deals 314 damage and 157 damage over 10 seconds to foes in a random area.

flametongue_kavu-magic-legends-wiki-guide
Flametongue Kavu

Creature - 4/2 Kavu

Special AbilityDeal 942 damage to foes in a line.

lightning_elemental-magic-legends-wiki-guide
Lightning Elemental

Creature - 6/1 Elemental

On Summon: Deal 628 damage and Stun nearby foes for 1 second.

Special Ability: Teleport to a foe, deal 628 damage and Stun nearby foes for 1 second. 

earth_elemental-magic-legends-wiki-guide
Earth Elemental

Creature - 3/5 Elemental

On Summon: Taunt foes for 5 seconds.

Special Ability: Deal 628 damage to foes in front of it.

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Emberlings

Creature - 2/1 Elemental

Summon 3

On Death: Deal 628 damage to nearby enemies.

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Goblin Warchief

Creature - 3/3 Goblin

Other creatures you control gain +1/+0. Goblines you control also gain Greater Swiftness

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Galvanized Dreadnaught

Artifact Creature - 4/6

Piercing

Special Ability: Deal 628 damage and knock down foes in front of it.

Activated Ability red-mana-icon-magic-legends-wiki-guide-20pxred-mana-icon-magic-legends-wiki-guide-20px: Galvanized Dreadnaught gains +4/-3 for 10 seconds.

ogre_mortar-magic-legends-wiki-guide
Ogre Mortar

Creature - 5/4 Ogre

Special AbilityDeal 471 damage to foes in a small area and create a 1/1 Goblin creature token for 30 seconds.

On Death: Summon three 1/1 Goblin creature tokens for 30 seconds. 

werewolf_shaman-magic-legends-wiki-guide
Werewolf Shaman

Creature - 2/3 Human Shaman Werewolf

Special AbilitySummon a 2/2 Wolf creature token for 30 seconds. If Transformed, charge forward, deal 628 damage, and create a hazard that deals 314 damage over 10 seconds.

If you control 4 or more wolves or werewolves, Transform, gain Lesser Swiftness, and +3/+0.

shivan_dragon-magic-legends-wiki-guide
Shivan Dragon

Creature - 6/6 Dragon

On Summon: Deal 628 damage to nearby foes.

Activated Ability one-mana-cost-icon-magic-legends-wiki-guide-20pxred-mana-icon-magic-legends-wiki-guide-20px: Deal 105 damage in a cone.

magma_colossus-magic-legends-wiki-guide
Magma Colossus

Creature - 6/4 Elemental

If no foes are near Magma Colossus, it attacks from range.

Whenever Magma Colossus attacks from range, it gains Trample.

earthquake-magic-legends-wiki-guide
Earthquake

Sorcery

Deal 993 damage to nearby foes twice per second as long as you maintain this spell. Foes have a chance to be knocked into the air.

( For spells with x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)

shock-magic-legends-wiki-guide
Shock

Sorcery

Deal 2215 damage to foes at target location.

burning_rage-magic-legends-wiki-guide
Burning Rage

Sorcery - Condition

Taunt nearby foes in for 8.0 seconds.

For 8.0 seconds, whenever you damage a foe with your Primary attack, that foe will take additional damage equal to 50% of the damage dealt.

fire_dance-magic-legends-wiki-guide
Fire Dance

Sorcery

Deal 120 damage to a random foe four times per second for 10 seconds.

lightning_strike-magic-legends-wiki-guide
Lightning Strike

Sorcery

Deal 3750 damage to foes in a line.

seismic_grasp-magic-legends-wiki-guide
Seismic Grasp

Sorcery

Deal 1669 damage to foes in a cone and pull them to your location.

slag_strike-magic-legends-wiki-guide
Slag Strike

Sorcery

Charge to target foe and deal 10595 damage to it.

Critical: Deal 100% additional damage to target foe if it is affected by a damage over time effect.

act_of_treason-magic-legends-wiki-guide
Act of Treason

Sorcery - Control Edition

Take control of target foe for 8.0 seconds to 15.0 seconds That target gains Greater Haste and Greater Swiftness while under this spell's effect.

earth_spike-magic-legends-wiki-guide
Earth Spike

Sorcery

Deals 4070 damage to foes in a line.

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Pyroclasm

Sorcery - Damage Over Time

Deal 3052 damage and 1119 damage over 10 seconds to nearby foes.

fatal_frenzy-magic-legends-wiki-guide
Fatal Frenzy

Sorcery

The creature you control with the highest power gains +X/+0 for 10.0 seconds, where X is that creature's power. Sacrifice that creature when this effect ends.

elemental_shatter-magic-legends-wiki-guide
Elemental Shatter

Sorcery

Create a Hazard at target location that Taunts all foes for 3 seconds, then deals 3231 damage to nearby foes.

goblin_bombardment-magic-legends-wiki-guide
Goblin Bombardment

Sorcery

Deal 3634 damage to foes in a line.

Critical: Deal 10% additional damage to foes at full health.

char-magic-legends-wiki-guide
Char

Sorcery

Deal 6547 damage to foes in a cone and repel yourself backwards.

lava_vortex-magic-legends-wiki-guide
Lava Vortex

Sorcery

Create a hazard at target location that deals 6104 damage to foes inside it over 10 seconds.

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Molten Shell

Sorcery - Damage Over Time

Shield yourself for 4652 for 10 seconds.

For 10 seconds, deal 3,026 damage over 10 seconds to nearby foes every second.

magma_burst-magic-legends-wiki-guide
Magma Burst

Sorcery

Deal 3476 damage to foes in a cone.

Critical: Deal 100% additional damage to foes affected by a damage over time effect.

bathe_in_dragonfire-magic-legends-wiki-guide
Bathe in Dragonfire

Sorcery

Deal 3277 damage to foes in a line then create a hazard that deals 4097 damage to foes inside it over 5 seconds.

Unstable Beam

Sorcery

Deal 3704 damage to foes in front of you twice per second, as long as you maintain this spell. Foes have a chance to be knocked down.

(For spells with x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)

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Goblin Rush

Enchantment

For 30 seconds, whenever you cast a Sorcery, create a 1/1 Goblin creature token for 30 seconds.

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Fuming Onslaught

Enchantment

For 30 seconds, creature spells cost 25% as much, and gain Greater Swiftness and Greater Haste when they enter the battlefield. 

Sacrifice those creatures after 15 seconds.

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Furnace of Rath

Enchantment

For 42 seconds, you gain Greater Might and Greater Vulnerability.

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Mark of Immolation

Enchantment

For 30 seconds, whenever a creature you control dies, that creature deals 200% of its damage to nearby foes.

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Moorland Ranger

Creature - 2/2 Human Werewolf

Kicker three-mana-cost-icon-magic-legends-wiki-guide-20px

If kicked, gain +2/+2, Trample, and Transform.

Special Ability: Deal 314 damage to foes in a cone. If Transformed, charge to a foe and deal 628 damage to foes in front of it instead.

spidersilk_fletcher-magic-legends-wiki-guide
Spidersilk Fletcher

Creature - 2/1 Elf Archer

Whenever an Archer you control deals damage to a foe, that creature applies Greater Snare to the target for 5 seconds. 

elvish_rejuvenator-magic-legends-wiki-guide
Elvish Rejuvenator

Creature - 1/1 Elf Archer

Special Ability: Create a mana orb. (Whenever a player comes in contact with a mana orb, it restores a portion of their mana.)

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Saproling Swarm

Creature - 1/1 Saproling

Summon 3Kicker two-mana-cost-icon-magic-legends-wiki-guide-20px

If this spell was kicked, summon 2 additional Saprolings.

wolf_pack-magic-legends-wiki-guide
Wolf Pack

Creature - 2/2 Wolf

Summon X: (For spells with an x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)

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Elven Ambusher

Creature - 2/2 Elf Assassin

Special AbilityDestroy a random nearby standard or weaker foe.

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Sporecap Spider

Creature - 2/4 Spider

Special Ability: Deal 628 damage over 3 seconds and Stun target foe.

frenzyhowl_werewolf-magic-legends-wiki-guide
Frenzyhowl Werewolf

Creature - 2/2 Human Archer Werewolf

Activated Ability two-mana-cost-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20pxTransform and grant allied creatures Greater Haste and Greater Swiftness for 10 seconds.

If Transformed, pay green-mana-icon-magic-legends-wiki-guide-20px to revert to human form.

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Virulent Ooze

Creature - 2/2 Ooze

Retaliate

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Guardian Spirit

Creature - 2/2 Wolf Spirit

On Summon: Other creatures you control gain +0/+2 for 10 seconds.

On Death: Other creatures you control gains +2/+0 for 10 seconds.

nema_siltlurker-magic-legends-wiki-guide
Nema Siltlurker

Creature - 3/5 Lizard

Special Ability: Deal 628 damage, Taunt, and applyLesser Weakness to nearby foes for 10 seconds.

Activated Ability one-mana-cost-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20px: Deal 628 damage and Taunt target foe for 10 seconds.

spider_nest-magic-legends-wiki-guide
Spider Nest

Creature - 0/4 Spider

Creates a 1/2 Spider creature token for 30 seconds every 2 seconds, up to a maximum of 5 at a time.

Cannot move or attack.

broodwidow-magic-legends-wiki-guide
Broodwidow

Creature - 5/5 Spider

Special Ability: Summon three 1/2 Spider creature tokens for 30 seconds.

enormous_baloth-magic-legends-wiki-guide
Enormous Baloth

Creature - 6/6 Beast

Trample

On Summon: Deal 314 damage and knock down nearby foes.

greenwarden-magic-legends-wiki-guide
Greenwarden

Creature - 7/7 Elemental

Trample

Nearby allied saprolings gain +1/+1.

Activated Ability one-mana-cost-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20px: Create three 1/1 Saproling creature tokens for 30 seconds.

bloom_of_life-magic-legends-wiki-guide
Bloom of Life

Sorcery

Heal yourself and all allies for 600. Heal value increases by 100% per additional mana spent. (For spells with an x-mana-cost-icon-magic-legends-wiki-guide-20px in their cost, press and hold to spend more mana.)

fog-magic-legends-wiki-guide
Fog

Sorcery

Create a hazard at target location for 8 seconds. Prevent all combat damage for allies and foes in the hazard.

giant_growth-magic-legends-wiki-guide
Giant Growth

Sorcery

For 8.0 seconds, the creature you control with the highest combined power and toughness gains +3/+3.

hunt_of_the_spex-magic-legends-wiki-guide
Hunt of the Apex

Sorcery

The creature you control with the highest power deals 200% of its damage and Taunts foes at near target foe for 10 seconds.

If you control no creatures, deal 1875 damage to foes near target foe instead.

rampant_growth-magic-legends-wiki-guide
Rampant Growth

Sorcery

For 6.0 seconds, you have Greater Mana Regeneration

elven_assailment-magic-legends-wiki-guide
Elven Assailment

Sorcery - Condition

Create a hazard at target location that deals 2907 damage to foes inside it over 5 seconds. Foes in the hazard have Lesser Snare.

gift_of_reincarnation-magic-legends-wiki-guide
Gift of Reincarnation

Sorcery - Condition

For 8.0 seconds, your creature with the lowest current health percentage gains Regenerate.

amalgamate-magic-legends-wiki-guide
Amalgamate

Sorcery

You gain 20% of your maximum health in shield for 8.0 seconds, plus an additional 3% for each point of toughness your highest toughness creature has, up to a maximum total of 50%.

nourish-magic-legends-wiki-guide
Nourish

Sorcery

Heal yourselves and nearby allies for 1453 and 1526 over 5 seconds.

invigorationg_boon-magic-legends-wiki-guide
Invigorating Boon

Sorcery

For 10 seconds, your strongest creature gains +0/+3 Heal that creature for 2076, and it Taunts nearby enemies for 10 seconds.

If you control no creatures, gain Lesser Resistance for 10 seconds instead.

animalistic_fury-magic-legends-wiki-guide
Animalistic Fury

Sorcery - Condition

For 8.0 seconds, you have Lesser Swiftness, your Secondary and Utility ability recharges twice as fast, and you deal 50% additional damage with your Primary Ability. (Swiftness increases movement speed.)

cloak_of_seeds-magic-legends-wiki-guide
Cloak of Seeds

Sorcery

For 8.0 seconds, your creature with the highest toughness gains "Each time this creature is attacked, create a 1/1 Saproling token for 30.0 seconds, up to a maximum of 5.

refreshing_glade-magic-legends-wiki-guide
Refreshing Glade

Sorcery

Create a hazard at target location that heals allies inside it for 6228 over 10 seconds.

mighty_bellow-magic-legends-wiki-guide
Mighty Bellow

Sorcery

For 8.0 seconds, up to three allied creatures at target location gain +6/+6, divided evenly among the number of creatures affected.

stampede-magic-legends-wiki-guide
Stampede

Sorcery

Create a hazard in a line in front of you that deals 8478 damage to foes inside it over 5 seconds.

choking_overgrowth-magic-legends-wiki-guide
Choking Overgrowth

Sorcery - Control

Root foes at target location, them create a hazard at that location that deals 9660 damage to foes inside it over 5 seconds.

rampage-magic-legends-wiki-guide
Rampage

Sorcery

Deal 7070 damage to foes in a line.

Critical: Deals 100% additional damage to foes if the total power and toughness of creatures you control is greater than or equal to 25.

cultivators_bounty-magic-legends-wiki-guide
Cultivator's Bounty

Enchantment

For 30 seconds, whenever you cast a creature spell that costs 5 mana or more, gain 1 mana.

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Essence Bond

Enchantment

For 30 seconds, any healing you receive is also granted to your creature with the highest combined power and toughness.

rebirth-magic-legends-wiki-guide
Rebirth

Enchantment

For 30 seconds, whenever a creature you control dies, pay green-mana-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20pxgreen-mana-icon-magic-legends-wiki-guide-20px. If you do, Regenerate that creature. 

show_of_dominance-magic-legends-wiki-guide
Show of Dominance

Enchantment

For 30 seconds, whenever you cast a creature spell, a creature you control with the highest power deals 200% of its damage to the strongest nearby foe.

experimental_scorpion
Experimental Scorpion

Artifact Creature - 3/3

Experimental Scorpion costs one-mana-cost-icon-magic-legends-wiki-guide-20px less for each artifact creature you control.

On Death: When Experimental Scorpion dies, create three 1/1 Spiderling artifact creature tokens for 30 seconds.

experimental_sentinel
Experimental Sentinel

Artifact Creature - 5/5

Whenever an artifact creature enters the battlefield under your control, heal for 346 times the combined power and toughness of that creature.

Special Ability: Charge forward and deal 628 damage to foes in a line.

nightveil_stalker-magic-legends-wiki-guide
Nightveil Stalker

Creature - 4/1 Spirit Assassin

Hexproof

On Summon: Deals 1,570 damage to a foe and Stun it for 2 seconds. 

Special Ability: Every third spell you draw, teleport to a foe, deal 1,570 damage, and Stun it for 2 seconds. Loses Hexproof for 6 seconds

interrogate-magic-legends-wiki-guide
Interrogate

Sorcery

For 8.0 seconds, the creature you control with the highest power gets +2/+0. Draw a spell. If you control a creature with 4 power more than its toughness, draw wo spells instead.




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    • Anonymous

      Are spells dropped completely random or does some zones drop specific colors?
      Also i just finished the tazeem story/ realm tutorial and if you redo the story missions you can get specific cards.

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